2 * Copyright 2013 Canonical Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import Ubuntu.Components 0.1
19import Unity.Test 0.1 as UT
24 // Fake implementation to be provided to items under test
25 property var fakeDateTime: new function() {
26 this.currentTimeMs = 0
27 this.getCurrentTimeMs = function() {return this.currentTimeMs}
30 // Flickable won't recognise a single mouse move as dragging the flickable.
31 // Use 5 steps because it's what
32 // Qt uses in QQuickViewTestUtil::flick
33 // speed is in pixels/second
34 function mouseFlick(item, x, y, toX, toY, pressMouse, releaseMouse,
36 pressMouse = ((pressMouse != null) ? pressMouse : true); // Default to true for pressMouse if not present
37 releaseMouse = ((releaseMouse != null) ? releaseMouse : true); // Default to true for releaseMouse if not present
39 // set a default speed if not specified
40 speed = (speed != null) ? speed : units.gu(10);
42 // set a default iterations if not specified
43 iterations = (iterations !== undefined) ? iterations : 5
45 var distance = Math.sqrt(Math.pow(toX - x, 2) + Math.pow(toY - y, 2))
46 var totalTime = (distance / speed) * 1000 /* converting speed to pixels/ms */
48 var timeStep = totalTime / iterations
49 var diffX = (toX - x) / iterations
50 var diffY = (toY - y) / iterations
52 fakeDateTime.currentTimeMs += timeStep
53 mousePress(item, x, y)
55 for (var i = 0; i < iterations; ++i) {
56 fakeDateTime.currentTimeMs += timeStep
57 if (i === iterations - 1) {
58 // Avoid any rounding errors by making the last move be at precisely
59 // the point specified
60 mouseMove(item, toX, toY, iterations / speed)
62 mouseMove(item, x + (i + 1) * diffX, y + (i + 1) * diffY, iterations / speed)
66 fakeDateTime.currentTimeMs += timeStep
67 mouseRelease(item, toX, toY)
72 // Find an object with the given name in the children tree of "obj"
73 function findChild(obj,objectName) {
74 var childs = new Array(0);
76 while (childs.length > 0) {
77 if (childs[0].objectName == objectName) {
80 for (var i in childs[0].children) {
81 childs.push(childs[0].children[i])
88 // Find an object with the given name in the children tree of "obj"
89 // Including invisible children like animations, timers etc.
90 // Note: you should use findChild if you're not sure you need this
91 // as this tree is much bigger and might contain stuff that goes
93 function findInvisibleChild(obj,objectName) {
94 var childs = new Array(0);
96 while (childs.length > 0) {
97 if (childs[0].objectName == objectName) {
100 for (var i in childs[0].data) {
101 childs.push(childs[0].data[i])
108 // Type a full string instead of keyClick letter by letter
109 // TODO: this is not ugly, this is uber-ugly and does not support
110 // any special character. Remove the keyMap once keyClick(obj, char)
111 // has landed in upstream Qt.
112 function typeString(str) {
178 for (var i = 0; i < str.length; i++) {
179 keyClick(keyMap[str[i]])
183 // Keeps executing a given parameter-less function until it returns the given
184 // expected result or the timemout is reached (in which case a test failure
186 function tryCompareFunction(func, expectedResult) {
191 while (timeSpent < timeout && !success) {
192 actualResult = func()
193 success = qtest_compareInternal(actualResult, expectedResult)
194 if (success === false) {
200 var act = qtest_results.stringify(actualResult)
201 var exp = qtest_results.stringify(expectedResult)
202 if (!qtest_results.compare(success,
203 "function returned unexpected result",
205 util.callerFile(), util.callerLine())) {
206 throw new Error("QtQuickTest::fail")
210 function touchEvent() {
211 return UT.Util.touchEvent()
214 // speed is in pixels/second
215 function touchFlick(item, x, y, toX, toY, beginTouch, endTouch, speed, iterations) {
217 // Default to true for beginTouch if not present
218 beginTouch = (beginTouch !== undefined) ? beginTouch : true
220 // Default to true for endTouch if not present
221 endTouch = (endTouch !== undefined) ? endTouch : true
223 // Set a default speed if not specified
224 speed = (speed !== undefined) ? speed : units.gu(10)
226 // Set a default iterations if not specified
227 var iterations = (iterations !== undefined) ? iterations : 5
229 var distance = Math.sqrt(Math.pow(toX - x, 2) + Math.pow(toY - y, 2))
230 var totalTime = (distance / speed) * 1000 /* converting speed to pixels/ms */
232 var timeStep = totalTime / iterations
233 var diffX = (toX - x) / iterations
234 var diffY = (toY - y) / iterations
236 fakeDateTime.currentTimeMs += timeStep
238 var event = touchEvent()
239 event.press(0 /* touchId */, x, y)
242 for (var i = 0; i < iterations; ++i) {
243 fakeDateTime.currentTimeMs += timeStep
244 if (i === iterations - 1) {
245 // Avoid any rounding errors by making the last move be at precisely
246 // the point specified
247 wait(iterations / speed)
248 var event = touchEvent()
249 event.move(0 /* touchId */, toX, toY)
252 wait(iterations / speed)
253 var event = touchEvent()
254 event.move(0 /* touchId */, x + (i + 1) * diffX, y + (i + 1) * diffY)
259 fakeDateTime.currentTimeMs += timeStep
260 var event = touchEvent()
261 event.release(0 /* touchId */, toX, toY)
266 function fetchRootItem(item) {
268 return fetchRootItem(item.parent)
273 function touchPress(item, x, y) {
274 var root = fetchRootItem(item)
275 var rootPoint = item.mapToItem(root, x, y)
277 var event = touchEvent()
278 event.press(0 /* touchId */, rootPoint.x, rootPoint.y)
282 function touchRelease(item, x, y) {
283 var root = fetchRootItem(item)
284 var rootPoint = item.mapToItem(root, x, y)
286 var event = touchEvent()
287 event.release(0 /* touchId */, rootPoint.x, rootPoint.y)
291 function tap(item, x, y) {
292 var event = touchEvent()
293 event.press(0 /* touchId */, x, y)
297 event.release(0 /* touchId */, x, y)
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