2 * Copyright (C) 2013-2016 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import QtQuick.Window 2.2
19import AccountsService 0.1
20import Unity.Application 0.1
21import Ubuntu.Components 1.3
22import Ubuntu.Components.Popups 1.3
23import Ubuntu.Gestures 0.1
24import Ubuntu.Telephony 0.1 as Telephony
25import Unity.Connectivity 0.1
26import Unity.Launcher 0.1
27import GlobalShortcut 1.0 // has to be before Utils, because of WindowKeysFilter
30import SessionBroadcast 0.1
39import Unity.Notifications 1.0 as NotificationBackend
40import Unity.Session 0.1
41import Unity.DashCommunicator 0.1
42import Unity.Indicators 0.1 as Indicators
49 // to be set from outside
50 property int orientationAngle: 0
51 property int orientation
52 property Orientations orientations
53 property real nativeWidth
54 property real nativeHeight
55 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
56 property bool beingResized
57 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
58 property string mode: "full-greeter"
59 property alias oskEnabled: inputMethod.enabled
60 function updateFocusedAppOrientation() {
61 applicationsDisplayLoader.item.updateFocusedAppOrientation();
63 function updateFocusedAppOrientationAnimated() {
64 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
66 property bool hasMouse: false
68 // to be read from outside
69 readonly property int mainAppWindowOrientationAngle:
70 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
72 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
73 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
74 && (!greeter || !greeter.animating)
76 readonly property bool showingGreeter: greeter && greeter.shown
78 property bool startingUp: true
79 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
81 property int supportedOrientations: {
83 // Ensure we don't rotate during start up
84 return Qt.PrimaryOrientation;
85 } else if (greeter && greeter.shown) {
86 return Qt.PrimaryOrientation;
87 } else if (applicationsDisplayLoader.item) {
88 return shell.orientations.map(applicationsDisplayLoader.item.supportedOrientations);
91 return Qt.PortraitOrientation
92 | Qt.LandscapeOrientation
93 | Qt.InvertedPortraitOrientation
94 | Qt.InvertedLandscapeOrientation;
98 // For autopilot consumption
99 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
101 // internal props from here onwards
102 readonly property var mainApp:
103 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
105 // Disable everything while greeter is waiting, so that the user can't swipe
106 // the greeter or launcher until we know whether the session is locked.
107 enabled: greeter && !greeter.waiting
109 property real edgeSize: units.gu(2)
112 id: wallpaperResolver
116 readonly property alias greeter: greeterLoader.item
118 function activateApplication(appId) {
119 if (ApplicationManager.findApplication(appId)) {
120 ApplicationManager.requestFocusApplication(appId);
122 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
123 : ApplicationManager.NoFlag;
124 ApplicationManager.startApplication(appId, execFlags);
128 function startLockedApp(app) {
129 if (greeter.locked) {
130 greeter.lockedApp = app;
132 shell.activateApplication(app);
136 target: LauncherModel
137 property: "applicationManager"
138 value: ApplicationManager
141 Component.onCompleted: {
142 theme.name = "Ubuntu.Components.Themes.SuruGradient"
143 if (ApplicationManager.count > 0) {
144 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
146 finishStartUpTimer.start();
149 LightDM{id: lightDM} // Provide backend access
152 indicators: panel.indicators
157 objectName: "dashCommunicator"
161 id: physicalKeysMapper
162 objectName: "physicalKeysMapper"
164 onPowerKeyLongPressed: dialogs.showPowerDialog();
165 onVolumeDownTriggered: volumeControl.volumeDown();
166 onVolumeUpTriggered: volumeControl.volumeUp();
167 onScreenshotTriggered: screenGrabber.capture();
171 // dummy shortcut to force creation of GlobalShortcutRegistry before WindowKeyFilter
175 Keys.onPressed: physicalKeysMapper.onKeyPressed(event, currentEventTimestamp);
176 Keys.onReleased: physicalKeysMapper.onKeyReleased(event, currentEventTimestamp);
180 onHomeKeyActivated: { launcher.fadeOut(); shell.showHome(); }
181 onTouchBegun: { cursor.opacity = 0; }
183 // move the (hidden) cursor to the last known touch position
184 var mappedCoords = mapFromItem(null, pos.x, pos.y);
185 cursor.x = mappedCoords.x;
186 cursor.y = mappedCoords.y;
194 height: parent.height
197 target: ApplicationManager
199 // This signal is also fired when we try to focus the current app
200 // again. We rely on this!
201 onFocusedApplicationIdChanged: {
202 var appId = ApplicationManager.focusedApplicationId;
204 if (tutorial.running && appId != "" && appId != "unity8-dash") {
205 // If this happens on first boot, we may be in edge
206 // tutorial or wizard while receiving a call. But a call
207 // is more important than wizard so just bail out of those.
212 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
213 // If we are in the middle of a call, make dialer lockedApp and show it.
214 // This can happen if user backs out of dialer back to greeter, then
215 // launches dialer again.
216 greeter.lockedApp = appId;
218 greeter.notifyAppFocused(appId);
220 panel.indicators.hide();
223 onApplicationAdded: {
229 id: applicationsDisplayLoader
230 objectName: "applicationsDisplayLoader"
233 // When we have a locked app, we only want to show that one app.
234 // FIXME: do this in a less traumatic way. We currently only allow
235 // locked apps in phone mode (see FIXME in Lockscreen component in
236 // this same file). When that changes, we need to do something
237 // nicer here. But this code is currently just to prevent a
238 // theoretical attack where user enters lockedApp mode, then makes
239 // the screen larger (maybe connects to monitor) and tries to enter
242 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
244 : shell.usageScenario
245 property string qmlComponent: {
246 if(shell.mode === "greeter") {
247 return "Stages/ShimStage.qml"
248 } else if (applicationsDisplayLoader.usageScenario === "phone") {
249 return "Stages/PhoneStage.qml";
250 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
251 return "Stages/TabletStage.qml";
253 return "Stages/DesktopStage.qml";
256 onQmlComponentChanged: {
257 if (item) item.stageUnloaded();
258 source = qmlComponent;
261 property bool interactive: tutorial.spreadEnabled
262 && (!greeter || !greeter.shown)
263 && panel.indicators.fullyClosed
264 && launcher.progress == 0
265 && !notifications.useModal
267 onInteractiveChanged: { if (interactive) { focus = true; } }
270 target: applicationsDisplayLoader.item
271 property: "objectName"
275 target: applicationsDisplayLoader.item
276 property: "dragAreaWidth"
277 value: shell.edgeSize
280 target: applicationsDisplayLoader.item
281 property: "maximizedAppTopMargin"
282 // Not just using panel.panelHeight as that changes depending on the focused app.
283 value: panel.indicators.minimizedPanelHeight
286 target: applicationsDisplayLoader.item
287 property: "interactive"
288 value: applicationsDisplayLoader.interactive
291 target: applicationsDisplayLoader.item
292 property: "spreadEnabled"
293 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
296 target: applicationsDisplayLoader.item
297 property: "inverseProgress"
298 value: greeter && greeter.locked ? 0 : launcher.progress
301 target: applicationsDisplayLoader.item
302 property: "shellOrientationAngle"
303 value: shell.orientationAngle
306 target: applicationsDisplayLoader.item
307 property: "shellOrientation"
308 value: shell.orientation
311 target: applicationsDisplayLoader.item
312 property: "orientations"
313 value: shell.orientations
316 target: applicationsDisplayLoader.item
317 property: "background"
318 value: wallpaperResolver.background
321 target: applicationsDisplayLoader.item
322 property: "nativeWidth"
323 value: shell.nativeWidth
326 target: applicationsDisplayLoader.item
327 property: "nativeHeight"
328 value: shell.nativeHeight
331 target: applicationsDisplayLoader.item
332 property: "beingResized"
333 value: shell.beingResized
336 target: applicationsDisplayLoader.item
337 property: "keepDashRunning"
338 value: launcher.shown || launcher.dashSwipe
341 target: applicationsDisplayLoader.item
342 property: "suspended"
346 target: applicationsDisplayLoader.item
347 property: "altTabPressed"
348 value: physicalKeysMapper.altTabPressed
354 objectName: "tutorial"
357 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
358 // we skip the tutorial on the Desktop to avoid using them. The
359 // Desktop doesn't use the same spread design anyway. The tutorial is
360 // all a bit of a placeholder on non-phone form factors right now.
361 // When the design team gives us more guidance, we can do something
363 active: usageScenario != "desktop" && AccountsService.demoEdges
365 paused: lightDM.greeter.active
368 edgeSize: shell.edgeSize
371 AccountsService.demoEdges = false;
372 active = false; // for immediate response / if AS is having problems
379 objectName: "inputMethod"
380 anchors { fill: parent; topMargin: panel.panelHeight }
381 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
385 target: SessionManager
387 if (!session.parentSession && !session.application) {
388 // nothing is using it. delete it right away
397 anchors.topMargin: panel.panelHeight
398 sourceComponent: shell.mode != "shell" ? integratedGreeter :
399 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
401 item.objectName = "greeter"
406 id: integratedGreeter
409 hides: [launcher, panel.indicators]
410 tabletMode: shell.usageScenario != "phone"
411 launcherOffset: launcher.progress
412 forcedUnlock: tutorial.running
413 background: wallpaperResolver.background
415 // avoid overlapping with Launcher's edge drag area
416 // FIXME: Fix TouchRegistry & friends and remove this workaround
417 // Issue involves launcher's DDA getting disabled on a long
419 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
426 if (!tutorial.running) {
431 onEmergencyCall: startLockedApp("dialer-app")
436 // See powerConnection for why this is useful
437 id: showGreeterDelayed
449 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
450 // We just received an incoming call while locked. The
451 // indicator will have already launched dialer-app for us, but
452 // there is a race between "hasCalls" changing and the dialer
453 // starting up. So in case we lose that race, we'll start/
454 // focus the dialer ourselves here too. Even if the indicator
455 // didn't launch the dialer for some reason (or maybe a call
456 // started via some other means), if an active call is
457 // happening, we want to be in the dialer.
458 startLockedApp("dialer-app")
468 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
469 !callManager.hasCalls && !tutorial.running) {
470 // We don't want to simply call greeter.showNow() here, because
471 // that will take too long. Qt will delay button event
472 // handling until the greeter is done loading and may think the
473 // user held down the power button the whole time, leading to a
474 // power dialog being shown. Instead, delay showing the
475 // greeter until we've finished handling the event. We could
476 // make the greeter load asynchronously instead, but that
477 // introduces a whole host of timing issues, especially with
478 // its animations. So this is simpler.
479 showGreeterDelayed.start();
484 function showHome() {
485 if (tutorial.running) {
489 greeter.notifyAboutToFocusApp("unity8-dash");
491 var animate = !lightDM.greeter.active && !stages.shown
492 dash.setCurrentScope(0, animate, false)
493 ApplicationManager.requestFocusApplication("unity8-dash")
496 function showDash() {
497 if (greeter.notifyShowingDashFromDrag()) {
501 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
502 ApplicationManager.requestFocusApplication("unity8-dash")
516 anchors.fill: parent //because this draws indicator menus
519 available: tutorial.panelEnabled
520 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
521 && (!greeter || !greeter.hasLockedApp)
522 contentEnabled: tutorial.panelContentEnabled
523 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
525 minimizedPanelHeight: units.gu(3)
526 expandedPanelHeight: units.gu(7)
528 indicatorsModel: Indicators.IndicatorsModel {
529 // tablet and phone both use the same profile
531 Component.onCompleted: load();
536 greeterShown: greeter.shown
539 readonly property bool topmostApplicationIsFullscreen:
540 ApplicationManager.focusedApplicationId &&
541 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
543 fullscreenMode: (topmostApplicationIsFullscreen && !lightDM.greeter.active && launcher.progress == 0)
544 || greeter.hasLockedApp
545 locked: greeter && greeter.active
550 objectName: "launcher"
552 readonly property bool dashSwipe: progress > 0
554 anchors.top: parent.top
555 anchors.topMargin: inverted ? 0 : panel.panelHeight
556 anchors.bottom: parent.bottom
558 dragAreaWidth: shell.edgeSize
559 available: tutorial.launcherEnabled
560 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
561 && !greeter.hasLockedApp
562 inverted: shell.usageScenario !== "desktop"
563 shadeBackground: !tutorial.running
565 onShowDashHome: showHome()
567 onDashSwipeChanged: {
569 dash.setCurrentScope(0, false, true)
572 onLauncherApplicationSelected: {
573 if (!tutorial.running) {
574 greeter.notifyAboutToFocusApp(appId);
575 shell.activateApplication(appId)
580 panel.indicators.hide()
589 background: wallpaperResolver.background
591 function unlockWhenDoneWithWizard() {
593 Connectivity.unlockAllModems();
597 Component.onCompleted: unlockWhenDoneWithWizard()
598 onActiveChanged: unlockWhenDoneWithWizard()
602 id: modalNotificationBackground
604 visible: notifications.useModal
617 model: NotificationBackend.Model
619 hasMouse: shell.hasMouse
620 background: wallpaperResolver.background
622 y: topmostIsFullscreen ? 0 : panel.panelHeight
623 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
628 when: overlay.width <= units.gu(60)
630 target: notifications
631 anchors.left: parent.left
632 anchors.right: parent.right
637 when: overlay.width > units.gu(60)
639 target: notifications
640 anchors.left: undefined
641 anchors.right: parent.right
643 PropertyChanges { target: notifications; width: units.gu(38) }
651 objectName: "dialogs"
654 usageScenario: shell.usageScenario
656 shutdownFadeOutRectangle.enabled = true;
657 shutdownFadeOutRectangle.visible = true;
658 shutdownFadeOut.start();
663 target: SessionBroadcast
664 onShowHome: showHome()
669 rotationAngle: -shell.orientationAngle
675 visible: shell.hasMouse
676 z: screenGrabber.z + 1
678 onPushedLeftBoundary: {
679 if (buttons === Qt.NoButton) {
680 launcher.pushEdge(amount);
684 onPushedRightBoundary: {
685 if (buttons === Qt.NoButton && applicationsDisplayLoader.item
686 && applicationsDisplayLoader.item.pushRightEdge) {
687 applicationsDisplayLoader.item.pushRightEdge(amount);
691 onMouseMoved: { cursor.opacity = 1; }
695 id: shutdownFadeOutRectangle
702 NumberAnimation on opacity {
707 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
708 DBusUnitySessionService.shutdown();
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