2 * Copyright (C) 2013 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import Ubuntu.Components 0.1
19import Ubuntu.Gestures 0.1
22import "../Components/ListItems"
23import "../Components/Math.js" as MathLocal
28 property real openedHeight: units.gu(71)
29 property int panelHeight: units.gu(3)
30 property bool pinnedMode: true //should be set true if indicators menu can cover whole screen
32 property int hintValue
33 readonly property int lockThreshold: openedHeight / 2
34 property bool fullyOpened: height == openedHeight
35 property bool partiallyOpened: height > panelHeight && !fullyOpened
37 // TODO: Perhaps we need a animation standard for showing/hiding? Each showable seems to
38 // use its own values. Need to ask design about this.
39 showAnimation: StandardAnimation {
43 easing.type: Easing.OutCubic
45 // Re-size if we've changed the openHeight while shown.
47 if (indicators.shown) {
53 hideAnimation: StandardAnimation {
57 easing.type: Easing.OutCubic
63 // need to use handle.get_height(). As the handle height depends on indicators.height changes (but this is called first!)
64 var revealProgress = indicators.height - panelHeight
65 if (!showAnimation.running && !hideAnimation.running) {
66 if (revealProgress == 0) {
67 indicators.state = "initial";
68 } else if (revealProgress <= hintValue) {
69 indicators.state = "hint";
70 } else if (revealProgress > hintValue && revealProgress < lockThreshold) {
71 indicators.state = "reveal";
72 } else if (revealProgress >= lockThreshold && lockThreshold > 0) {
73 indicators.state = "locked";
77 if (revealProgress == 0) {
78 menuContent.releaseContent();
82 function calculateCurrentItem(xValue, useBuffer) {
86 var distanceFromRightEdge;
87 var bufferExceeded = false;
89 if (indicators.state == "commit" || indicators.state == "locked" || showAnimation.running || hideAnimation.running) return;
92 If user drags the indicator handle bar down a distance hintValue or less, this is 0.
93 If bar is dragged down a distance greater than or equal to lockThreshold, this is 1.
94 Otherwise it contains the bar's location as a fraction of the distance between hintValue (is 0) and lockThreshold (is 1).
96 var verticalProgress =
97 MathLocal.clamp((indicators.height - handle.height - hintValue) /
98 (lockThreshold - hintValue), 0, 1);
101 Vertical velocity check. Don't change the indicator if we're moving too quickly.
103 var verticalVelocity = Math.abs(yVelocityCalculator.calculate());
104 if (verticalVelocity >= 0.05 && indicatorRow.currentItem!=null) {
109 Percentage of an indicator icon's width the user's press can stray horizontally from the
110 focused icon before we change focus to another icon. E.g. a value of 0.5 means you must
111 go right a distance of half an icon's width before focus moves to the icon on the right
113 var maxBufferThreshold = 0.5;
116 To help users find the indicator of their choice while opening the indicators, we add logic to add a
117 left/right buffer to each icon so it is harder for the focus to be moved accidentally to another icon,
118 as the user moves their finger down, but yet allows them to switch indicator if they want.
119 This buffer is wider the further the user's finger is from the top of the screen.
121 var effectiveBufferThreshold = maxBufferThreshold * verticalProgress;
123 rowCoordinates = indicatorRow.mapToItem(indicatorRow.row, xValue, 0);
124 // get the current delegate
125 currentItem = indicatorRow.row.childAt(rowCoordinates.x, 0);
126 if (currentItem && currentItem != indicatorRow.currentItem ) {
127 itemCoordinates = indicatorRow.row.mapToItem(currentItem, rowCoordinates.x, 0);
128 distanceFromRightEdge = (currentItem.width - itemCoordinates.x) / (currentItem.width);
129 if (Math.abs(currentItem.ownIndex - indicatorRow.currentItemIndex) > 1) {
130 bufferExceeded = true;
132 if (indicatorRow.currentItemIndex < currentItem.ownIndex && distanceFromRightEdge < (1 - effectiveBufferThreshold)) {
133 bufferExceeded = true;
134 } else if (indicatorRow.currentItemIndex > currentItem.ownIndex && distanceFromRightEdge > effectiveBufferThreshold) {
135 bufferExceeded = true;
138 if ((!useBuffer || (useBuffer && bufferExceeded)) || indicatorRow.currentItem < 0 || indicatorRow.currentItem == null) {
139 indicatorRow.currentItem = currentItem;
141 } else if (!currentItem) {
142 indicatorRow.setDefaultItem();
150 bottom: handle.bottom
156 VerticalThinDivider {
159 topMargin: panelHeight
160 bottom: handle.bottom
161 right: indicators.left
164 source: "graphics/VerticalDivider.png"
169 objectName: "menuContent"
174 top: indicatorRow.bottom
177 indicatorsModel: indicatorsModel
178 clip: !indicators.fullyOpened
182 onCurrentItemIndexChanged: menuContent.updateCurrentMenu();
185 function updateCurrentMenu() {
186 if (currentMenuIndex != indicatorRow.currentItemIndex) {
187 currentMenuIndex = indicatorRow.currentItemIndex;
191 //small shadow gradient at bottom of menu
196 bottom: parent.bottom
198 height: units.gu(0.5)
200 GradientStop { position: 0.0; color: "transparent" }
201 GradientStop { position: 1.0; color: "black" }
210 color: menuContent.backgroundColor
215 bottom: parent.bottom
218 clip: height < handleImage.height
220 function get_height() {
221 return Math.max(Math.min(handleImage.height, indicators.height - handleImage.height), 0);
226 source: "graphics/handle.sci"
231 bottom: parent.bottom
234 MouseArea { //prevent clicks passing through
240 anchors.fill: indicatorRow
243 IndicatorsDataModel {
249 objectName: "indicatorRow"
254 height: indicators.panelHeight
255 indicatorsModel: indicatorsModel
256 state: indicators.state
260 onCurrentMenuIndexChanged: {
261 indicatorRow.setCurrentItem(menuContent.currentMenuIndex);
267 target: showAnimation
269 if (showAnimation.running) {
270 indicators.state = "commit";
276 target: hideAnimation
278 if (hideAnimation.running) {
279 indicators.state = "initial";
280 indicatorRow.currentItem = null;
285 property var dragHandle: null
286 // connections to the active drag handle
290 var buffer = dragHandle.dragging ? true : false;
291 indicators.calculateCurrentItem(dragHandle.touchX, buffer);
293 onTouchSceneYChanged: {
294 yVelocityCalculator.trackedPosition = dragHandle.touchSceneY;
300 anchors.bottom: parent.bottom
301 // go beyond parent so that it stays reachable, at the top of the screen.
302 anchors.bottomMargin: pinnedMode ? 0 : -panelHeight
303 anchors.left: parent.left
304 anchors.right: parent.right
306 direction: Direction.Downwards
307 enabled: !indicators.shown
308 hintDisplacement: pinnedMode ? indicators.hintValue : 0
309 autoCompleteDragThreshold: maxTotalDragDistance / 2
311 maxTotalDragDistance: openedHeight - panelHeight
312 distanceThreshold: pinnedMode ? 0 : units.gu(3)
315 if (status === DirectionalDragArea.Recognized) {
316 menuContent.activateContent();
320 dragHandle = dragging ? showDragHandle : null;
326 direction: Direction.Upwards
327 enabled: indicators.shown
328 hintDisplacement: indicators.hintValue
329 autoCompleteDragThreshold: maxTotalDragDistance / 6
331 maxTotalDragDistance: openedHeight - panelHeight
335 dragHandle = dragging ? hideDragHandle : null;
339 AxisVelocityCalculator {
340 id: yVelocityCalculator
350 target: indicatorRow;
351 y: pinnedMode ? 0 : panelHeight
356 calculateCurrentItem(dragHandle.touchX, false);
378 NumberAnimation {targets: [indicatorRow, menuContent]; property: "y"; duration: 300; easing.type: Easing.OutCubic}
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