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unity8/Launcher/Launcher.qml
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1/*
2 * Copyright (C) 2013 Canonical, Ltd.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
17import QtQuick 2.0
18import "../Components"
19import Ubuntu.Components 0.1
20import Ubuntu.Gestures 0.1
21import Unity 0.1
22import Unity.Launcher 0.1
24Item {
25 id: root
27 property bool available: true // can be used to disable all interactions
29 property int panelWidth: units.gu(8)
30 property int dragAreaWidth: units.gu(1)
31 property int minimizeDistance: units.gu(26)
32 property real progress: dragArea.dragging && dragArea.touchX > panelWidth ?
33 (width * (dragArea.touchX-panelWidth) / (width - panelWidth)) : 0
35 readonly property bool shown: panel.x > -panel.width
37 // emitted when an application is selected
38 signal launcherApplicationSelected(string appId)
40 // emitted when the apps dash should be shown because of a swipe gesture
41 signal dash()
43 // emitted when the dash icon in the launcher has been tapped
44 signal dashItemSelected()
46 onStateChanged: {
47 if (state == "") {
48 dismissTimer.stop()
49 } else {
50 dismissTimer.restart()
51 }
52 }
54 function hide() {
55 switchToNextState("")
56 }
58 function switchToNextState(state) {
59 animateTimer.nextState = state
60 animateTimer.start();
61 }
63 function tease() {
64 if (available) {
65 teaseTimer.start();
66 }
67 }
69 Timer {
70 id: teaseTimer
71 interval: 200
72 }
74 Timer {
75 id: dismissTimer
76 interval: 5000
77 onTriggered: {
78 if (!panel.preventHiding) {
79 root.state = ""
80 } else {
81 dismissTimer.restart()
82 }
83 }
84 }
86 // Because the animation on x is disabled while dragging
87 // switching state directly in the drag handlers would not animate
88 // the completion of the hide/reveal gesture. Lets update the state
89 // machine and switch to the final state in the next event loop run
90 Timer {
91 id: animateTimer
92 interval: 1
93 property string nextState: ""
94 onTriggered: {
95 // switching to an intermediate state here to make sure all the
96 // values are restored, even if we were already in the target state
97 root.state = "tmp"
98 root.state = nextState
99 }
100 }
102 MouseArea {
103 id: launcherDragArea
104 enabled: root.state == "visible"
105 anchors.fill: panel
106 anchors.rightMargin: -units.gu(2)
107 drag {
108 axis: Drag.XAxis
109 maximumX: 0
110 target: panel
111 }
113 onReleased: {
114 if (panel.x < -panel.width/3) {
115 root.switchToNextState("")
116 } else {
117 root.switchToNextState("visible")
118 }
119 }
121 }
122 MouseArea {
123 id: closeMouseArea
124 anchors {
125 left: launcherDragArea.right
126 top: parent.top
127 right: parent.right
128 bottom: parent.bottom
129 }
130 enabled: root.state == "visible"
131 onPressed: {
132 root.state = ""
133 }
134 }
136 Rectangle {
137 id: backgroundShade
138 anchors.fill: parent
139 color: "black"
140 opacity: root.state == "visible" ? 0.6 : 0
142 Behavior on opacity { NumberAnimation { duration: UbuntuAnimation.BriskDuration } }
143 }
145 LauncherPanel {
146 id: panel
147 objectName: "launcherPanel"
148 enabled: root.available
149 width: root.panelWidth
150 anchors {
151 top: parent.top
152 bottom: parent.bottom
153 }
154 x: -width
155 opacity: (x == -width && dragArea.status === DirectionalDragArea.WaitingForTouch) ? 0 : 1
156 model: LauncherModel
158 property bool animate: true
160 onApplicationSelected: {
161 root.state = ""
162 launcherApplicationSelected(appId)
163 }
164 onDashItemSelected: {
165 root.state = ""
166 root.dashItemSelected(index)
167 }
169 onPreventHidingChanged: {
170 if (dismissTimer.running) {
171 dismissTimer.restart();
172 }
173 }
175 Behavior on x {
176 NumberAnimation {
177 // Disabling animation when dragging
178 duration: dragArea.dragging || launcherDragArea.drag.active ? 0 : 300;
179 easing.type: Easing.OutCubic
180 }
181 }
183 Behavior on opacity {
184 NumberAnimation {
185 duration: UbuntuAnimation.FastDuration; easing.type: Easing.OutCubic
186 }
187 }
188 }
190 EdgeDragArea {
191 id: dragArea
193 direction: Direction.Rightwards
195 enabled: root.available
196 width: root.dragAreaWidth
197 height: root.height
199 onTouchXChanged: {
200 if (status !== DirectionalDragArea.Recognized || launcher.state == "visible")
201 return;
203 // When the gesture finally gets recognized, the finger will likely be
204 // reasonably far from the edge. If we made the panel immediately
205 // follow the finger position it would be visually unpleasant as it
206 // would appear right next to the user's finger out of nowhere.
207 // Instead, we make the panel go towards the user's finger in several
208 // steps. ie., in an animated way.
209 var targetPanelX = Math.min(0, touchX - panel.width)
210 var delta = targetPanelX - panel.x
211 // the trick is not to go all the way (1.0) as it would cause a sudden jump
212 panel.x += 0.4 * delta
213 }
215 onDraggingChanged: {
216 if (!dragging) {
217 if (distance > panel.width / 2) {
218 root.switchToNextState("visible")
219 if (distance > minimizeDistance) {
220 root.dash()
221 }
222 } else {
223 root.switchToNextState("")
224 }
225 }
226 }
227 }
229 states: [
230 State {
231 name: "" // hidden state. Must be the default state ("") because "when:" falls back to this.
232 PropertyChanges {
233 target: panel
234 x: -root.panelWidth
235 }
236 },
237 State {
238 name: "visible"
239 PropertyChanges {
240 target: panel
241 x: 0
242 }
243 },
244 State {
245 name: "teasing"
246 when: teaseTimer.running
247 PropertyChanges {
248 target: panel
249 x: -root.panelWidth + units.gu(2)
250 }
251 }
252 ]