@@ -1,5 +1,4 @@
1{-# LANGUAGE BangPatterns #-}
1{-# LANGUAGE BangPatterns #-}
5-- Module: Data.Aeson.Encoding.Builder
4-- Module: Data.Aeson.Encoding.Builder
@@ -47,6 +46,7 @@ import Data.ByteString.Builder.Scientific (scientificBuilder)
47import Data.Char (chr, ord)
46import Data.Char (chr, ord)
48import Data.Monoid ((<>))
47import Data.Monoid ((<>))
49import Data.Scientific (Scientific, base10Exponent, coefficient)
48import Data.Scientific (Scientific, base10Exponent, coefficient)
49+import Data.Text.Encoding (encodeUtf8BuilderEscaped)
50import Data.Time (UTCTime(..))
50import Data.Time (UTCTime(..))
51import Data.Time.Calendar (Day(..), toGregorian)
51import Data.Time.Calendar (Day(..), toGregorian)
52import Data.Time.LocalTime
52import Data.Time.LocalTime
@@ -55,20 +55,6 @@ import qualified Data.HashMap.Strict as HMS
55import qualified Data.Text as T
55import qualified Data.Text as T
56import qualified Data.Vector as V
56import qualified Data.Vector as V
58−#if MIN_VERSION_bytestring(0,10,4)
59−import Data.Text.Encoding (encodeUtf8BuilderEscaped)
61−import Data.Bits ((.&.))
62−import Data.Text.Internal (Text(..))
63−import Data.Text.Internal.Unsafe.Shift (shiftR)
64−import Foreign.Ptr (minusPtr, plusPtr)
65−import Foreign.Storable (poke)
66−import qualified Data.ByteString.Builder.Internal as B
67−import qualified Data.ByteString.Builder.Prim.Internal as BP
68−import qualified Data.Text.Array as A
69−import qualified Data.Text.Internal.Encoding.Utf16 as U16
72-- | Encode a JSON value to a "Data.ByteString" 'B.Builder'.
58-- | Encode a JSON value to a "Data.ByteString" 'B.Builder'.
74-- Use this function if you are encoding over the wire, or need to
60-- Use this function if you are encoding over the wire, or need to
@@ -268,62 +254,3 @@ twoDigits a = T (digit hi) (digit lo)
269digit :: Int -> Char
255digit :: Int -> Char
270digit x = chr (x + 48)
256digit x = chr (x + 48)
272−#if !(MIN_VERSION_bytestring(0,10,4))
273−-- | Encode text using UTF-8 encoding and escape the ASCII characters using
274−-- a 'BP.BoundedPrim'.
276−-- Use this function is to implement efficient encoders for text-based formats
277−-- like JSON or HTML.
278−{-# INLINE encodeUtf8BuilderEscaped #-}
279−-- TODO: Extend documentation with references to source code in @blaze-html@
280−-- or @aeson@ that uses this function.
281−encodeUtf8BuilderEscaped :: BP.BoundedPrim Word8 -> Text -> B.Builder
282−encodeUtf8BuilderEscaped be =
283− -- manual eta-expansion to ensure inlining works as expected
284− \txt -> B.builder (mkBuildstep txt)
286− bound = max 4 $ BP.sizeBound be
288− mkBuildstep (Text arr off len) !k =
293− outerLoop !i0 br@(B.BufferRange op0 ope)
295− | outRemaining > 0 = goPartial (i0 + min outRemaining inpRemaining)
296− -- TODO: Use a loop with an integrated bound's check if outRemaining
297− -- is smaller than 8, as this will save on divisions.
298− | otherwise = return $ B.bufferFull bound op0 (outerLoop i0)
300− outRemaining = (ope `minusPtr` op0) `div` bound
301− inpRemaining = iend - i0
303− goPartial !iendTmp = go i0 op0
306− | i < iendTmp = case A.unsafeIndex arr i of
308− BP.runB be (fromIntegral w) op >>= go (i + 1)
310− poke8 0 $ (w `shiftR` 6) + 0xC0
311− poke8 1 $ (w .&. 0x3f) + 0x80
312− go (i + 1) (op `plusPtr` 2)
313− | 0xD800 <= w && w <= 0xDBFF -> do
314− let c = ord $ U16.chr2 w (A.unsafeIndex arr (i+1))
315− poke8 0 $ (c `shiftR` 18) + 0xF0
316− poke8 1 $ ((c `shiftR` 12) .&. 0x3F) + 0x80
317− poke8 2 $ ((c `shiftR` 6) .&. 0x3F) + 0x80
318− poke8 3 $ (c .&. 0x3F) + 0x80
319− go (i + 2) (op `plusPtr` 4)
321− poke8 0 $ (w `shiftR` 12) + 0xE0
322− poke8 1 $ ((w `shiftR` 6) .&. 0x3F) + 0x80
323− poke8 2 $ (w .&. 0x3F) + 0x80
324− go (i + 1) (op `plusPtr` 3)
326− outerLoop i (B.BufferRange op ope)
328− poke8 j v = poke (op `plusPtr` j) (fromIntegral v :: Word8)