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unity8/qml/Shell.qml
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1/*
2 * Copyright (C) 2013-2015 Canonical, Ltd.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
17import QtQuick 2.0
18import QtQuick.Window 2.0
19import AccountsService 0.1
20import GSettings 1.0
21import Unity.Application 0.1
22import Ubuntu.Components 0.1
23import Ubuntu.Components.Popups 1.0
24import Ubuntu.Gestures 0.1
25import Ubuntu.Telephony 0.1 as Telephony
26import Unity.Connectivity 0.1
27import Unity.Launcher 0.1
28import Utils 0.1
29import LightDM 0.1 as LightDM
30import Powerd 0.1
31import SessionBroadcast 0.1
32import "Greeter"
33import "Launcher"
34import "Panel"
35import "Components"
36import "Notifications"
37import "Stages"
38import "Tutorial"
39import "Wizard"
40import Unity.Notifications 1.0 as NotificationBackend
41import Unity.Session 0.1
42import Unity.DashCommunicator 0.1
43import Unity.Indicators 0.1 as Indicators
45Item {
46 id: shell
48 // to be set from outside
49 property int orientationAngle: 0
50 property int orientation
51 property int primaryOrientation
52 property int nativeOrientation
53 property real nativeWidth
54 property real nativeHeight
55 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
56 property bool beingResized
57 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
58 property string mode: "full-greeter"
59 function updateFocusedAppOrientation() {
60 applicationsDisplayLoader.item.updateFocusedAppOrientation();
61 }
62 function updateFocusedAppOrientationAnimated() {
63 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
64 }
66 // to be read from outside
67 readonly property int mainAppWindowOrientationAngle:
68 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
70 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
71 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
72 && (!greeter || !greeter.animating)
74 readonly property bool showingGreeter: greeter && greeter.shown
76 property bool startingUp: true
77 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
79 property int supportedOrientations: {
80 if (startingUp) {
81 // Ensure we don't rotate during start up
82 return Qt.PrimaryOrientation;
83 } else if (greeter && greeter.shown) {
84 return Qt.PrimaryOrientation;
85 } else if (mainApp) {
86 return mainApp.supportedOrientations;
87 } else {
88 // we just don't care
89 return Qt.PortraitOrientation
90 | Qt.LandscapeOrientation
91 | Qt.InvertedPortraitOrientation
92 | Qt.InvertedLandscapeOrientation;
93 }
94 }
96 // For autopilot consumption
97 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
99 // internal props from here onwards
100 readonly property var mainApp:
101 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
103 // Disable everything while greeter is waiting, so that the user can't swipe
104 // the greeter or launcher until we know whether the session is locked.
105 enabled: greeter && !greeter.waiting
107 property real edgeSize: units.gu(2)
108 property url defaultBackground: Qt.resolvedUrl(shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg")
109 property url background: asImageTester.status == Image.Ready ? asImageTester.source
110 : gsImageTester.status == Image.Ready ? gsImageTester.source : defaultBackground
112 readonly property alias greeter: greeterLoader.item
114 function activateApplication(appId) {
115 if (ApplicationManager.findApplication(appId)) {
116 ApplicationManager.requestFocusApplication(appId);
117 } else {
118 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
119 : ApplicationManager.NoFlag;
120 ApplicationManager.startApplication(appId, execFlags);
121 }
122 }
124 function startLockedApp(app) {
125 if (greeter.locked) {
126 greeter.lockedApp = app;
127 }
128 shell.activateApplication(app);
129 }
131 // This is a dummy image to detect if the custom AS set wallpaper loads successfully.
132 Image {
133 id: asImageTester
134 source: AccountsService.backgroundFile != undefined && AccountsService.backgroundFile.length > 0 ? AccountsService.backgroundFile : ""
135 height: 0
136 width: 0
137 sourceSize.height: 0
138 sourceSize.width: 0
139 }
141 GSettings {
142 id: backgroundSettings
143 schema.id: "org.gnome.desktop.background"
144 }
146 // This is a dummy image to detect if the custom GSettings set wallpaper loads successfully.
147 Image {
148 id: gsImageTester
149 source: backgroundSettings.pictureUri != undefined && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : ""
150 height: 0
151 width: 0
152 sourceSize.height: 0
153 sourceSize.width: 0
154 }
156 Binding {
157 target: LauncherModel
158 property: "applicationManager"
159 value: ApplicationManager
160 }
162 Component.onCompleted: {
163 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
164 if (ApplicationManager.count > 0) {
165 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
166 }
167 finishStartUpTimer.start();
168 }
170 VolumeControl {
171 id: volumeControl
172 }
174 DashCommunicator {
175 id: dash
176 objectName: "dashCommunicator"
177 }
179 PhysicalKeysMapper {
180 id: physicalKeysMapper
181 objectName: "physicalKeysMapper"
183 onPowerKeyLongPressed: dialogs.showPowerDialog()
184 onVolumeDownTriggered: volumeControl.volumeDown();
185 onVolumeUpTriggered: volumeControl.volumeUp();
186 onScreenshotTriggered: screenGrabber.capture();
187 }
189 ScreenGrabber {
190 id: screenGrabber
191 z: dialogs.z + 10
192 }
194 WindowKeysFilter {
195 Keys.onPressed: physicalKeysMapper.onKeyPressed(event);
196 Keys.onReleased: physicalKeysMapper.onKeyReleased(event);
197 }
199 HomeKeyWatcher {
200 onActivated: { launcher.fadeOut(); shell.showHome(); }
201 }
203 Item {
204 id: stages
205 objectName: "stages"
206 width: parent.width
207 height: parent.height
209 Connections {
210 target: ApplicationManager
212 // This signal is also fired when we try to focus the current app
213 // again. We rely on this!
214 onFocusedApplicationIdChanged: {
215 var appId = ApplicationManager.focusedApplicationId;
217 if (tutorial.running && appId != "" && appId != "unity8-dash") {
218 // If this happens on first boot, we may be in edge
219 // tutorial or wizard while receiving a call. But a call
220 // is more important than wizard so just bail out of those.
221 tutorial.finish();
222 wizard.hide();
223 }
225 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
226 // If we are in the middle of a call, make dialer lockedApp and show it.
227 // This can happen if user backs out of dialer back to greeter, then
228 // launches dialer again.
229 greeter.lockedApp = appId;
230 }
231 greeter.notifyAppFocused(appId);
233 panel.indicators.hide();
234 }
236 onApplicationAdded: {
237 launcher.hide();
238 }
239 }
241 Loader {
242 id: applicationsDisplayLoader
243 objectName: "applicationsDisplayLoader"
244 anchors.fill: parent
246 // When we have a locked app, we only want to show that one app.
247 // FIXME: do this in a less traumatic way. We currently only allow
248 // locked apps in phone mode (see FIXME in Lockscreen component in
249 // this same file). When that changes, we need to do something
250 // nicer here. But this code is currently just to prevent a
251 // theoretical attack where user enters lockedApp mode, then makes
252 // the screen larger (maybe connects to monitor) and tries to enter
253 // tablet mode.
255 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
256 ? "phone"
257 : shell.usageScenario
258 source: {
259 if(shell.mode === "greeter") {
260 return "Stages/ShimStage.qml"
261 } else if (applicationsDisplayLoader.usageScenario === "phone") {
262 return "Stages/PhoneStage.qml";
263 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
264 return "Stages/TabletStage.qml";
265 } else {
266 return "Stages/DesktopStage.qml";
267 }
268 }
270 property bool interactive: tutorial.spreadEnabled
271 && (!greeter || !greeter.shown)
272 && panel.indicators.fullyClosed
273 && launcher.progress == 0
274 && !notifications.useModal
276 onInteractiveChanged: { if (interactive) { focus = true; } }
278 Binding {
279 target: applicationsDisplayLoader.item
280 property: "objectName"
281 value: "stage"
282 }
283 Binding {
284 target: applicationsDisplayLoader.item
285 property: "dragAreaWidth"
286 value: shell.edgeSize
287 }
288 Binding {
289 target: applicationsDisplayLoader.item
290 property: "maximizedAppTopMargin"
291 // Not just using panel.panelHeight as that changes depending on the focused app.
292 value: panel.indicators.minimizedPanelHeight + units.dp(2) // dp(2) for orange line
293 }
294 Binding {
295 target: applicationsDisplayLoader.item
296 property: "interactive"
297 value: applicationsDisplayLoader.interactive
298 }
299 Binding {
300 target: applicationsDisplayLoader.item
301 property: "spreadEnabled"
302 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
303 }
304 Binding {
305 target: applicationsDisplayLoader.item
306 property: "inverseProgress"
307 value: greeter && greeter.locked ? 0 : launcher.progress
308 }
309 Binding {
310 target: applicationsDisplayLoader.item
311 property: "shellOrientationAngle"
312 value: shell.orientationAngle
313 }
314 Binding {
315 target: applicationsDisplayLoader.item
316 property: "shellOrientation"
317 value: shell.orientation
318 }
319 Binding {
320 target: applicationsDisplayLoader.item
321 property: "background"
322 value: shell.background
323 }
324 Binding {
325 target: applicationsDisplayLoader.item
326 property: "shellPrimaryOrientation"
327 value: shell.primaryOrientation
328 }
329 Binding {
330 target: applicationsDisplayLoader.item
331 property: "nativeOrientation"
332 value: shell.nativeOrientation
333 }
334 Binding {
335 target: applicationsDisplayLoader.item
336 property: "nativeWidth"
337 value: shell.nativeWidth
338 }
339 Binding {
340 target: applicationsDisplayLoader.item
341 property: "nativeHeight"
342 value: shell.nativeHeight
343 }
344 Binding {
345 target: applicationsDisplayLoader.item
346 property: "beingResized"
347 value: shell.beingResized
348 }
349 Binding {
350 target: applicationsDisplayLoader.item
351 property: "keepDashRunning"
352 value: launcher.shown || launcher.dashSwipe
353 }
354 Binding {
355 target: applicationsDisplayLoader.item
356 property: "suspended"
357 value: greeter.shown
358 }
359 Binding {
360 target: applicationsDisplayLoader.item
361 property: "altTabPressed"
362 value: physicalKeysMapper.altTabPressed
363 }
364 }
366 Tutorial {
367 id: tutorial
368 objectName: "tutorial"
369 anchors.fill: parent
371 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
372 // we skip the tutorial on the Desktop to avoid using them. The
373 // Desktop doesn't use the same spread design anyway. The tutorial is
374 // all a bit of a placeholder on non-phone form factors right now.
375 // When the design team gives us more guidance, we can do something
376 // more clever here.
377 active: usageScenario != "desktop" && AccountsService.demoEdges
379 paused: LightDM.Greeter.active
380 launcher: launcher
381 panel: panel
382 edgeSize: shell.edgeSize
384 onFinished: {
385 AccountsService.demoEdges = false;
386 active = false; // for immediate response / if AS is having problems
387 }
388 }
389 }
391 InputMethod {
392 id: inputMethod
393 objectName: "inputMethod"
394 anchors { fill: parent; topMargin: panel.panelHeight }
395 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
396 }
398 Connections {
399 target: SurfaceManager
400 onSurfaceCreated: {
401 if (surface.type == MirSurfaceItem.InputMethod) {
402 inputMethod.surface = surface;
403 }
404 }
406 onSurfaceDestroyed: {
407 if (inputMethod.surface == surface) {
408 inputMethod.surface = null;
409 surface.parent = null;
410 }
411 if (!surface.parent) {
412 // there's no one displaying it. delete it right away
413 surface.release();
414 }
415 }
416 }
417 Connections {
418 target: SessionManager
419 onSessionStopping: {
420 if (!session.parentSession && !session.application) {
421 // nothing is using it. delete it right away
422 session.release();
423 }
424 }
425 }
427 Loader {
428 id: greeterLoader
429 anchors.fill: parent
430 anchors.topMargin: panel.panelHeight
431 sourceComponent: shell.mode != "shell" ? integratedGreeter :
432 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
433 onLoaded: {
434 item.objectName = "greeter"
435 }
436 }
438 Component {
439 id: integratedGreeter
440 Greeter {
442 hides: [launcher, panel.indicators]
443 tabletMode: shell.usageScenario != "phone"
444 launcherOffset: launcher.progress
445 forcedUnlock: tutorial.running
446 background: shell.background
448 // avoid overlapping with Launcher's edge drag area
449 // FIXME: Fix TouchRegistry & friends and remove this workaround
450 // Issue involves launcher's DDA getting disabled on a long
451 // left-edge drag
452 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
454 onSessionStarted: {
455 launcher.hide();
456 }
458 onTease: {
459 if (!tutorial.running) {
460 launcher.tease();
461 }
462 }
464 onEmergencyCall: startLockedApp("dialer-app")
465 }
466 }
468 Timer {
469 // See powerConnection for why this is useful
470 id: showGreeterDelayed
471 interval: 1
472 onTriggered: {
473 greeter.forceShow();
474 }
475 }
477 Connections {
478 id: callConnection
479 target: callManager
481 onHasCallsChanged: {
482 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
483 // We just received an incoming call while locked. The
484 // indicator will have already launched dialer-app for us, but
485 // there is a race between "hasCalls" changing and the dialer
486 // starting up. So in case we lose that race, we'll start/
487 // focus the dialer ourselves here too. Even if the indicator
488 // didn't launch the dialer for some reason (or maybe a call
489 // started via some other means), if an active call is
490 // happening, we want to be in the dialer.
491 startLockedApp("dialer-app")
492 }
493 }
494 }
496 Connections {
497 id: powerConnection
498 target: Powerd
500 onStatusChanged: {
501 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
502 !callManager.hasCalls && !tutorial.running) {
503 // We don't want to simply call greeter.showNow() here, because
504 // that will take too long. Qt will delay button event
505 // handling until the greeter is done loading and may think the
506 // user held down the power button the whole time, leading to a
507 // power dialog being shown. Instead, delay showing the
508 // greeter until we've finished handling the event. We could
509 // make the greeter load asynchronously instead, but that
510 // introduces a whole host of timing issues, especially with
511 // its animations. So this is simpler.
512 showGreeterDelayed.start();
513 }
514 }
515 }
517 function showHome() {
518 if (tutorial.running) {
519 return
520 }
522 greeter.notifyAboutToFocusApp("unity8-dash");
524 var animate = !LightDM.Greeter.active && !stages.shown
525 dash.setCurrentScope(0, animate, false)
526 ApplicationManager.requestFocusApplication("unity8-dash")
527 }
529 function showDash() {
530 if (greeter.notifyShowingDashFromDrag()) {
531 launcher.fadeOut();
532 }
534 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
535 ApplicationManager.requestFocusApplication("unity8-dash")
536 launcher.fadeOut();
537 }
538 }
540 Item {
541 id: overlay
542 z: 10
544 anchors.fill: parent
546 Panel {
547 id: panel
548 objectName: "panel"
549 anchors.fill: parent //because this draws indicator menus
550 indicators {
551 hides: [launcher]
552 available: tutorial.panelEnabled
553 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
554 && (!greeter || !greeter.hasLockedApp)
555 contentEnabled: tutorial.panelContentEnabled
556 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
558 minimizedPanelHeight: units.gu(3)
559 expandedPanelHeight: units.gu(7)
561 indicatorsModel: Indicators.IndicatorsModel {
562 // tablet and phone both use the same profile
563 profile: shell.usageScenario === "desktop" ? "desktop" : "phone"
564 Component.onCompleted: load();
565 }
566 }
568 callHint {
569 greeterShown: greeter.shown
570 }
572 property bool mainAppIsFullscreen: shell.mainApp && shell.mainApp.fullscreen
573 fullscreenMode: (mainAppIsFullscreen && !LightDM.Greeter.active && launcher.progress == 0)
574 || greeter.hasLockedApp
575 }
577 Launcher {
578 id: launcher
579 objectName: "launcher"
581 readonly property bool dashSwipe: progress > 0
583 anchors.top: parent.top
584 anchors.topMargin: inverted ? 0 : panel.panelHeight
585 anchors.bottom: parent.bottom
586 width: parent.width
587 dragAreaWidth: shell.edgeSize
588 available: tutorial.launcherEnabled
589 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
590 && !greeter.hasLockedApp
591 inverted: shell.usageScenario !== "desktop"
592 shadeBackground: !tutorial.running
594 onShowDashHome: showHome()
595 onDash: showDash()
596 onDashSwipeChanged: {
597 if (dashSwipe) {
598 dash.setCurrentScope(0, false, true)
599 }
600 }
601 onLauncherApplicationSelected: {
602 if (!tutorial.running) {
603 greeter.notifyAboutToFocusApp(appId);
604 shell.activateApplication(appId)
605 }
606 }
607 onShownChanged: {
608 if (shown) {
609 panel.indicators.hide()
610 }
611 }
612 }
614 Wizard {
615 id: wizard
616 objectName: "wizard"
617 anchors.fill: parent
618 background: shell.background
620 function unlockWhenDoneWithWizard() {
621 if (!active) {
622 Connectivity.unlockAllModems();
623 }
624 }
626 Component.onCompleted: unlockWhenDoneWithWizard()
627 onActiveChanged: unlockWhenDoneWithWizard()
628 }
630 Rectangle {
631 id: modalNotificationBackground
633 visible: notifications.useModal
634 color: "#000000"
635 anchors.fill: parent
636 opacity: 0.9
638 MouseArea {
639 anchors.fill: parent
640 }
641 }
643 Notifications {
644 id: notifications
646 model: NotificationBackend.Model
647 margin: units.gu(1)
649 y: topmostIsFullscreen ? 0 : panel.panelHeight
650 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
652 states: [
653 State {
654 name: "narrow"
655 when: overlay.width <= units.gu(60)
656 AnchorChanges {
657 target: notifications
658 anchors.left: parent.left
659 anchors.right: parent.right
660 }
661 },
662 State {
663 name: "wide"
664 when: overlay.width > units.gu(60)
665 AnchorChanges {
666 target: notifications
667 anchors.left: undefined
668 anchors.right: parent.right
669 }
670 PropertyChanges { target: notifications; width: units.gu(38) }
671 }
672 ]
673 }
674 }
676 Dialogs {
677 id: dialogs
678 objectName: "dialogs"
679 anchors.fill: parent
680 z: overlay.z + 10
681 onPowerOffClicked: {
682 shutdownFadeOutRectangle.enabled = true;
683 shutdownFadeOutRectangle.visible = true;
684 shutdownFadeOut.start();
685 }
686 }
688 Connections {
689 target: SessionBroadcast
690 onShowHome: showHome()
691 }
693 Rectangle {
694 id: shutdownFadeOutRectangle
695 z: screenGrabber.z + 10
696 enabled: false
697 visible: false
698 color: "black"
699 anchors.fill: parent
700 opacity: 0.0
701 NumberAnimation on opacity {
702 id: shutdownFadeOut
703 from: 0.0
704 to: 1.0
705 onStopped: {
706 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
707 DBusUnitySessionService.Shutdown();
708 }
709 }
710 }
711 }