2 * Copyright (C) 2013 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import Ubuntu.Components 0.1
23 property QtObject currentItem : null
24 property int currentItemIndex: currentItem ? currentItem.ownIndex : -1
25 property alias row: row
26 property QtObject indicatorsModel: null
27 property bool overviewActive: false // "state of the menu"
29 Behavior on y {NumberAnimation {duration: 300; easing.type: Easing.OutCubic} }
34 Component.onCompleted: setDefaultItem()
36 function setDefaultItem() {
37 // The leftmost indicator
38 var defaultItemIndex = 0
39 setItem(defaultItemIndex)
42 function setItem(index) {
43 currentItem = rowRepeater.itemAt(index)
51 anchors.right: parent.right
55 objectName: "rowRepeater"
56 model: indicatorsModel ? indicatorsModel : undefined
60 property int ownIndex: index
63 iconSource: model.iconSource
64 highlighted: indicatorRow.state == "reveal" || indicatorRow.state == "locked" || indicatorRow.state == "commit" ? ownIndex == indicatorRow.currentItemIndex : false
65 dimmed: { //See FIXME in Indicators regarding the "states" change
66 if (indicatorRow.state == "initial" || indicatorRow.state == "") {
68 } else if (indicatorRow.state == "hint") {
71 return ownIndex != indicatorRow.currentItemIndex
74 height: indicatorRow.height
76 //FIXME: all indicators will be initial for now.
77 if (!highlighted && !overviewActive && (indicatorRow.state == "locked" || indicatorRow.state == "commit")) {
78 return -indicatorRow.height
88 } else if (index == 1) {
90 } else if (index == 2) {
92 } else if (index == 3) {
95 return 100 + Math.random() * 200
98 easing.type: Easing.OutCubic
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