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unity8/qml/Shell.qml
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1/*
2 * Copyright (C) 2013-2015 Canonical, Ltd.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
17import QtQuick 2.4
18import QtQuick.Window 2.2
19import AccountsService 0.1
20import Unity.Application 0.1
21import Ubuntu.Components 1.3
22import Ubuntu.Components.Popups 1.3
23import Ubuntu.Gestures 0.1
24import Ubuntu.Telephony 0.1 as Telephony
25import Unity.Connectivity 0.1
26import Unity.Launcher 0.1
27import GlobalShortcut 1.0 // has to be before Utils, because of WindowKeysFilter
28import Utils 0.1
29import Powerd 0.1
30import SessionBroadcast 0.1
31import "Greeter"
32import "Launcher"
33import "Panel"
34import "Components"
35import "Notifications"
36import "Stages"
37import "Tutorial"
38import "Wizard"
39import Unity.Notifications 1.0 as NotificationBackend
40import Unity.Session 0.1
41import Unity.DashCommunicator 0.1
42import Unity.Indicators 0.1 as Indicators
43import Cursor 1.0
46Item {
47 id: shell
49 // to be set from outside
50 property int orientationAngle: 0
51 property int orientation
52 property Orientations orientations
53 property real nativeWidth
54 property real nativeHeight
55 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
56 property bool beingResized
57 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
58 property string mode: "full-greeter"
59 property bool cursorVisible: false
60 function updateFocusedAppOrientation() {
61 applicationsDisplayLoader.item.updateFocusedAppOrientation();
62 }
63 function updateFocusedAppOrientationAnimated() {
64 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
65 }
66 property bool hasMouse: false
68 // to be read from outside
69 readonly property int mainAppWindowOrientationAngle:
70 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
72 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
73 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
74 && (!greeter || !greeter.animating)
76 readonly property bool showingGreeter: greeter && greeter.shown
78 property bool startingUp: true
79 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
81 property int supportedOrientations: {
82 if (startingUp) {
83 // Ensure we don't rotate during start up
84 return Qt.PrimaryOrientation;
85 } else if (greeter && greeter.shown) {
86 return Qt.PrimaryOrientation;
87 } else if (mainApp) {
88 return shell.orientations.map(mainApp.supportedOrientations);
89 } else {
90 // we just don't care
91 return Qt.PortraitOrientation
92 | Qt.LandscapeOrientation
93 | Qt.InvertedPortraitOrientation
94 | Qt.InvertedLandscapeOrientation;
95 }
96 }
98 // For autopilot consumption
99 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
101 // internal props from here onwards
102 readonly property var mainApp:
103 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
105 // Disable everything while greeter is waiting, so that the user can't swipe
106 // the greeter or launcher until we know whether the session is locked.
107 enabled: greeter && !greeter.waiting
109 property real edgeSize: units.gu(2)
111 WallpaperResolver {
112 id: wallpaperResolver
113 width: shell.width
114 }
116 readonly property alias greeter: greeterLoader.item
118 function activateApplication(appId) {
119 if (ApplicationManager.findApplication(appId)) {
120 ApplicationManager.requestFocusApplication(appId);
121 } else {
122 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
123 : ApplicationManager.NoFlag;
124 ApplicationManager.startApplication(appId, execFlags);
125 }
126 }
128 function startLockedApp(app) {
129 if (greeter.locked) {
130 greeter.lockedApp = app;
131 }
132 shell.activateApplication(app);
133 }
135 Binding {
136 target: LauncherModel
137 property: "applicationManager"
138 value: ApplicationManager
139 }
141 Component.onCompleted: {
142 theme.name = "Ubuntu.Components.Themes.SuruGradient"
143 if (ApplicationManager.count > 0) {
144 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
145 }
146 finishStartUpTimer.start();
147 }
149 LightDM{id: lightDM} // Provide backend access
150 VolumeControl {
151 id: volumeControl
152 indicators: panel.indicators
153 }
155 DashCommunicator {
156 id: dash
157 objectName: "dashCommunicator"
158 }
160 PhysicalKeysMapper {
161 id: physicalKeysMapper
162 objectName: "physicalKeysMapper"
164 onPowerKeyLongPressed: dialogs.showPowerDialog();
165 onVolumeDownTriggered: volumeControl.volumeDown();
166 onVolumeUpTriggered: volumeControl.volumeUp();
167 onScreenshotTriggered: screenGrabber.capture();
168 }
170 GlobalShortcut {
171 // dummy shortcut to force creation of GlobalShortcutRegistry before WindowKeyFilter
172 }
174 WindowKeysFilter {
175 Keys.onPressed: physicalKeysMapper.onKeyPressed(event, currentEventTimestamp);
176 Keys.onReleased: physicalKeysMapper.onKeyReleased(event, currentEventTimestamp);
177 }
179 HomeKeyWatcher {
180 onActivated: { launcher.fadeOut(); shell.showHome(); }
181 }
183 Item {
184 id: stages
185 objectName: "stages"
186 width: parent.width
187 height: parent.height
189 Connections {
190 target: ApplicationManager
192 // This signal is also fired when we try to focus the current app
193 // again. We rely on this!
194 onFocusedApplicationIdChanged: {
195 var appId = ApplicationManager.focusedApplicationId;
197 if (tutorial.running && appId != "" && appId != "unity8-dash") {
198 // If this happens on first boot, we may be in edge
199 // tutorial or wizard while receiving a call. But a call
200 // is more important than wizard so just bail out of those.
201 tutorial.finish();
202 wizard.hide();
203 }
205 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
206 // If we are in the middle of a call, make dialer lockedApp and show it.
207 // This can happen if user backs out of dialer back to greeter, then
208 // launches dialer again.
209 greeter.lockedApp = appId;
210 }
211 greeter.notifyAppFocused(appId);
213 panel.indicators.hide();
214 }
216 onApplicationAdded: {
217 launcher.hide();
218 }
219 }
221 Loader {
222 id: applicationsDisplayLoader
223 objectName: "applicationsDisplayLoader"
224 anchors.fill: parent
226 // When we have a locked app, we only want to show that one app.
227 // FIXME: do this in a less traumatic way. We currently only allow
228 // locked apps in phone mode (see FIXME in Lockscreen component in
229 // this same file). When that changes, we need to do something
230 // nicer here. But this code is currently just to prevent a
231 // theoretical attack where user enters lockedApp mode, then makes
232 // the screen larger (maybe connects to monitor) and tries to enter
233 // tablet mode.
235 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
236 ? "phone"
237 : shell.usageScenario
238 source: {
239 if(shell.mode === "greeter") {
240 return "Stages/ShimStage.qml"
241 } else if (applicationsDisplayLoader.usageScenario === "phone") {
242 return "Stages/PhoneStage.qml";
243 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
244 return "Stages/TabletStage.qml";
245 } else {
246 return "Stages/DesktopStage.qml";
247 }
248 }
250 property bool interactive: tutorial.spreadEnabled
251 && (!greeter || !greeter.shown)
252 && panel.indicators.fullyClosed
253 && launcher.progress == 0
254 && !notifications.useModal
256 onInteractiveChanged: { if (interactive) { focus = true; } }
258 Binding {
259 target: applicationsDisplayLoader.item
260 property: "objectName"
261 value: "stage"
262 }
263 Binding {
264 target: applicationsDisplayLoader.item
265 property: "dragAreaWidth"
266 value: shell.edgeSize
267 }
268 Binding {
269 target: applicationsDisplayLoader.item
270 property: "maximizedAppTopMargin"
271 // Not just using panel.panelHeight as that changes depending on the focused app.
272 value: panel.indicators.minimizedPanelHeight + units.dp(2) // dp(2) for orange line
273 }
274 Binding {
275 target: applicationsDisplayLoader.item
276 property: "interactive"
277 value: applicationsDisplayLoader.interactive
278 }
279 Binding {
280 target: applicationsDisplayLoader.item
281 property: "spreadEnabled"
282 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
283 }
284 Binding {
285 target: applicationsDisplayLoader.item
286 property: "inverseProgress"
287 value: greeter && greeter.locked ? 0 : launcher.progress
288 }
289 Binding {
290 target: applicationsDisplayLoader.item
291 property: "shellOrientationAngle"
292 value: shell.orientationAngle
293 }
294 Binding {
295 target: applicationsDisplayLoader.item
296 property: "shellOrientation"
297 value: shell.orientation
298 }
299 Binding {
300 target: applicationsDisplayLoader.item
301 property: "orientations"
302 value: shell.orientations
303 }
304 Binding {
305 target: applicationsDisplayLoader.item
306 property: "background"
307 value: wallpaperResolver.background
308 }
309 Binding {
310 target: applicationsDisplayLoader.item
311 property: "nativeWidth"
312 value: shell.nativeWidth
313 }
314 Binding {
315 target: applicationsDisplayLoader.item
316 property: "nativeHeight"
317 value: shell.nativeHeight
318 }
319 Binding {
320 target: applicationsDisplayLoader.item
321 property: "beingResized"
322 value: shell.beingResized
323 }
324 Binding {
325 target: applicationsDisplayLoader.item
326 property: "keepDashRunning"
327 value: launcher.shown || launcher.dashSwipe
328 }
329 Binding {
330 target: applicationsDisplayLoader.item
331 property: "suspended"
332 value: greeter.shown
333 }
334 Binding {
335 target: applicationsDisplayLoader.item
336 property: "altTabPressed"
337 value: physicalKeysMapper.altTabPressed
338 }
339 }
341 Tutorial {
342 id: tutorial
343 objectName: "tutorial"
344 anchors.fill: parent
346 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
347 // we skip the tutorial on the Desktop to avoid using them. The
348 // Desktop doesn't use the same spread design anyway. The tutorial is
349 // all a bit of a placeholder on non-phone form factors right now.
350 // When the design team gives us more guidance, we can do something
351 // more clever here.
352 active: usageScenario != "desktop" && AccountsService.demoEdges
354 paused: lightDM.greeter.active
355 launcher: launcher
356 panel: panel
357 edgeSize: shell.edgeSize
359 onFinished: {
360 AccountsService.demoEdges = false;
361 active = false; // for immediate response / if AS is having problems
362 }
363 }
364 }
366 InputMethod {
367 id: inputMethod
368 objectName: "inputMethod"
369 anchors { fill: parent; topMargin: panel.panelHeight }
370 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
371 }
373 Connections {
374 target: SessionManager
375 onSessionStopping: {
376 if (!session.parentSession && !session.application) {
377 // nothing is using it. delete it right away
378 session.release();
379 }
380 }
381 }
383 Loader {
384 id: greeterLoader
385 anchors.fill: parent
386 anchors.topMargin: panel.panelHeight
387 sourceComponent: shell.mode != "shell" ? integratedGreeter :
388 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
389 onLoaded: {
390 item.objectName = "greeter"
391 }
392 }
394 Component {
395 id: integratedGreeter
396 Greeter {
398 hides: [launcher, panel.indicators]
399 tabletMode: shell.usageScenario != "phone"
400 launcherOffset: launcher.progress
401 forcedUnlock: tutorial.running
402 background: wallpaperResolver.background
404 // avoid overlapping with Launcher's edge drag area
405 // FIXME: Fix TouchRegistry & friends and remove this workaround
406 // Issue involves launcher's DDA getting disabled on a long
407 // left-edge drag
408 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
410 onSessionStarted: {
411 launcher.hide();
412 }
414 onTease: {
415 if (!tutorial.running) {
416 launcher.tease();
417 }
418 }
420 onEmergencyCall: startLockedApp("dialer-app")
421 }
422 }
424 Timer {
425 // See powerConnection for why this is useful
426 id: showGreeterDelayed
427 interval: 1
428 onTriggered: {
429 greeter.forceShow();
430 }
431 }
433 Connections {
434 id: callConnection
435 target: callManager
437 onHasCallsChanged: {
438 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
439 // We just received an incoming call while locked. The
440 // indicator will have already launched dialer-app for us, but
441 // there is a race between "hasCalls" changing and the dialer
442 // starting up. So in case we lose that race, we'll start/
443 // focus the dialer ourselves here too. Even if the indicator
444 // didn't launch the dialer for some reason (or maybe a call
445 // started via some other means), if an active call is
446 // happening, we want to be in the dialer.
447 startLockedApp("dialer-app")
448 }
449 }
450 }
452 Connections {
453 id: powerConnection
454 target: Powerd
456 onStatusChanged: {
457 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
458 !callManager.hasCalls && !tutorial.running) {
459 // We don't want to simply call greeter.showNow() here, because
460 // that will take too long. Qt will delay button event
461 // handling until the greeter is done loading and may think the
462 // user held down the power button the whole time, leading to a
463 // power dialog being shown. Instead, delay showing the
464 // greeter until we've finished handling the event. We could
465 // make the greeter load asynchronously instead, but that
466 // introduces a whole host of timing issues, especially with
467 // its animations. So this is simpler.
468 showGreeterDelayed.start();
469 }
470 }
471 }
473 function showHome() {
474 if (tutorial.running) {
475 return
476 }
478 greeter.notifyAboutToFocusApp("unity8-dash");
480 var animate = !lightDM.greeter.active && !stages.shown
481 dash.setCurrentScope(0, animate, false)
482 ApplicationManager.requestFocusApplication("unity8-dash")
483 }
485 function showDash() {
486 if (greeter.notifyShowingDashFromDrag()) {
487 launcher.fadeOut();
488 }
490 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
491 ApplicationManager.requestFocusApplication("unity8-dash")
492 launcher.fadeOut();
493 }
494 }
496 Item {
497 id: overlay
498 z: 10
500 anchors.fill: parent
502 Panel {
503 id: panel
504 objectName: "panel"
505 anchors.fill: parent //because this draws indicator menus
506 indicators {
507 hides: [launcher]
508 available: tutorial.panelEnabled
509 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
510 && (!greeter || !greeter.hasLockedApp)
511 contentEnabled: tutorial.panelContentEnabled
512 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
514 minimizedPanelHeight: units.gu(3)
515 expandedPanelHeight: units.gu(7)
517 indicatorsModel: Indicators.IndicatorsModel {
518 // tablet and phone both use the same profile
519 profile: shell.usageScenario === "desktop" ? "desktop" : "phone"
520 Component.onCompleted: load();
521 }
522 }
524 callHint {
525 greeterShown: greeter.shown
526 }
528 property bool topmostApplicationIsFullscreen:
529 ApplicationManager.focusedApplicationId &&
530 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
532 fullscreenMode: (topmostApplicationIsFullscreen && !lightDM.greeter.active && launcher.progress == 0)
533 || greeter.hasLockedApp
534 locked: greeter && greeter.active
535 }
537 Launcher {
538 id: launcher
539 objectName: "launcher"
541 readonly property bool dashSwipe: progress > 0
543 anchors.top: parent.top
544 anchors.topMargin: inverted ? 0 : panel.panelHeight
545 anchors.bottom: parent.bottom
546 width: parent.width
547 dragAreaWidth: shell.edgeSize
548 available: tutorial.launcherEnabled
549 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
550 && !greeter.hasLockedApp
551 inverted: shell.usageScenario !== "desktop"
552 shadeBackground: !tutorial.running
554 onShowDashHome: showHome()
555 onDash: showDash()
556 onDashSwipeChanged: {
557 if (dashSwipe) {
558 dash.setCurrentScope(0, false, true)
559 }
560 }
561 onLauncherApplicationSelected: {
562 if (!tutorial.running) {
563 greeter.notifyAboutToFocusApp(appId);
564 shell.activateApplication(appId)
565 }
566 }
567 onShownChanged: {
568 if (shown) {
569 panel.indicators.hide()
570 }
571 }
572 }
574 Wizard {
575 id: wizard
576 objectName: "wizard"
577 anchors.fill: parent
578 background: wallpaperResolver.background
580 function unlockWhenDoneWithWizard() {
581 if (!active) {
582 Connectivity.unlockAllModems();
583 }
584 }
586 Component.onCompleted: unlockWhenDoneWithWizard()
587 onActiveChanged: unlockWhenDoneWithWizard()
588 }
590 Rectangle {
591 id: modalNotificationBackground
593 visible: notifications.useModal
594 color: "#000000"
595 anchors.fill: parent
596 opacity: 0.9
598 MouseArea {
599 anchors.fill: parent
600 }
601 }
603 Notifications {
604 id: notifications
606 model: NotificationBackend.Model
607 margin: units.gu(1)
608 hasMouse: shell.hasMouse
609 background: wallpaperResolver.background
611 y: topmostIsFullscreen ? 0 : panel.panelHeight
612 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
614 states: [
615 State {
616 name: "narrow"
617 when: overlay.width <= units.gu(60)
618 AnchorChanges {
619 target: notifications
620 anchors.left: parent.left
621 anchors.right: parent.right
622 }
623 },
624 State {
625 name: "wide"
626 when: overlay.width > units.gu(60)
627 AnchorChanges {
628 target: notifications
629 anchors.left: undefined
630 anchors.right: parent.right
631 }
632 PropertyChanges { target: notifications; width: units.gu(38) }
633 }
634 ]
635 }
636 }
638 Dialogs {
639 id: dialogs
640 objectName: "dialogs"
641 anchors.fill: parent
642 z: overlay.z + 10
643 usageScenario: shell.usageScenario
644 onPowerOffClicked: {
645 shutdownFadeOutRectangle.enabled = true;
646 shutdownFadeOutRectangle.visible = true;
647 shutdownFadeOut.start();
648 }
649 }
651 Connections {
652 target: SessionBroadcast
653 onShowHome: showHome()
654 }
656 ScreenGrabber {
657 id: screenGrabber
658 rotationAngle: -shell.orientationAngle
659 z: dialogs.z + 10
660 }
662 Cursor {
663 id: cursor
664 visible: shell.hasMouse
665 z: screenGrabber.z + 1
666 }
668 Rectangle {
669 id: shutdownFadeOutRectangle
670 z: cursor.z + 1
671 enabled: false
672 visible: false
673 color: "black"
674 anchors.fill: parent
675 opacity: 0.0
676 NumberAnimation on opacity {
677 id: shutdownFadeOut
678 from: 0.0
679 to: 1.0
680 onStopped: {
681 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
682 DBusUnitySessionService.shutdown();
683 }
684 }
685 }
686 }