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unity8/qml/Shell.qml
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1/*
2 * Copyright (C) 2013-2015 Canonical, Ltd.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
17import QtQuick 2.0
18import QtQuick.Window 2.0
19import AccountsService 0.1
20import GSettings 1.0
21import Unity.Application 0.1
22import Ubuntu.Components 0.1
23import Ubuntu.Components.Popups 1.0
24import Ubuntu.Gestures 0.1
25import Ubuntu.Telephony 0.1 as Telephony
26import Unity.Connectivity 0.1
27import Unity.Launcher 0.1
28import GlobalShortcut 1.0 // has to be before Utils, because of WindowKeysFilter
29import Utils 0.1
30import Powerd 0.1
31import SessionBroadcast 0.1
32import "Greeter"
33import "Launcher"
34import "Panel"
35import "Components"
36import "Notifications"
37import "Stages"
38import "Tutorial"
39import "Wizard"
40import Unity.Notifications 1.0 as NotificationBackend
41import Unity.Session 0.1
42import Unity.DashCommunicator 0.1
43import Unity.Indicators 0.1 as Indicators
46Item {
47 id: shell
49 // to be set from outside
50 property int orientationAngle: 0
51 property int orientation
52 property int primaryOrientation
53 property int nativeOrientation
54 property real nativeWidth
55 property real nativeHeight
56 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
57 property bool beingResized
58 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
59 property string mode: "full-greeter"
60 function updateFocusedAppOrientation() {
61 applicationsDisplayLoader.item.updateFocusedAppOrientation();
62 }
63 function updateFocusedAppOrientationAnimated() {
64 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
65 }
66 property bool hasMouse
68 // to be read from outside
69 readonly property int mainAppWindowOrientationAngle:
70 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
72 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
73 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
74 && (!greeter || !greeter.animating)
76 readonly property bool showingGreeter: greeter && greeter.shown
78 property bool startingUp: true
79 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
81 property int supportedOrientations: {
82 if (startingUp) {
83 // Ensure we don't rotate during start up
84 return Qt.PrimaryOrientation;
85 } else if (greeter && greeter.shown) {
86 return Qt.PrimaryOrientation;
87 } else if (mainApp) {
88 return mainApp.supportedOrientations;
89 } else {
90 // we just don't care
91 return Qt.PortraitOrientation
92 | Qt.LandscapeOrientation
93 | Qt.InvertedPortraitOrientation
94 | Qt.InvertedLandscapeOrientation;
95 }
96 }
98 // For autopilot consumption
99 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
101 // internal props from here onwards
102 readonly property var mainApp:
103 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
105 // Disable everything while greeter is waiting, so that the user can't swipe
106 // the greeter or launcher until we know whether the session is locked.
107 enabled: greeter && !greeter.waiting
109 property real edgeSize: units.gu(2)
110 property url defaultBackground: Qt.resolvedUrl(shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg")
111 property url background: asImageTester.status == Image.Ready ? asImageTester.source
112 : gsImageTester.status == Image.Ready ? gsImageTester.source : defaultBackground
114 readonly property alias greeter: greeterLoader.item
116 function activateApplication(appId) {
117 if (ApplicationManager.findApplication(appId)) {
118 ApplicationManager.requestFocusApplication(appId);
119 } else {
120 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
121 : ApplicationManager.NoFlag;
122 ApplicationManager.startApplication(appId, execFlags);
123 }
124 }
126 function startLockedApp(app) {
127 if (greeter.locked) {
128 greeter.lockedApp = app;
129 }
130 shell.activateApplication(app);
131 }
133 // This is a dummy image to detect if the custom AS set wallpaper loads successfully.
134 Image {
135 id: asImageTester
136 source: AccountsService.backgroundFile != undefined && AccountsService.backgroundFile.length > 0 ? AccountsService.backgroundFile : ""
137 height: 0
138 width: 0
139 sourceSize.height: 0
140 sourceSize.width: 0
141 }
143 GSettings {
144 id: backgroundSettings
145 schema.id: "org.gnome.desktop.background"
146 }
148 // This is a dummy image to detect if the custom GSettings set wallpaper loads successfully.
149 Image {
150 id: gsImageTester
151 source: backgroundSettings.pictureUri && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : ""
152 height: 0
153 width: 0
154 sourceSize.height: 0
155 sourceSize.width: 0
156 }
158 Binding {
159 target: LauncherModel
160 property: "applicationManager"
161 value: ApplicationManager
162 }
164 Component.onCompleted: {
165 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
166 if (ApplicationManager.count > 0) {
167 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
168 }
169 finishStartUpTimer.start();
170 }
172 LightDM{id: lightDM} // Provide backend access
173 VolumeControl {
174 id: volumeControl
175 indicators: panel.indicators
176 }
178 DashCommunicator {
179 id: dash
180 objectName: "dashCommunicator"
181 }
183 PhysicalKeysMapper {
184 id: physicalKeysMapper
185 objectName: "physicalKeysMapper"
187 onPowerKeyLongPressed: dialogs.showPowerDialog();
188 onVolumeDownTriggered: volumeControl.volumeDown();
189 onVolumeUpTriggered: volumeControl.volumeUp();
190 onScreenshotTriggered: screenGrabber.capture();
191 }
193 ScreenGrabber {
194 id: screenGrabber
195 z: dialogs.z + 10
196 }
198 GlobalShortcut {
199 // dummy shortcut to force creation of GlobalShortcutRegistry before WindowKeyFilter
200 }
202 WindowKeysFilter {
203 Keys.onPressed: physicalKeysMapper.onKeyPressed(event);
204 Keys.onReleased: physicalKeysMapper.onKeyReleased(event);
205 }
207 HomeKeyWatcher {
208 onActivated: { launcher.fadeOut(); shell.showHome(); }
209 }
211 Item {
212 id: stages
213 objectName: "stages"
214 width: parent.width
215 height: parent.height
217 Connections {
218 target: ApplicationManager
220 // This signal is also fired when we try to focus the current app
221 // again. We rely on this!
222 onFocusedApplicationIdChanged: {
223 var appId = ApplicationManager.focusedApplicationId;
225 if (tutorial.running && appId != "" && appId != "unity8-dash") {
226 // If this happens on first boot, we may be in edge
227 // tutorial or wizard while receiving a call. But a call
228 // is more important than wizard so just bail out of those.
229 tutorial.finish();
230 wizard.hide();
231 }
233 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
234 // If we are in the middle of a call, make dialer lockedApp and show it.
235 // This can happen if user backs out of dialer back to greeter, then
236 // launches dialer again.
237 greeter.lockedApp = appId;
238 }
239 greeter.notifyAppFocused(appId);
241 panel.indicators.hide();
242 }
244 onApplicationAdded: {
245 launcher.hide();
246 }
247 }
249 Loader {
250 id: applicationsDisplayLoader
251 objectName: "applicationsDisplayLoader"
252 anchors.fill: parent
254 // When we have a locked app, we only want to show that one app.
255 // FIXME: do this in a less traumatic way. We currently only allow
256 // locked apps in phone mode (see FIXME in Lockscreen component in
257 // this same file). When that changes, we need to do something
258 // nicer here. But this code is currently just to prevent a
259 // theoretical attack where user enters lockedApp mode, then makes
260 // the screen larger (maybe connects to monitor) and tries to enter
261 // tablet mode.
263 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
264 ? "phone"
265 : shell.usageScenario
266 source: {
267 if(shell.mode === "greeter") {
268 return "Stages/ShimStage.qml"
269 } else if (applicationsDisplayLoader.usageScenario === "phone") {
270 return "Stages/PhoneStage.qml";
271 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
272 return "Stages/TabletStage.qml";
273 } else {
274 return "Stages/DesktopStage.qml";
275 }
276 }
278 property bool interactive: tutorial.spreadEnabled
279 && (!greeter || !greeter.shown)
280 && panel.indicators.fullyClosed
281 && launcher.progress == 0
282 && !notifications.useModal
284 onInteractiveChanged: { if (interactive) { focus = true; } }
286 Binding {
287 target: applicationsDisplayLoader.item
288 property: "objectName"
289 value: "stage"
290 }
291 Binding {
292 target: applicationsDisplayLoader.item
293 property: "dragAreaWidth"
294 value: shell.edgeSize
295 }
296 Binding {
297 target: applicationsDisplayLoader.item
298 property: "maximizedAppTopMargin"
299 // Not just using panel.panelHeight as that changes depending on the focused app.
300 value: panel.indicators.minimizedPanelHeight + units.dp(2) // dp(2) for orange line
301 }
302 Binding {
303 target: applicationsDisplayLoader.item
304 property: "interactive"
305 value: applicationsDisplayLoader.interactive
306 }
307 Binding {
308 target: applicationsDisplayLoader.item
309 property: "spreadEnabled"
310 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
311 }
312 Binding {
313 target: applicationsDisplayLoader.item
314 property: "inverseProgress"
315 value: greeter && greeter.locked ? 0 : launcher.progress
316 }
317 Binding {
318 target: applicationsDisplayLoader.item
319 property: "shellOrientationAngle"
320 value: shell.orientationAngle
321 }
322 Binding {
323 target: applicationsDisplayLoader.item
324 property: "shellOrientation"
325 value: shell.orientation
326 }
327 Binding {
328 target: applicationsDisplayLoader.item
329 property: "background"
330 value: shell.background
331 }
332 Binding {
333 target: applicationsDisplayLoader.item
334 property: "shellPrimaryOrientation"
335 value: shell.primaryOrientation
336 }
337 Binding {
338 target: applicationsDisplayLoader.item
339 property: "nativeOrientation"
340 value: shell.nativeOrientation
341 }
342 Binding {
343 target: applicationsDisplayLoader.item
344 property: "nativeWidth"
345 value: shell.nativeWidth
346 }
347 Binding {
348 target: applicationsDisplayLoader.item
349 property: "nativeHeight"
350 value: shell.nativeHeight
351 }
352 Binding {
353 target: applicationsDisplayLoader.item
354 property: "beingResized"
355 value: shell.beingResized
356 }
357 Binding {
358 target: applicationsDisplayLoader.item
359 property: "keepDashRunning"
360 value: launcher.shown || launcher.dashSwipe
361 }
362 Binding {
363 target: applicationsDisplayLoader.item
364 property: "suspended"
365 value: greeter.shown
366 }
367 Binding {
368 target: applicationsDisplayLoader.item
369 property: "altTabPressed"
370 value: physicalKeysMapper.altTabPressed
371 }
372 }
374 Tutorial {
375 id: tutorial
376 objectName: "tutorial"
377 anchors.fill: parent
379 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
380 // we skip the tutorial on the Desktop to avoid using them. The
381 // Desktop doesn't use the same spread design anyway. The tutorial is
382 // all a bit of a placeholder on non-phone form factors right now.
383 // When the design team gives us more guidance, we can do something
384 // more clever here.
385 active: usageScenario != "desktop" && AccountsService.demoEdges
387 paused: lightDM.greeter.active
388 launcher: launcher
389 panel: panel
390 edgeSize: shell.edgeSize
392 onFinished: {
393 AccountsService.demoEdges = false;
394 active = false; // for immediate response / if AS is having problems
395 }
396 }
397 }
399 InputMethod {
400 id: inputMethod
401 objectName: "inputMethod"
402 anchors { fill: parent; topMargin: panel.panelHeight }
403 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
404 }
406 Connections {
407 target: SessionManager
408 onSessionStopping: {
409 if (!session.parentSession && !session.application) {
410 // nothing is using it. delete it right away
411 session.release();
412 }
413 }
414 }
416 Loader {
417 id: greeterLoader
418 anchors.fill: parent
419 anchors.topMargin: panel.panelHeight
420 sourceComponent: shell.mode != "shell" ? integratedGreeter :
421 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
422 onLoaded: {
423 item.objectName = "greeter"
424 }
425 }
427 Component {
428 id: integratedGreeter
429 Greeter {
431 hides: [launcher, panel.indicators]
432 tabletMode: shell.usageScenario != "phone"
433 launcherOffset: launcher.progress
434 forcedUnlock: tutorial.running
435 background: shell.background
437 // avoid overlapping with Launcher's edge drag area
438 // FIXME: Fix TouchRegistry & friends and remove this workaround
439 // Issue involves launcher's DDA getting disabled on a long
440 // left-edge drag
441 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
443 onSessionStarted: {
444 launcher.hide();
445 }
447 onTease: {
448 if (!tutorial.running) {
449 launcher.tease();
450 }
451 }
453 onEmergencyCall: startLockedApp("dialer-app")
454 }
455 }
457 Timer {
458 // See powerConnection for why this is useful
459 id: showGreeterDelayed
460 interval: 1
461 onTriggered: {
462 greeter.forceShow();
463 }
464 }
466 Connections {
467 id: callConnection
468 target: callManager
470 onHasCallsChanged: {
471 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
472 // We just received an incoming call while locked. The
473 // indicator will have already launched dialer-app for us, but
474 // there is a race between "hasCalls" changing and the dialer
475 // starting up. So in case we lose that race, we'll start/
476 // focus the dialer ourselves here too. Even if the indicator
477 // didn't launch the dialer for some reason (or maybe a call
478 // started via some other means), if an active call is
479 // happening, we want to be in the dialer.
480 startLockedApp("dialer-app")
481 }
482 }
483 }
485 Connections {
486 id: powerConnection
487 target: Powerd
489 onStatusChanged: {
490 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
491 !callManager.hasCalls && !tutorial.running) {
492 // We don't want to simply call greeter.showNow() here, because
493 // that will take too long. Qt will delay button event
494 // handling until the greeter is done loading and may think the
495 // user held down the power button the whole time, leading to a
496 // power dialog being shown. Instead, delay showing the
497 // greeter until we've finished handling the event. We could
498 // make the greeter load asynchronously instead, but that
499 // introduces a whole host of timing issues, especially with
500 // its animations. So this is simpler.
501 showGreeterDelayed.start();
502 }
503 }
504 }
506 function showHome() {
507 if (tutorial.running) {
508 return
509 }
511 greeter.notifyAboutToFocusApp("unity8-dash");
513 var animate = !lightDM.greeter.active && !stages.shown
514 dash.setCurrentScope(0, animate, false)
515 ApplicationManager.requestFocusApplication("unity8-dash")
516 }
518 function showDash() {
519 if (greeter.notifyShowingDashFromDrag()) {
520 launcher.fadeOut();
521 }
523 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
524 ApplicationManager.requestFocusApplication("unity8-dash")
525 launcher.fadeOut();
526 }
527 }
529 Item {
530 id: overlay
531 z: 10
533 anchors.fill: parent
535 Panel {
536 id: panel
537 objectName: "panel"
538 anchors.fill: parent //because this draws indicator menus
539 indicators {
540 hides: [launcher]
541 available: tutorial.panelEnabled
542 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
543 && (!greeter || !greeter.hasLockedApp)
544 contentEnabled: tutorial.panelContentEnabled
545 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
547 minimizedPanelHeight: units.gu(3)
548 expandedPanelHeight: units.gu(7)
550 indicatorsModel: Indicators.IndicatorsModel {
551 // tablet and phone both use the same profile
552 profile: shell.usageScenario === "desktop" ? "desktop" : "phone"
553 Component.onCompleted: load();
554 }
555 }
557 callHint {
558 greeterShown: greeter.shown
559 }
561 property bool topmostApplicationIsFullscreen:
562 ApplicationManager.focusedApplicationId &&
563 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
565 fullscreenMode: (topmostApplicationIsFullscreen && !lightDM.greeter.active && launcher.progress == 0)
566 || greeter.hasLockedApp
567 }
569 Launcher {
570 id: launcher
571 objectName: "launcher"
573 readonly property bool dashSwipe: progress > 0
575 anchors.top: parent.top
576 anchors.topMargin: inverted ? 0 : panel.panelHeight
577 anchors.bottom: parent.bottom
578 width: parent.width
579 dragAreaWidth: shell.edgeSize
580 available: tutorial.launcherEnabled
581 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
582 && !greeter.hasLockedApp
583 inverted: shell.usageScenario !== "desktop"
584 shadeBackground: !tutorial.running
586 onShowDashHome: showHome()
587 onDash: showDash()
588 onDashSwipeChanged: {
589 if (dashSwipe) {
590 dash.setCurrentScope(0, false, true)
591 }
592 }
593 onLauncherApplicationSelected: {
594 if (!tutorial.running) {
595 greeter.notifyAboutToFocusApp(appId);
596 shell.activateApplication(appId)
597 }
598 }
599 onShownChanged: {
600 if (shown) {
601 panel.indicators.hide()
602 }
603 }
604 }
606 Wizard {
607 id: wizard
608 objectName: "wizard"
609 anchors.fill: parent
610 background: shell.background
612 function unlockWhenDoneWithWizard() {
613 if (!active) {
614 Connectivity.unlockAllModems();
615 }
616 }
618 Component.onCompleted: unlockWhenDoneWithWizard()
619 onActiveChanged: unlockWhenDoneWithWizard()
620 }
622 Rectangle {
623 id: modalNotificationBackground
625 visible: notifications.useModal
626 color: "#000000"
627 anchors.fill: parent
628 opacity: 0.9
630 MouseArea {
631 anchors.fill: parent
632 }
633 }
635 Notifications {
636 id: notifications
638 model: NotificationBackend.Model
639 margin: units.gu(1)
640 hasMouse: shell.hasMouse
642 y: topmostIsFullscreen ? 0 : panel.panelHeight
643 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
645 states: [
646 State {
647 name: "narrow"
648 when: overlay.width <= units.gu(60)
649 AnchorChanges {
650 target: notifications
651 anchors.left: parent.left
652 anchors.right: parent.right
653 }
654 },
655 State {
656 name: "wide"
657 when: overlay.width > units.gu(60)
658 AnchorChanges {
659 target: notifications
660 anchors.left: undefined
661 anchors.right: parent.right
662 }
663 PropertyChanges { target: notifications; width: units.gu(38) }
664 }
665 ]
666 }
667 }
669 Dialogs {
670 id: dialogs
671 objectName: "dialogs"
672 anchors.fill: parent
673 z: overlay.z + 10
674 usageScenario: shell.usageScenario
675 onPowerOffClicked: {
676 shutdownFadeOutRectangle.enabled = true;
677 shutdownFadeOutRectangle.visible = true;
678 shutdownFadeOut.start();
679 }
680 }
682 Connections {
683 target: SessionBroadcast
684 onShowHome: showHome()
685 }
687 Rectangle {
688 id: shutdownFadeOutRectangle
689 z: screenGrabber.z + 10
690 enabled: false
691 visible: false
692 color: "black"
693 anchors.fill: parent
694 opacity: 0.0
695 NumberAnimation on opacity {
696 id: shutdownFadeOut
697 from: 0.0
698 to: 1.0
699 onStopped: {
700 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
701 DBusUnitySessionService.shutdown();
702 }
703 }
704 }
705 }