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unity8/Components/IconUtil.js
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1/*
2 * Copyright (C) 2013 Canonical, Ltd.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
17.pragma library
19// FIXME: a quick hack to get icons out of gicons and fallback to
20// base icon for annotated icons. Doesn't correctly handle all icons.
21// Proper global solution needed.
22function from_gicon(name) {
23 var icon_name = name;
24 var annotated_re = /^. UnityProtocolAnnotatedIcon/;
25 if (annotated_re.test(name)) {
26 var base_icon_re = /'base-icon':.+?'(.+?)'/;
27 var base_icon = name.toString().match(base_icon_re);
28 icon_name = base_icon[1];
29 } else {
30 var themed_re = /^. GThemedIcon\s*([^\s]+)\s*/;
31 var themed = name.match(themed_re);
32 if (themed) {
33 return "image://gicon/" + themed[1];
34 }
35 }
36 var name_re = /^[a-z0-9\._-]+$/;
37 if (name_re.test(icon_name)) {
38 return "image://gicon/" + icon_name;
39 } else {
40 return icon_name;
41 }