unison/editor/Main.elm
2015-02-02 10:28:31 -05:00

176 lines
6.2 KiB
Elm

module Main where
import Array
import Elmz.Distance as Distance
import Elmz.Layout as L
import Elmz.Maybe
import Elmz.Moore (Moore)
import Elmz.Moore as Moore
import Elmz.Movement as Movement
import Elmz.Selection1D as Selection1D
import Elmz.Signal as Signals
import Elmz.Trie
import Graphics.Element (Element)
import Graphics.Element as Element
import Graphics.Input as Input
import Graphics.Input.Field as Field
import Keyboard
import List
import Maybe
import Mouse
import Set
import Signal
import Signal ((<~), (~), Signal)
import Text
import Time
import Unison.Action
import Unison.Explorer as Explorer
import Unison.Hash (Hash)
import Unison.Metadata as MD
import Unison.Node as N
import Unison.Path (Path)
import Unison.Path as Path
import Unison.Reference as R
import Unison.Scope (Scope)
import Unison.Scope as Scope
import Unison.Styles as S
import Unison.Term as E
import Unison.View as V
import Window
type alias Path = Path.Path -- to avoid conflict with Graphics.Collage.Path
type alias Model =
{ term : E.Term
, scope : Maybe Scope }
-- , explorer : Maybe Explorer.Model }
-- current scope and current selection?
main : Signal Element
main =
let search = Signal.channel Field.noContent
active = Signal.channel False
terms : Signal E.Term
terms = Signal.constant expr
rendered : Signal (L.Layout { path : Path, selectable : Bool })
rendered = layout <~ Signals.steady (100 * Time.millisecond) Window.width ~ terms
explorerOpen : Signal Bool
explorerOpen = -- due to mouse click, what about keypress? make this a separate event
let go ((x,y), active, layout) active =
if | active && (x > L.widthOf layout || y > L.heightOf layout) -> False
| active -> True -- click within keeps explorer open
| not active && (x <= L.widthOf layout && y <= L.heightOf layout) -> True
| otherwise -> active
clickAt = Signal.sampleOn Mouse.clicks Mouse.position
in Signal.foldp go False (Signal.map3 (,,) clickAt (Signal.subscribe active) rendered)
todo : a
todo = List.head []
-- used for moving the selection in the panel being edited
mouseNav = Signal.dropWhen (Signal.subscribe active) (0,0) Mouse.position
leaf : Signal (Maybe Path)
leaf = Signal.map (Maybe.map .path) (leafUnderPtr mouseNav rendered)
scope : Signal (Maybe Scope)
scope = resolvedPath terms leaf
-- explorerModel : Signal (Explorer.Model E.Term)
-- explorerModel = todo
highlight : Signal (Maybe L.Region)
highlight =
let region layout scope = case scope of
Nothing -> Nothing
Just scope -> L.region Path.startsWith .path layout scope.focus
|> L.selectableLub .selectable
in region <~ rendered ~ scope
highlightLayer : Signal Element
highlightLayer =
let f layout region = case region of
Nothing -> Element.empty
Just region -> S.selection layout region
in Signal.map2 f rendered highlight
scene : L.Layout x -> Element -> Maybe Scope -> Element
scene l selection scope =
Element.flow Element.down [
Element.layers [L.element l, selection],
Element.spacer 1 100,
S.codeText ("Path: " ++ toString (Maybe.map .focus scope))
]
in scene <~ rendered ~ highlightLayer ~ scope
ap = E.App
builtin s = E.Ref (R.Builtin s)
derived s = E.Ref (R.Derived s)
int n = E.Lit (E.Number (toFloat n))
vec es = E.Vector (Array.fromList es)
nums : E.Term
nums = vec (List.map int [0..20])
rgbTerm : Int -> Int -> Int -> E.Term
rgbTerm r g b =
builtin "Color.rgba" `ap` int r `ap` int g `ap` int b `ap` int 1
-- expr = E.App (E.App (E.Ref "foo") nums) (E.App (E.Ref "baz") (E.Builtin "View.cell" `ap` E.Builtin "View.swatch" `ap` rgbTerm 230 126 34))
expr0 = derived "foo" `ap` nums `ap` (derived "baz" `ap` rgbTerm 230 126 34)
expr = derived "foo" `ap` nums `ap` (derived "baz" `ap` (builtin "View.cell" `ap` builtin "View.swatch" `ap` rgbTerm 230 126 34))
-- this bombs
-- expr = E.Ref "uno" `ap` E.Ref "dos" `ap` E.Ref "tres" `ap` E.Ref "quatro" `ap` E.Ref "cinco" `ap` E.Ref "seis" `ap` E.Ref "siete" `ap` E.Ref "ocho"
-- expr = E.App (E.App (E.Ref "foo") nums) (E.App (E.Ref "baz") (rgbTerm 230 126 34))
cell f x = builtin "View.cell" `ap` f `ap` x
panel v e = builtin "View.panel" `ap` v `ap` e
function1 f = builtin "View.function1" `ap` f
source e = builtin "View.source" `ap` e
verticalPanel es = panel (builtin "View.vertical") (vec es)
string s = E.Lit (E.Str s)
text s = builtin "View.text" `ap` s
centered s = builtin "View.textbox" `ap` builtin "Text.center" `ap` full `ap` s
h1 s = cell (text E.Blank) (E.Lit (E.Str s))
body s = cell (text E.Blank) (E.Lit (E.Str s))
full = E.Lit (E.Distance (Distance.Fraction 1.0))
--expr = cell (function1 (E.Lam 0 (verticalPanel [h1 "The Answer to The Ultimate Question of Life, the Universe, and Everything...", body "", E.Var 0])))
-- (E.Ref "answer") `ap`
-- (E.Lit (E.Number 42.0))
resolvedPath : Signal E.Term -> Signal (Maybe Path) -> Signal (Maybe Scope)
resolvedPath e pathUnderPtr =
let defaultScope = Signal.map (Maybe.map Scope.scope) pathUnderPtr
shifted = Movement.moveD2 Scope.movements
Mouse.position
(Signals.tuple2 e defaultScope)
(Movement.repeatD2 (Movement.d2' Keyboard.arrows))
in Signals.fromMaybe defaultScope (Maybe.map snd <~ shifted)
terms : Signal E.Term
terms = Signal.constant expr
layout : Int -> E.Term -> L.Layout { path : Path, selectable : Bool }
layout availableWidth term =
V.layout term { rootMetadata = MD.anonymousTerm
, availableWidth = availableWidth
, metadata h = MD.anonymousTerm
, overrides x = Nothing }
leafUnderPtr : Signal (Int,Int)
-> Signal (L.Layout { path : Path, selectable : Bool })
-> Signal (Maybe { path : Path, selectable : Bool })
leafUnderPtr mouse layout =
let go layout (x,y) =
let paths = L.atRanked (List.length << .path) layout (L.Region { x = x, y = y } 2 2)
in case paths of
(h :: _) :: _ -> Just h
_ -> Nothing
in go <~ layout ~ mouse