2 * Copyright (C) 2013-2016 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import QtQuick.Window 2.2
19import AccountsService 0.1
20import Unity.Application 0.1
21import Ubuntu.Components 1.3
22import Ubuntu.Components.Popups 1.3
23import Ubuntu.Gestures 0.1
24import Ubuntu.Telephony 0.1 as Telephony
25import Unity.Connectivity 0.1
26import Unity.Launcher 0.1
27import GlobalShortcut 1.0 // has to be before Utils, because of WindowKeysFilter
30import SessionBroadcast 0.1
39import Unity.Notifications 1.0 as NotificationBackend
40import Unity.Session 0.1
41import Unity.DashCommunicator 0.1
42import Unity.Indicators 0.1 as Indicators
49 // to be set from outside
50 property int orientationAngle: 0
51 property int orientation
52 property Orientations orientations
53 property real nativeWidth
54 property real nativeHeight
55 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
56 property bool beingResized
57 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
58 property string mode: "full-greeter"
59 property alias oskEnabled: inputMethod.enabled
60 function updateFocusedAppOrientation() {
61 applicationsDisplayLoader.item.updateFocusedAppOrientation();
63 function updateFocusedAppOrientationAnimated() {
64 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
66 property bool hasMouse: false
68 // to be read from outside
69 readonly property int mainAppWindowOrientationAngle:
70 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
72 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
73 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
74 && (!greeter || !greeter.animating)
76 readonly property bool showingGreeter: greeter && greeter.shown
78 property bool startingUp: true
79 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
81 property int supportedOrientations: {
83 // Ensure we don't rotate during start up
84 return Qt.PrimaryOrientation;
85 } else if (greeter && greeter.shown) {
86 return Qt.PrimaryOrientation;
87 } else if (applicationsDisplayLoader.item) {
88 return shell.orientations.map(applicationsDisplayLoader.item.supportedOrientations);
91 return Qt.PortraitOrientation
92 | Qt.LandscapeOrientation
93 | Qt.InvertedPortraitOrientation
94 | Qt.InvertedLandscapeOrientation;
98 // For autopilot consumption
99 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
101 // internal props from here onwards
102 readonly property var mainApp:
103 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
105 // Disable everything while greeter is waiting, so that the user can't swipe
106 // the greeter or launcher until we know whether the session is locked.
107 enabled: greeter && !greeter.waiting
109 property real edgeSize: units.gu(2)
112 id: wallpaperResolver
116 readonly property alias greeter: greeterLoader.item
118 function activateApplication(appId) {
119 if (ApplicationManager.findApplication(appId)) {
120 ApplicationManager.requestFocusApplication(appId);
122 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
123 : ApplicationManager.NoFlag;
124 ApplicationManager.startApplication(appId, execFlags);
128 function startLockedApp(app) {
129 if (greeter.locked) {
130 greeter.lockedApp = app;
132 shell.activateApplication(app);
136 target: LauncherModel
137 property: "applicationManager"
138 value: ApplicationManager
141 Component.onCompleted: {
142 theme.name = "Ubuntu.Components.Themes.SuruGradient"
143 if (ApplicationManager.count > 0) {
144 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
146 finishStartUpTimer.start();
151 indicators: panel.indicators
156 objectName: "dashCommunicator"
160 id: physicalKeysMapper
161 objectName: "physicalKeysMapper"
163 onPowerKeyLongPressed: dialogs.showPowerDialog();
164 onVolumeDownTriggered: volumeControl.volumeDown();
165 onVolumeUpTriggered: volumeControl.volumeUp();
166 onScreenshotTriggered: screenGrabber.capture();
170 // dummy shortcut to force creation of GlobalShortcutRegistry before WindowKeyFilter
174 Keys.onPressed: physicalKeysMapper.onKeyPressed(event, currentEventTimestamp);
175 Keys.onReleased: physicalKeysMapper.onKeyReleased(event, currentEventTimestamp);
179 onHomeKeyActivated: { launcher.fadeOut(); shell.showHome(); }
180 onTouchBegun: { cursor.opacity = 0; }
182 // move the (hidden) cursor to the last known touch position
183 var mappedCoords = mapFromItem(null, pos.x, pos.y);
184 cursor.x = mappedCoords.x;
185 cursor.y = mappedCoords.y;
193 height: parent.height
196 target: ApplicationManager
198 // This signal is also fired when we try to focus the current app
199 // again. We rely on this!
200 onFocusedApplicationIdChanged: {
201 var appId = ApplicationManager.focusedApplicationId;
203 if (tutorial.running && appId != "" && appId != "unity8-dash") {
204 // If this happens on first boot, we may be in edge
205 // tutorial or wizard while receiving a call. But a call
206 // is more important than wizard so just bail out of those.
211 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
212 // If we are in the middle of a call, make dialer lockedApp and show it.
213 // This can happen if user backs out of dialer back to greeter, then
214 // launches dialer again.
215 greeter.lockedApp = appId;
217 greeter.notifyAppFocused(appId);
219 panel.indicators.hide();
222 onApplicationAdded: {
228 id: applicationsDisplayLoader
229 objectName: "applicationsDisplayLoader"
232 // When we have a locked app, we only want to show that one app.
233 // FIXME: do this in a less traumatic way. We currently only allow
234 // locked apps in phone mode (see FIXME in Lockscreen component in
235 // this same file). When that changes, we need to do something
236 // nicer here. But this code is currently just to prevent a
237 // theoretical attack where user enters lockedApp mode, then makes
238 // the screen larger (maybe connects to monitor) and tries to enter
241 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
243 : shell.usageScenario
245 if(shell.mode === "greeter") {
246 return "Stages/ShimStage.qml"
247 } else if (applicationsDisplayLoader.usageScenario === "phone") {
248 return "Stages/PhoneStage.qml";
249 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
250 return "Stages/TabletStage.qml";
252 return "Stages/DesktopStage.qml";
256 property bool interactive: tutorial.spreadEnabled
257 && (!greeter || !greeter.shown)
258 && panel.indicators.fullyClosed
259 && launcher.progress == 0
260 && !notifications.useModal
262 onInteractiveChanged: { if (interactive) { focus = true; } }
265 target: applicationsDisplayLoader.item
266 property: "objectName"
270 target: applicationsDisplayLoader.item
271 property: "dragAreaWidth"
272 value: shell.edgeSize
275 target: applicationsDisplayLoader.item
276 property: "maximizedAppTopMargin"
277 // Not just using panel.panelHeight as that changes depending on the focused app.
278 value: panel.indicators.minimizedPanelHeight
281 target: applicationsDisplayLoader.item
282 property: "interactive"
283 value: applicationsDisplayLoader.interactive
286 target: applicationsDisplayLoader.item
287 property: "spreadEnabled"
288 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
291 target: applicationsDisplayLoader.item
292 property: "inverseProgress"
293 value: greeter && greeter.locked ? 0 : launcher.progress
296 target: applicationsDisplayLoader.item
297 property: "shellOrientationAngle"
298 value: shell.orientationAngle
301 target: applicationsDisplayLoader.item
302 property: "shellOrientation"
303 value: shell.orientation
306 target: applicationsDisplayLoader.item
307 property: "orientations"
308 value: shell.orientations
311 target: applicationsDisplayLoader.item
312 property: "background"
313 value: wallpaperResolver.background
316 target: applicationsDisplayLoader.item
317 property: "nativeWidth"
318 value: shell.nativeWidth
321 target: applicationsDisplayLoader.item
322 property: "nativeHeight"
323 value: shell.nativeHeight
326 target: applicationsDisplayLoader.item
327 property: "beingResized"
328 value: shell.beingResized
331 target: applicationsDisplayLoader.item
332 property: "keepDashRunning"
333 value: launcher.shown || launcher.dashSwipe
336 target: applicationsDisplayLoader.item
337 property: "suspended"
341 target: applicationsDisplayLoader.item
342 property: "altTabPressed"
343 value: physicalKeysMapper.altTabPressed
349 objectName: "tutorial"
352 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
353 // we skip the tutorial on the Desktop to avoid using them. The
354 // Desktop doesn't use the same spread design anyway. The tutorial is
355 // all a bit of a placeholder on non-phone form factors right now.
356 // When the design team gives us more guidance, we can do something
358 active: usageScenario != "desktop" && AccountsService.demoEdges
360 paused: LightDMService.greeter.active
363 edgeSize: shell.edgeSize
366 AccountsService.demoEdges = false;
367 active = false; // for immediate response / if AS is having problems
374 objectName: "inputMethod"
375 anchors { fill: parent; topMargin: panel.panelHeight }
376 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
380 target: SessionManager
382 if (!session.parentSession && !session.application) {
383 // nothing is using it. delete it right away
392 anchors.topMargin: panel.panelHeight
393 sourceComponent: shell.mode != "shell" ? integratedGreeter :
394 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
396 item.objectName = "greeter"
401 id: integratedGreeter
404 hides: [launcher, panel.indicators]
405 tabletMode: shell.usageScenario != "phone"
406 launcherOffset: launcher.progress
407 forcedUnlock: tutorial.running
408 background: wallpaperResolver.background
410 // avoid overlapping with Launcher's edge drag area
411 // FIXME: Fix TouchRegistry & friends and remove this workaround
412 // Issue involves launcher's DDA getting disabled on a long
414 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
421 if (!tutorial.running) {
426 onEmergencyCall: startLockedApp("dialer-app")
431 // See powerConnection for why this is useful
432 id: showGreeterDelayed
444 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
445 // We just received an incoming call while locked. The
446 // indicator will have already launched dialer-app for us, but
447 // there is a race between "hasCalls" changing and the dialer
448 // starting up. So in case we lose that race, we'll start/
449 // focus the dialer ourselves here too. Even if the indicator
450 // didn't launch the dialer for some reason (or maybe a call
451 // started via some other means), if an active call is
452 // happening, we want to be in the dialer.
453 startLockedApp("dialer-app")
463 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
464 !callManager.hasCalls && !tutorial.running) {
465 // We don't want to simply call greeter.showNow() here, because
466 // that will take too long. Qt will delay button event
467 // handling until the greeter is done loading and may think the
468 // user held down the power button the whole time, leading to a
469 // power dialog being shown. Instead, delay showing the
470 // greeter until we've finished handling the event. We could
471 // make the greeter load asynchronously instead, but that
472 // introduces a whole host of timing issues, especially with
473 // its animations. So this is simpler.
474 showGreeterDelayed.start();
479 function showHome() {
480 if (tutorial.running) {
484 greeter.notifyAboutToFocusApp("unity8-dash");
486 var animate = !LightDMService.greeter.active && !stages.shown
487 dash.setCurrentScope(0, animate, false)
488 ApplicationManager.requestFocusApplication("unity8-dash")
491 function showDash() {
492 if (greeter.notifyShowingDashFromDrag()) {
496 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
497 ApplicationManager.requestFocusApplication("unity8-dash")
511 anchors.fill: parent //because this draws indicator menus
514 available: tutorial.panelEnabled
515 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
516 && (!greeter || !greeter.hasLockedApp)
517 contentEnabled: tutorial.panelContentEnabled
518 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
520 minimizedPanelHeight: units.gu(3)
521 expandedPanelHeight: units.gu(7)
523 indicatorsModel: Indicators.IndicatorsModel {
524 // tablet and phone both use the same profile
526 Component.onCompleted: load();
531 greeterShown: greeter.shown
534 readonly property bool topmostApplicationIsFullscreen:
535 ApplicationManager.focusedApplicationId &&
536 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
538 fullscreenMode: (topmostApplicationIsFullscreen && !LightDMService.greeter.active && launcher.progress == 0)
539 || greeter.hasLockedApp
540 locked: greeter && greeter.active
545 objectName: "launcher"
547 readonly property bool dashSwipe: progress > 0
549 anchors.top: parent.top
550 anchors.topMargin: inverted ? 0 : panel.panelHeight
551 anchors.bottom: parent.bottom
553 dragAreaWidth: shell.edgeSize
554 available: tutorial.launcherEnabled
555 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
556 && !greeter.hasLockedApp
557 inverted: shell.usageScenario !== "desktop"
558 shadeBackground: !tutorial.running
560 onShowDashHome: showHome()
562 onDashSwipeChanged: {
564 dash.setCurrentScope(0, false, true)
567 onLauncherApplicationSelected: {
568 if (!tutorial.running) {
569 greeter.notifyAboutToFocusApp(appId);
570 shell.activateApplication(appId)
575 panel.indicators.hide()
584 deferred: shell.mode === "greeter"
585 background: wallpaperResolver.background
587 function unlockWhenDoneWithWizard() {
589 Connectivity.unlockAllModems();
593 Component.onCompleted: unlockWhenDoneWithWizard()
594 onActiveChanged: unlockWhenDoneWithWizard()
598 id: modalNotificationBackground
600 visible: notifications.useModal
613 model: NotificationBackend.Model
615 hasMouse: shell.hasMouse
616 background: wallpaperResolver.background
618 y: topmostIsFullscreen ? 0 : panel.panelHeight
619 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
624 when: overlay.width <= units.gu(60)
626 target: notifications
627 anchors.left: parent.left
628 anchors.right: parent.right
633 when: overlay.width > units.gu(60)
635 target: notifications
636 anchors.left: undefined
637 anchors.right: parent.right
639 PropertyChanges { target: notifications; width: units.gu(38) }
647 objectName: "dialogs"
650 usageScenario: shell.usageScenario
652 shutdownFadeOutRectangle.enabled = true;
653 shutdownFadeOutRectangle.visible = true;
654 shutdownFadeOut.start();
659 target: SessionBroadcast
660 onShowHome: showHome()
665 rotationAngle: -shell.orientationAngle
671 visible: shell.hasMouse
672 z: screenGrabber.z + 1
674 onPushedLeftBoundary: {
675 if (buttons === Qt.NoButton) {
676 launcher.pushEdge(amount);
680 onPushedRightBoundary: {
681 if (buttons === Qt.NoButton && applicationsDisplayLoader.item
682 && applicationsDisplayLoader.item.pushRightEdge) {
683 applicationsDisplayLoader.item.pushRightEdge(amount);
687 onMouseMoved: { cursor.opacity = 1; }
691 id: shutdownFadeOutRectangle
698 NumberAnimation on opacity {
703 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
704 DBusUnitySessionService.shutdown();
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