2 * Copyright (C) 2013-2015 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import QtQuick.Window 2.0
19import AccountsService 0.1
20import Unity.Application 0.1
21import Ubuntu.Components 0.1
22import Ubuntu.Components.Popups 1.0
23import Ubuntu.Gestures 0.1
24import Ubuntu.Telephony 0.1 as Telephony
25import Unity.Connectivity 0.1
26import Unity.Launcher 0.1
27import GlobalShortcut 1.0 // has to be before Utils, because of WindowKeysFilter
30import SessionBroadcast 0.1
39import Unity.Notifications 1.0 as NotificationBackend
40import Unity.Session 0.1
41import Unity.DashCommunicator 0.1
42import Unity.Indicators 0.1 as Indicators
49 // to be set from outside
50 property int orientationAngle: 0
51 property int orientation
52 property int primaryOrientation
53 property int nativeOrientation
54 property real nativeWidth
55 property real nativeHeight
56 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
57 property bool beingResized
58 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
59 property string mode: "full-greeter"
60 function updateFocusedAppOrientation() {
61 applicationsDisplayLoader.item.updateFocusedAppOrientation();
63 function updateFocusedAppOrientationAnimated() {
64 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
66 property bool hasMouse: false
68 // to be read from outside
69 readonly property int mainAppWindowOrientationAngle:
70 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
72 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
73 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
74 && (!greeter || !greeter.animating)
76 readonly property bool showingGreeter: greeter && greeter.shown
78 property bool startingUp: true
79 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
81 property int supportedOrientations: {
83 // Ensure we don't rotate during start up
84 return Qt.PrimaryOrientation;
85 } else if (greeter && greeter.shown) {
86 return Qt.PrimaryOrientation;
88 return mainApp.supportedOrientations;
91 return Qt.PortraitOrientation
92 | Qt.LandscapeOrientation
93 | Qt.InvertedPortraitOrientation
94 | Qt.InvertedLandscapeOrientation;
98 // For autopilot consumption
99 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
101 // internal props from here onwards
102 readonly property var mainApp:
103 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
105 // Disable everything while greeter is waiting, so that the user can't swipe
106 // the greeter or launcher until we know whether the session is locked.
107 enabled: greeter && !greeter.waiting
109 property real edgeSize: units.gu(2)
112 id: wallpaperResolver
116 readonly property alias greeter: greeterLoader.item
118 function activateApplication(appId) {
119 if (ApplicationManager.findApplication(appId)) {
120 ApplicationManager.requestFocusApplication(appId);
122 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
123 : ApplicationManager.NoFlag;
124 ApplicationManager.startApplication(appId, execFlags);
128 function startLockedApp(app) {
129 if (greeter.locked) {
130 greeter.lockedApp = app;
132 shell.activateApplication(app);
136 target: LauncherModel
137 property: "applicationManager"
138 value: ApplicationManager
141 Component.onCompleted: {
142 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
143 if (ApplicationManager.count > 0) {
144 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
146 finishStartUpTimer.start();
151 indicators: panel.indicators
156 objectName: "dashCommunicator"
160 id: physicalKeysMapper
161 objectName: "physicalKeysMapper"
163 onPowerKeyLongPressed: dialogs.showPowerDialog();
164 onVolumeDownTriggered: volumeControl.volumeDown();
165 onVolumeUpTriggered: volumeControl.volumeUp();
166 onScreenshotTriggered: screenGrabber.capture();
170 // dummy shortcut to force creation of GlobalShortcutRegistry before WindowKeyFilter
174 Keys.onPressed: physicalKeysMapper.onKeyPressed(event);
175 Keys.onReleased: physicalKeysMapper.onKeyReleased(event);
179 onActivated: { launcher.fadeOut(); shell.showHome(); }
186 height: parent.height
189 target: ApplicationManager
191 // This signal is also fired when we try to focus the current app
192 // again. We rely on this!
193 onFocusedApplicationIdChanged: {
194 var appId = ApplicationManager.focusedApplicationId;
196 if (tutorial.running && appId != "" && appId != "unity8-dash") {
197 // If this happens on first boot, we may be in edge
198 // tutorial or wizard while receiving a call. But a call
199 // is more important than wizard so just bail out of those.
204 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
205 // If we are in the middle of a call, make dialer lockedApp and show it.
206 // This can happen if user backs out of dialer back to greeter, then
207 // launches dialer again.
208 greeter.lockedApp = appId;
210 greeter.notifyAppFocused(appId);
212 panel.indicators.hide();
215 onApplicationAdded: {
221 id: applicationsDisplayLoader
222 objectName: "applicationsDisplayLoader"
225 // When we have a locked app, we only want to show that one app.
226 // FIXME: do this in a less traumatic way. We currently only allow
227 // locked apps in phone mode (see FIXME in Lockscreen component in
228 // this same file). When that changes, we need to do something
229 // nicer here. But this code is currently just to prevent a
230 // theoretical attack where user enters lockedApp mode, then makes
231 // the screen larger (maybe connects to monitor) and tries to enter
234 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
236 : shell.usageScenario
238 if(shell.mode === "greeter") {
239 return "Stages/ShimStage.qml"
240 } else if (applicationsDisplayLoader.usageScenario === "phone") {
241 return "Stages/PhoneStage.qml";
242 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
243 return "Stages/TabletStage.qml";
245 return "Stages/DesktopStage.qml";
249 property bool interactive: tutorial.spreadEnabled
250 && (!greeter || !greeter.shown)
251 && panel.indicators.fullyClosed
252 && launcher.progress == 0
253 && !notifications.useModal
255 onInteractiveChanged: { if (interactive) { focus = true; } }
258 target: applicationsDisplayLoader.item
259 property: "objectName"
263 target: applicationsDisplayLoader.item
264 property: "dragAreaWidth"
265 value: shell.edgeSize
268 target: applicationsDisplayLoader.item
269 property: "maximizedAppTopMargin"
270 // Not just using panel.panelHeight as that changes depending on the focused app.
271 value: panel.indicators.minimizedPanelHeight + units.dp(2) // dp(2) for orange line
274 target: applicationsDisplayLoader.item
275 property: "interactive"
276 value: applicationsDisplayLoader.interactive
279 target: applicationsDisplayLoader.item
280 property: "spreadEnabled"
281 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
284 target: applicationsDisplayLoader.item
285 property: "inverseProgress"
286 value: greeter && greeter.locked ? 0 : launcher.progress
289 target: applicationsDisplayLoader.item
290 property: "shellOrientationAngle"
291 value: shell.orientationAngle
294 target: applicationsDisplayLoader.item
295 property: "shellOrientation"
296 value: shell.orientation
299 target: applicationsDisplayLoader.item
300 property: "background"
301 value: wallpaperResolver.background
304 target: applicationsDisplayLoader.item
305 property: "shellPrimaryOrientation"
306 value: shell.primaryOrientation
309 target: applicationsDisplayLoader.item
310 property: "nativeOrientation"
311 value: shell.nativeOrientation
314 target: applicationsDisplayLoader.item
315 property: "nativeWidth"
316 value: shell.nativeWidth
319 target: applicationsDisplayLoader.item
320 property: "nativeHeight"
321 value: shell.nativeHeight
324 target: applicationsDisplayLoader.item
325 property: "beingResized"
326 value: shell.beingResized
329 target: applicationsDisplayLoader.item
330 property: "keepDashRunning"
331 value: launcher.shown || launcher.dashSwipe
334 target: applicationsDisplayLoader.item
335 property: "suspended"
339 target: applicationsDisplayLoader.item
340 property: "altTabPressed"
341 value: physicalKeysMapper.altTabPressed
347 objectName: "tutorial"
350 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
351 // we skip the tutorial on the Desktop to avoid using them. The
352 // Desktop doesn't use the same spread design anyway. The tutorial is
353 // all a bit of a placeholder on non-phone form factors right now.
354 // When the design team gives us more guidance, we can do something
356 active: usageScenario != "desktop" && AccountsService.demoEdges
358 paused: LightDMService.greeter.active
361 edgeSize: shell.edgeSize
364 AccountsService.demoEdges = false;
365 active = false; // for immediate response / if AS is having problems
372 objectName: "inputMethod"
373 anchors { fill: parent; topMargin: panel.panelHeight }
374 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
378 target: SessionManager
380 if (!session.parentSession && !session.application) {
381 // nothing is using it. delete it right away
390 anchors.topMargin: panel.panelHeight
391 sourceComponent: shell.mode != "shell" ? integratedGreeter :
392 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
394 item.objectName = "greeter"
399 id: integratedGreeter
402 hides: [launcher, panel.indicators]
403 tabletMode: shell.usageScenario != "phone"
404 launcherOffset: launcher.progress
405 forcedUnlock: tutorial.running
406 background: wallpaperResolver.background
408 // avoid overlapping with Launcher's edge drag area
409 // FIXME: Fix TouchRegistry & friends and remove this workaround
410 // Issue involves launcher's DDA getting disabled on a long
412 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
419 if (!tutorial.running) {
424 onEmergencyCall: startLockedApp("dialer-app")
429 // See powerConnection for why this is useful
430 id: showGreeterDelayed
442 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
443 // We just received an incoming call while locked. The
444 // indicator will have already launched dialer-app for us, but
445 // there is a race between "hasCalls" changing and the dialer
446 // starting up. So in case we lose that race, we'll start/
447 // focus the dialer ourselves here too. Even if the indicator
448 // didn't launch the dialer for some reason (or maybe a call
449 // started via some other means), if an active call is
450 // happening, we want to be in the dialer.
451 startLockedApp("dialer-app")
461 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
462 !callManager.hasCalls && !tutorial.running) {
463 // We don't want to simply call greeter.showNow() here, because
464 // that will take too long. Qt will delay button event
465 // handling until the greeter is done loading and may think the
466 // user held down the power button the whole time, leading to a
467 // power dialog being shown. Instead, delay showing the
468 // greeter until we've finished handling the event. We could
469 // make the greeter load asynchronously instead, but that
470 // introduces a whole host of timing issues, especially with
471 // its animations. So this is simpler.
472 showGreeterDelayed.start();
477 function showHome() {
478 if (tutorial.running) {
482 greeter.notifyAboutToFocusApp("unity8-dash");
484 var animate = !LightDMService.greeter.active && !stages.shown
485 dash.setCurrentScope(0, animate, false)
486 ApplicationManager.requestFocusApplication("unity8-dash")
489 function showDash() {
490 if (greeter.notifyShowingDashFromDrag()) {
494 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
495 ApplicationManager.requestFocusApplication("unity8-dash")
509 anchors.fill: parent //because this draws indicator menus
512 available: tutorial.panelEnabled
513 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
514 && (!greeter || !greeter.hasLockedApp)
515 contentEnabled: tutorial.panelContentEnabled
516 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
518 minimizedPanelHeight: units.gu(3)
519 expandedPanelHeight: units.gu(7)
521 indicatorsModel: Indicators.IndicatorsModel {
522 // tablet and phone both use the same profile
523 profile: shell.usageScenario === "desktop" ? "desktop" : "phone"
524 Component.onCompleted: load();
529 greeterShown: greeter.shown
532 property bool topmostApplicationIsFullscreen:
533 ApplicationManager.focusedApplicationId &&
534 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
536 fullscreenMode: (topmostApplicationIsFullscreen && !LightDMService.greeter.active && launcher.progress == 0)
537 || greeter.hasLockedApp
542 objectName: "launcher"
544 readonly property bool dashSwipe: progress > 0
546 anchors.top: parent.top
547 anchors.topMargin: inverted ? 0 : panel.panelHeight
548 anchors.bottom: parent.bottom
550 dragAreaWidth: shell.edgeSize
551 available: tutorial.launcherEnabled
552 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
553 && !greeter.hasLockedApp
554 inverted: shell.usageScenario !== "desktop"
555 shadeBackground: !tutorial.running
557 onShowDashHome: showHome()
559 onDashSwipeChanged: {
561 dash.setCurrentScope(0, false, true)
564 onLauncherApplicationSelected: {
565 if (!tutorial.running) {
566 greeter.notifyAboutToFocusApp(appId);
567 shell.activateApplication(appId)
572 panel.indicators.hide()
581 deferred: shell.mode === "greeter"
582 background: wallpaperResolver.background
584 function unlockWhenDoneWithWizard() {
586 Connectivity.unlockAllModems();
590 Component.onCompleted: unlockWhenDoneWithWizard()
591 onActiveChanged: unlockWhenDoneWithWizard()
595 id: modalNotificationBackground
597 visible: notifications.useModal
610 model: NotificationBackend.Model
612 hasMouse: shell.hasMouse
613 background: wallpaperResolver.background
615 y: topmostIsFullscreen ? 0 : panel.panelHeight
616 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
621 when: overlay.width <= units.gu(60)
623 target: notifications
624 anchors.left: parent.left
625 anchors.right: parent.right
630 when: overlay.width > units.gu(60)
632 target: notifications
633 anchors.left: undefined
634 anchors.right: parent.right
636 PropertyChanges { target: notifications; width: units.gu(38) }
644 objectName: "dialogs"
647 usageScenario: shell.usageScenario
649 shutdownFadeOutRectangle.enabled = true;
650 shutdownFadeOutRectangle.visible = true;
651 shutdownFadeOut.start();
656 target: SessionBroadcast
657 onShowHome: showHome()
662 rotationAngle: -shell.orientationAngle
668 visible: shell.hasMouse
669 z: screenGrabber.z + 1
673 id: shutdownFadeOutRectangle
680 NumberAnimation on opacity {
685 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
686 DBusUnitySessionService.shutdown();
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