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Tutorial
Introduction
This tutorial will walk you through the codebase of AFFiNE. It is intended for new contributors to AFFiNE.
Building the project
Make sure you know how to build the project. See BUILDING for more information.
For the debugging purpose, you might need use local OctoBase on port 3000.
Codebase overview
The codebase is organized as follows:
packages/
contains all code running in production.backend/
contains backend code, more information from https://github.com/toeverything/OctoBase.frontend/
contains frontend code, including the web app, the electron app and business libraries.plugins/
contains all build-in plugins.common
contains the isomorphic code or basic libraries without business.
tools/
contains tools to help developing or CI, not used in production.tests/
contains testings across different libraries, including e2e testings and integration testings.
@affine/env
Environment setup for AFFiNE client side.
It includes the global constants, browser and system check.
This package should be imported at the very beginning of the entry point.
@affine/workspace
Current we have two workspace plugin:
local
for local workspace, which is the default workspace type.affine
for cloud workspace, which is the workspace type for AFFiNE Cloud with OctoBase backend.
Design principles
- Each workspace plugin has its state and is isolated from other workspace plugins.
- The workspace plugin is responsible for its own state management, data persistence, synchronization, data backup and recovery.
For the workspace API, see types.ts.
@affine/component
The UI component library for AFFiNE.
Each component should be a standalone component which can be used in any context, like the Storybook.
Debugging Environments
@affine/env
yarn dev
@affine/electron
See building desktop client app.
@affine/storybook
yarn workspace @affine/storybook storybook