2 * Copyright (C) 2013-2015 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import QtQuick.Window 2.0
19import AccountsService 0.1
21import Unity.Application 0.1
22import Ubuntu.Components 0.1
23import Ubuntu.Components.Popups 1.0
24import Ubuntu.Gestures 0.1
25import Ubuntu.Telephony 0.1 as Telephony
26import Unity.Connectivity 0.1
27import Unity.Launcher 0.1
29import LightDM 0.1 as LightDM
31import SessionBroadcast 0.1
40import Unity.Notifications 1.0 as NotificationBackend
41import Unity.Session 0.1
42import Unity.DashCommunicator 0.1
43import Unity.Indicators 0.1 as Indicators
48 // to be set from outside
49 property int orientationAngle: 0
50 property int orientation
51 property int primaryOrientation
52 property int nativeOrientation
53 property real nativeWidth
54 property real nativeHeight
55 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
56 property bool beingResized
57 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
58 property string mode: "full-greeter"
59 function updateFocusedAppOrientation() {
60 applicationsDisplayLoader.item.updateFocusedAppOrientation();
62 function updateFocusedAppOrientationAnimated() {
63 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
66 // to be read from outside
67 readonly property int mainAppWindowOrientationAngle:
68 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
70 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
71 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
72 && (!greeter || !greeter.animating)
74 readonly property bool showingGreeter: greeter && greeter.shown
76 property bool startingUp: true
77 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
79 property int supportedOrientations: {
81 // Ensure we don't rotate during start up
82 return Qt.PrimaryOrientation;
83 } else if (greeter && greeter.shown) {
84 return Qt.PrimaryOrientation;
86 return mainApp.supportedOrientations;
89 return Qt.PortraitOrientation
90 | Qt.LandscapeOrientation
91 | Qt.InvertedPortraitOrientation
92 | Qt.InvertedLandscapeOrientation;
96 // For autopilot consumption
97 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
99 // internal props from here onwards
100 readonly property var mainApp:
101 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
103 // Disable everything while greeter is waiting, so that the user can't swipe
104 // the greeter or launcher until we know whether the session is locked.
105 enabled: greeter && !greeter.waiting
107 property real edgeSize: units.gu(2)
108 property url defaultBackground: Qt.resolvedUrl(shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg")
109 property url background: asImageTester.status == Image.Ready ? asImageTester.source
110 : gsImageTester.status == Image.Ready ? gsImageTester.source : defaultBackground
112 readonly property alias greeter: greeterLoader.item
114 function activateApplication(appId) {
115 if (ApplicationManager.findApplication(appId)) {
116 ApplicationManager.requestFocusApplication(appId);
118 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
119 : ApplicationManager.NoFlag;
120 ApplicationManager.startApplication(appId, execFlags);
124 function startLockedApp(app) {
125 if (greeter.locked) {
126 greeter.lockedApp = app;
128 shell.activateApplication(app);
131 // This is a dummy image to detect if the custom AS set wallpaper loads successfully.
134 source: AccountsService.backgroundFile != undefined && AccountsService.backgroundFile.length > 0 ? AccountsService.backgroundFile : ""
142 id: backgroundSettings
143 schema.id: "org.gnome.desktop.background"
146 // This is a dummy image to detect if the custom GSettings set wallpaper loads successfully.
149 source: backgroundSettings.pictureUri != undefined && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : ""
157 target: LauncherModel
158 property: "applicationManager"
159 value: ApplicationManager
162 Component.onCompleted: {
163 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
164 if (ApplicationManager.count > 0) {
165 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
167 finishStartUpTimer.start();
176 objectName: "dashCommunicator"
180 id: physicalKeysMapper
181 objectName: "physicalKeysMapper"
183 onPowerKeyLongPressed: dialogs.showPowerDialog()
184 onVolumeDownTriggered: volumeControl.volumeDown();
185 onVolumeUpTriggered: volumeControl.volumeUp();
186 onScreenshotTriggered: screenGrabber.capture();
195 target: ApplicationManager
196 property: "forceDashActive"
197 value: launcher.shown || launcher.dashSwipe
201 Keys.onPressed: physicalKeysMapper.onKeyPressed(event);
202 Keys.onReleased: physicalKeysMapper.onKeyReleased(event);
206 onActivated: { launcher.fadeOut(); shell.showHome(); }
213 height: parent.height
216 target: ApplicationManager
218 // This signal is also fired when we try to focus the current app
219 // again. We rely on this!
220 onFocusedApplicationIdChanged: {
221 var appId = ApplicationManager.focusedApplicationId;
223 if (tutorial.running && appId != "" && appId != "unity8-dash") {
224 // If this happens on first boot, we may be in edge
225 // tutorial or wizard while receiving a call. But a call
226 // is more important than wizard so just bail out of those.
231 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
232 // If we are in the middle of a call, make dialer lockedApp and show it.
233 // This can happen if user backs out of dialer back to greeter, then
234 // launches dialer again.
235 greeter.lockedApp = appId;
237 greeter.notifyAppFocused(appId);
239 panel.indicators.hide();
242 onApplicationAdded: {
248 id: applicationsDisplayLoader
249 objectName: "applicationsDisplayLoader"
252 // When we have a locked app, we only want to show that one app.
253 // FIXME: do this in a less traumatic way. We currently only allow
254 // locked apps in phone mode (see FIXME in Lockscreen component in
255 // this same file). When that changes, we need to do something
256 // nicer here. But this code is currently just to prevent a
257 // theoretical attack where user enters lockedApp mode, then makes
258 // the screen larger (maybe connects to monitor) and tries to enter
261 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
263 : shell.usageScenario
265 if(shell.mode === "greeter") {
266 return "Stages/ShimStage.qml"
267 } else if (applicationsDisplayLoader.usageScenario === "phone") {
268 return "Stages/PhoneStage.qml";
269 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
270 return "Stages/TabletStage.qml";
272 return "Stages/DesktopStage.qml";
276 property bool interactive: tutorial.spreadEnabled
277 && (!greeter || !greeter.shown)
278 && panel.indicators.fullyClosed
279 && launcher.progress == 0
280 && !notifications.useModal
282 onInteractiveChanged: { if (interactive) { focus = true; } }
285 target: applicationsDisplayLoader.item
286 property: "objectName"
290 target: applicationsDisplayLoader.item
291 property: "dragAreaWidth"
292 value: shell.edgeSize
295 target: applicationsDisplayLoader.item
296 property: "maximizedAppTopMargin"
297 // Not just using panel.panelHeight as that changes depending on the focused app.
298 value: panel.indicators.minimizedPanelHeight + units.dp(2) // dp(2) for orange line
301 target: applicationsDisplayLoader.item
302 property: "interactive"
303 value: applicationsDisplayLoader.interactive
306 target: applicationsDisplayLoader.item
307 property: "spreadEnabled"
308 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
311 target: applicationsDisplayLoader.item
312 property: "inverseProgress"
313 value: greeter && greeter.locked ? 0 : launcher.progress
316 target: applicationsDisplayLoader.item
317 property: "shellOrientationAngle"
318 value: shell.orientationAngle
321 target: applicationsDisplayLoader.item
322 property: "shellOrientation"
323 value: shell.orientation
326 target: applicationsDisplayLoader.item
327 property: "background"
328 value: shell.background
331 target: applicationsDisplayLoader.item
332 property: "shellPrimaryOrientation"
333 value: shell.primaryOrientation
336 target: applicationsDisplayLoader.item
337 property: "nativeOrientation"
338 value: shell.nativeOrientation
341 target: applicationsDisplayLoader.item
342 property: "nativeWidth"
343 value: shell.nativeWidth
346 target: applicationsDisplayLoader.item
347 property: "nativeHeight"
348 value: shell.nativeHeight
351 target: applicationsDisplayLoader.item
352 property: "beingResized"
353 value: shell.beingResized
356 target: applicationsDisplayLoader.item
357 property: "altTabPressed"
358 value: physicalKeysMapper.altTabPressed
364 objectName: "tutorial"
366 active: AccountsService.demoEdges
367 paused: LightDM.Greeter.active
370 edgeSize: shell.edgeSize
372 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
373 // we'll tell the tutorial to avoid using them on the Desktop. The
374 // Desktop doesn't use the same spread design anyway. The tutorial is
375 // all a bit of a placeholder on non-phone form factors right now.
376 // When the design team gives us more guidance, we can do something
378 // TODO: use DeviceConfiguration instead of checking source
379 useEdgeDragArea: applicationsDisplayLoader.source != Qt.resolvedUrl("Stages/DesktopStage.qml")
382 AccountsService.demoEdges = false;
383 active = false; // for immediate response / if AS is having problems
390 objectName: "inputMethod"
391 anchors { fill: parent; topMargin: panel.panelHeight }
392 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
396 target: SurfaceManager
398 if (surface.type == MirSurfaceItem.InputMethod) {
399 inputMethod.surface = surface;
403 onSurfaceDestroyed: {
404 if (inputMethod.surface == surface) {
405 inputMethod.surface = null;
406 surface.parent = null;
408 if (!surface.parent) {
409 // there's no one displaying it. delete it right away
415 target: SessionManager
417 if (!session.parentSession && !session.application) {
418 // nothing is using it. delete it right away
427 anchors.topMargin: panel.panelHeight
428 sourceComponent: shell.mode != "shell" ? integratedGreeter :
429 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
431 item.objectName = "greeter"
436 id: integratedGreeter
439 hides: [launcher, panel.indicators]
440 tabletMode: shell.usageScenario != "phone"
441 launcherOffset: launcher.progress
442 forcedUnlock: tutorial.running
443 background: shell.background
445 // avoid overlapping with Launcher's edge drag area
446 // FIXME: Fix TouchRegistry & friends and remove this workaround
447 // Issue involves launcher's DDA getting disabled on a long
449 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
456 if (!tutorial.running) {
461 onEmergencyCall: startLockedApp("dialer-app")
464 target: ApplicationManager
465 property: "suspended"
472 // See powerConnection for why this is useful
473 id: showGreeterDelayed
485 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
486 // We just received an incoming call while locked. The
487 // indicator will have already launched dialer-app for us, but
488 // there is a race between "hasCalls" changing and the dialer
489 // starting up. So in case we lose that race, we'll start/
490 // focus the dialer ourselves here too. Even if the indicator
491 // didn't launch the dialer for some reason (or maybe a call
492 // started via some other means), if an active call is
493 // happening, we want to be in the dialer.
494 startLockedApp("dialer-app")
504 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
505 !callManager.hasCalls && !tutorial.running) {
506 // We don't want to simply call greeter.showNow() here, because
507 // that will take too long. Qt will delay button event
508 // handling until the greeter is done loading and may think the
509 // user held down the power button the whole time, leading to a
510 // power dialog being shown. Instead, delay showing the
511 // greeter until we've finished handling the event. We could
512 // make the greeter load asynchronously instead, but that
513 // introduces a whole host of timing issues, especially with
514 // its animations. So this is simpler.
515 showGreeterDelayed.start();
520 function showHome() {
521 if (tutorial.running) {
525 greeter.notifyAboutToFocusApp("unity8-dash");
527 var animate = !LightDM.Greeter.active && !stages.shown
528 dash.setCurrentScope(0, animate, false)
529 ApplicationManager.requestFocusApplication("unity8-dash")
532 function showDash() {
533 if (greeter.notifyShowingDashFromDrag()) {
537 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
538 ApplicationManager.requestFocusApplication("unity8-dash")
552 anchors.fill: parent //because this draws indicator menus
555 available: tutorial.panelEnabled
556 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
557 && (!greeter || !greeter.hasLockedApp)
558 contentEnabled: tutorial.panelContentEnabled
559 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
561 minimizedPanelHeight: units.gu(3)
562 expandedPanelHeight: units.gu(7)
564 indicatorsModel: Indicators.IndicatorsModel {
565 // tablet and phone both use the same profile
566 profile: shell.usageScenario === "desktop" ? "desktop" : "phone"
567 Component.onCompleted: load();
572 greeterShown: greeter.shown
575 property bool mainAppIsFullscreen: shell.mainApp && shell.mainApp.fullscreen
576 fullscreenMode: (mainAppIsFullscreen && !LightDM.Greeter.active && launcher.progress == 0)
577 || greeter.hasLockedApp
582 objectName: "launcher"
584 readonly property bool dashSwipe: progress > 0
586 anchors.top: parent.top
587 anchors.topMargin: inverted ? 0 : panel.panelHeight
588 anchors.bottom: parent.bottom
590 dragAreaWidth: shell.edgeSize
591 available: tutorial.launcherEnabled
592 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
593 && !greeter.hasLockedApp
594 inverted: shell.usageScenario !== "desktop"
595 shadeBackground: !tutorial.running
597 onShowDashHome: showHome()
599 onDashSwipeChanged: {
601 dash.setCurrentScope(0, false, true)
604 onLauncherApplicationSelected: {
605 if (!tutorial.running) {
606 greeter.notifyAboutToFocusApp(appId);
607 shell.activateApplication(appId)
612 panel.indicators.hide()
621 background: shell.background
623 function unlockWhenDoneWithWizard() {
625 Connectivity.unlockAllModems();
629 Component.onCompleted: unlockWhenDoneWithWizard()
630 onActiveChanged: unlockWhenDoneWithWizard()
634 id: modalNotificationBackground
636 visible: notifications.useModal
649 model: NotificationBackend.Model
652 y: topmostIsFullscreen ? 0 : panel.panelHeight
653 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
658 when: overlay.width <= units.gu(60)
660 target: notifications
661 anchors.left: parent.left
662 anchors.right: parent.right
667 when: overlay.width > units.gu(60)
669 target: notifications
670 anchors.left: undefined
671 anchors.right: parent.right
673 PropertyChanges { target: notifications; width: units.gu(38) }
681 objectName: "dialogs"
685 shutdownFadeOutRectangle.enabled = true;
686 shutdownFadeOutRectangle.visible = true;
687 shutdownFadeOut.start();
692 target: SessionBroadcast
693 onShowHome: showHome()
697 id: shutdownFadeOutRectangle
698 z: screenGrabber.z + 10
704 NumberAnimation on opacity {
709 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
710 DBusUnitySessionService.Shutdown();
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