2 * Copyright (C) 2013 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import Ubuntu.Components 0.1
19import Ubuntu.Gestures 0.1
22import "../Components/ListItems"
23import "../Components/Math.js" as MathLocal
28 property real openedHeight: units.gu(71)
29 property int panelHeight: units.gu(3)
30 property bool pinnedMode: true //should be set true if indicators menu can cover whole screen
32 property int hintValue
33 readonly property int lockThreshold: openedHeight / 2
34 property bool fullyOpened: height == openedHeight
35 property bool partiallyOpened: height > panelHeight && !fullyOpened
36 property real visualBottom: Math.max(y+height, y+indicatorRow.y+indicatorRow.height)
37 property bool contentEnabled: true
39 // TODO: Perhaps we need a animation standard for showing/hiding? Each showable seems to
40 // use its own values. Need to ask design about this.
41 showAnimation: StandardAnimation {
45 easing.type: Easing.OutCubic
47 // Re-size if we've changed the openHeight while shown.
49 if (indicators.shown) {
55 hideAnimation: StandardAnimation {
59 easing.type: Easing.OutCubic
65 // need to use handle.get_height(). As the handle height depends on indicators.height changes (but this is called first!)
66 var revealProgress = indicators.height - panelHeight
67 if (!showAnimation.running && !hideAnimation.running) {
68 if (revealProgress == 0) {
69 indicators.state = "initial";
70 } else if (revealProgress <= hintValue) {
71 indicators.state = "hint";
72 } else if (revealProgress > hintValue && revealProgress < lockThreshold) {
73 indicators.state = "reveal";
74 } else if (revealProgress >= lockThreshold && lockThreshold > 0) {
75 indicators.state = "locked";
79 if (revealProgress == 0) {
80 menuContent.releaseContent();
84 function calculateCurrentItem(xValue, useBuffer) {
88 var distanceFromRightEdge;
89 var bufferExceeded = false;
91 if (indicators.state == "commit" || indicators.state == "locked" || showAnimation.running || hideAnimation.running) return;
94 If user drags the indicator handle bar down a distance hintValue or less, this is 0.
95 If bar is dragged down a distance greater than or equal to lockThreshold, this is 1.
96 Otherwise it contains the bar's location as a fraction of the distance between hintValue (is 0) and lockThreshold (is 1).
98 var verticalProgress =
99 MathLocal.clamp((indicators.height - handle.height - hintValue) /
100 (lockThreshold - hintValue), 0, 1);
103 Vertical velocity check. Don't change the indicator if we're moving too quickly.
105 var verticalSpeed = Math.abs(yVelocityCalculator.calculate());
106 if (verticalSpeed >= 0.05 && indicatorRow.currentItem!=null) {
111 Percentage of an indicator icon's width the user's press can stray horizontally from the
112 focused icon before we change focus to another icon. E.g. a value of 0.5 means you must
113 go right a distance of half an icon's width before focus moves to the icon on the right
115 var maxBufferThreshold = 0.5;
118 To help users find the indicator of their choice while opening the indicators, we add logic to add a
119 left/right buffer to each icon so it is harder for the focus to be moved accidentally to another icon,
120 as the user moves their finger down, but yet allows them to switch indicator if they want.
121 This buffer is wider the further the user's finger is from the top of the screen.
123 var effectiveBufferThreshold = maxBufferThreshold * verticalProgress;
125 rowCoordinates = indicatorRow.mapToItem(indicatorRow.row, xValue, 0);
126 // get the current delegate
127 currentItem = indicatorRow.row.childAt(rowCoordinates.x, 0);
128 if (currentItem && currentItem != indicatorRow.currentItem ) {
129 itemCoordinates = indicatorRow.row.mapToItem(currentItem, rowCoordinates.x, 0);
130 distanceFromRightEdge = (currentItem.width - itemCoordinates.x) / (currentItem.width);
131 if (Math.abs(currentItem.ownIndex - indicatorRow.currentItemIndex) > 1) {
132 bufferExceeded = true;
134 if (indicatorRow.currentItemIndex < currentItem.ownIndex && distanceFromRightEdge < (1 - effectiveBufferThreshold)) {
135 bufferExceeded = true;
136 } else if (indicatorRow.currentItemIndex > currentItem.ownIndex && distanceFromRightEdge > effectiveBufferThreshold) {
137 bufferExceeded = true;
140 if ((!useBuffer || (useBuffer && bufferExceeded)) || indicatorRow.currentItem < 0 || indicatorRow.currentItem == null) {
141 indicatorRow.currentItem = currentItem;
143 } else if (!currentItem) {
144 indicatorRow.setDefaultItem();
152 bottom: handle.bottom
158 VerticalThinDivider {
161 topMargin: panelHeight
162 bottom: handle.bottom
163 right: indicators.left
166 source: "graphics/VerticalDivider.png"
171 objectName: "menuContent"
176 top: indicatorRow.bottom
179 indicatorsModel: indicatorsModel
180 clip: !indicators.fullyOpened
181 activeHeader: indicators.state == "hint" || indicators.state == "reveal"
182 enabled: contentEnabled
186 onCurrentItemIndexChanged: {
187 menuContent.setCurrentMenuIndex(indicatorRow.currentItemIndex);
191 //small shadow gradient at bottom of menu
196 bottom: parent.bottom
198 height: units.gu(0.5)
200 GradientStop { position: 0.0; color: "transparent" }
201 GradientStop { position: 1.0; color: "black" }
210 color: menuContent.backgroundColor
215 bottom: parent.bottom
218 clip: height < handleImage.height
220 function get_height() {
221 return Math.max(Math.min(handleImage.height, indicators.height - handleImage.height), 0);
226 source: "graphics/handle.sci"
231 bottom: parent.bottom
234 MouseArea { //prevent clicks passing through
240 anchors.fill: indicatorRow
243 IndicatorsDataModel {
249 objectName: "indicatorRow"
254 height: indicators.panelHeight
255 indicatorsModel: indicatorsModel
256 state: indicators.state
260 onCurrentMenuIndexChanged: {
261 indicatorRow.setCurrentItem(menuContent.currentMenuIndex);
267 target: showAnimation
269 if (showAnimation.running) {
270 indicators.state = "commit";
276 target: hideAnimation
278 if (hideAnimation.running) {
279 indicators.state = "initial";
280 indicatorRow.currentItem = null;
285 property var activeDragHandle: showDragHandle.dragging ? showDragHandle : hideDragHandle.dragging ? hideDragHandle : null
286 // connections to the active drag handle
288 target: activeDragHandle
290 indicators.calculateCurrentItem(activeDragHandle.touchX, true);
292 onTouchSceneYChanged: {
293 yVelocityCalculator.trackedPosition = activeDragHandle.touchSceneY;
299 anchors.bottom: parent.bottom
300 // go beyond parent so that it stays reachable, at the top of the screen.
301 anchors.bottomMargin: pinnedMode ? 0 : -panelHeight
302 anchors.left: parent.left
303 anchors.right: parent.right
305 direction: Direction.Downwards
306 enabled: !indicators.shown && indicators.available
307 hintDisplacement: pinnedMode ? indicators.hintValue : 0
308 autoCompleteDragThreshold: maxTotalDragDistance / 2
310 maxTotalDragDistance: openedHeight - panelHeight
311 distanceThreshold: pinnedMode ? 0 : units.gu(3)
314 if (status === DirectionalDragArea.Recognized) {
315 menuContent.activateContent();
322 direction: Direction.Upwards
323 enabled: indicators.shown && indicators.available
324 hintDisplacement: indicators.hintValue
325 autoCompleteDragThreshold: maxTotalDragDistance / 6
327 maxTotalDragDistance: openedHeight - panelHeight
331 AxisVelocityCalculator {
332 id: yVelocityCalculator
342 target: indicatorRow;
343 y: pinnedMode ? 0 : panelHeight
347 if (activeDragHandle) {
348 calculateCurrentItem(activeDragHandle.touchX, false);
370 NumberAnimation {targets: [indicatorRow, menuContent]; property: "y"; duration: 300; easing.type: Easing.OutCubic}
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