2 * Copyright (C) 2013-2015 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import QtQuick.Window 2.0
19import AccountsService 0.1
21import Unity.Application 0.1
22import Ubuntu.Components 0.1
23import Ubuntu.Components.Popups 1.0
24import Ubuntu.Gestures 0.1
25import Ubuntu.Telephony 0.1 as Telephony
26import Unity.Connectivity 0.1
27import Unity.Launcher 0.1
29import LightDM 0.1 as LightDM
31import SessionBroadcast 0.1
40import Unity.Notifications 1.0 as NotificationBackend
41import Unity.Session 0.1
42import Unity.DashCommunicator 0.1
43import Unity.Indicators 0.1 as Indicators
48 // to be set from outside
49 property int orientationAngle: 0
50 property int orientation
51 property int primaryOrientation
52 property int nativeOrientation
53 property real nativeWidth
54 property real nativeHeight
55 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
56 property bool beingResized
57 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
58 property string mode: "full-greeter"
59 function updateFocusedAppOrientation() {
60 applicationsDisplayLoader.item.updateFocusedAppOrientation();
62 function updateFocusedAppOrientationAnimated() {
63 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
66 // to be read from outside
67 readonly property int mainAppWindowOrientationAngle:
68 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
70 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
71 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
72 && (!greeter || !greeter.animating)
74 readonly property bool showingGreeter: greeter && greeter.shown
76 property bool startingUp: true
77 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
79 property int supportedOrientations: {
81 // Ensure we don't rotate during start up
82 return Qt.PrimaryOrientation;
83 } else if (greeter && greeter.shown) {
84 return Qt.PrimaryOrientation;
86 return mainApp.supportedOrientations;
89 return Qt.PortraitOrientation
90 | Qt.LandscapeOrientation
91 | Qt.InvertedPortraitOrientation
92 | Qt.InvertedLandscapeOrientation;
96 // For autopilot consumption
97 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
99 // internal props from here onwards
100 readonly property var mainApp:
101 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
103 // Disable everything while greeter is waiting, so that the user can't swipe
104 // the greeter or launcher until we know whether the session is locked.
105 enabled: greeter && !greeter.waiting
107 property real edgeSize: units.gu(2)
108 property url defaultBackground: Qt.resolvedUrl(shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg")
109 property url background: asImageTester.status == Image.Ready ? asImageTester.source
110 : gsImageTester.status == Image.Ready ? gsImageTester.source : defaultBackground
112 readonly property alias greeter: greeterLoader.item
114 function activateApplication(appId) {
115 if (ApplicationManager.findApplication(appId)) {
116 ApplicationManager.requestFocusApplication(appId);
118 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
119 : ApplicationManager.NoFlag;
120 ApplicationManager.startApplication(appId, execFlags);
124 function startLockedApp(app) {
125 if (greeter.locked) {
126 greeter.lockedApp = app;
128 shell.activateApplication(app);
131 // This is a dummy image to detect if the custom AS set wallpaper loads successfully.
134 source: AccountsService.backgroundFile != undefined && AccountsService.backgroundFile.length > 0 ? AccountsService.backgroundFile : ""
142 id: backgroundSettings
143 schema.id: "org.gnome.desktop.background"
146 // This is a dummy image to detect if the custom GSettings set wallpaper loads successfully.
149 source: backgroundSettings.pictureUri != undefined && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : ""
157 target: LauncherModel
158 property: "applicationManager"
159 value: ApplicationManager
162 Component.onCompleted: {
163 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
164 if (ApplicationManager.count > 0) {
165 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
167 finishStartUpTimer.start();
172 indicators: panel.indicators
177 objectName: "dashCommunicator"
181 id: physicalKeysMapper
182 objectName: "physicalKeysMapper"
184 onPowerKeyLongPressed: dialogs.showPowerDialog()
185 onVolumeDownTriggered: volumeControl.volumeDown();
186 onVolumeUpTriggered: volumeControl.volumeUp();
187 onScreenshotTriggered: screenGrabber.capture();
196 Keys.onPressed: physicalKeysMapper.onKeyPressed(event);
197 Keys.onReleased: physicalKeysMapper.onKeyReleased(event);
201 onActivated: { launcher.fadeOut(); shell.showHome(); }
208 height: parent.height
211 target: ApplicationManager
213 // This signal is also fired when we try to focus the current app
214 // again. We rely on this!
215 onFocusedApplicationIdChanged: {
216 var appId = ApplicationManager.focusedApplicationId;
218 if (tutorial.running && appId != "" && appId != "unity8-dash") {
219 // If this happens on first boot, we may be in edge
220 // tutorial or wizard while receiving a call. But a call
221 // is more important than wizard so just bail out of those.
226 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
227 // If we are in the middle of a call, make dialer lockedApp and show it.
228 // This can happen if user backs out of dialer back to greeter, then
229 // launches dialer again.
230 greeter.lockedApp = appId;
232 greeter.notifyAppFocused(appId);
234 panel.indicators.hide();
237 onApplicationAdded: {
243 id: applicationsDisplayLoader
244 objectName: "applicationsDisplayLoader"
247 // When we have a locked app, we only want to show that one app.
248 // FIXME: do this in a less traumatic way. We currently only allow
249 // locked apps in phone mode (see FIXME in Lockscreen component in
250 // this same file). When that changes, we need to do something
251 // nicer here. But this code is currently just to prevent a
252 // theoretical attack where user enters lockedApp mode, then makes
253 // the screen larger (maybe connects to monitor) and tries to enter
256 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
258 : shell.usageScenario
260 if(shell.mode === "greeter") {
261 return "Stages/ShimStage.qml"
262 } else if (applicationsDisplayLoader.usageScenario === "phone") {
263 return "Stages/PhoneStage.qml";
264 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
265 return "Stages/TabletStage.qml";
267 return "Stages/DesktopStage.qml";
271 property bool interactive: tutorial.spreadEnabled
272 && (!greeter || !greeter.shown)
273 && panel.indicators.fullyClosed
274 && launcher.progress == 0
275 && !notifications.useModal
277 onInteractiveChanged: { if (interactive) { focus = true; } }
280 target: applicationsDisplayLoader.item
281 property: "objectName"
285 target: applicationsDisplayLoader.item
286 property: "dragAreaWidth"
287 value: shell.edgeSize
290 target: applicationsDisplayLoader.item
291 property: "maximizedAppTopMargin"
292 // Not just using panel.panelHeight as that changes depending on the focused app.
293 value: panel.indicators.minimizedPanelHeight + units.dp(2) // dp(2) for orange line
296 target: applicationsDisplayLoader.item
297 property: "interactive"
298 value: applicationsDisplayLoader.interactive
301 target: applicationsDisplayLoader.item
302 property: "spreadEnabled"
303 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
306 target: applicationsDisplayLoader.item
307 property: "inverseProgress"
308 value: greeter && greeter.locked ? 0 : launcher.progress
311 target: applicationsDisplayLoader.item
312 property: "shellOrientationAngle"
313 value: shell.orientationAngle
316 target: applicationsDisplayLoader.item
317 property: "shellOrientation"
318 value: shell.orientation
321 target: applicationsDisplayLoader.item
322 property: "background"
323 value: shell.background
326 target: applicationsDisplayLoader.item
327 property: "shellPrimaryOrientation"
328 value: shell.primaryOrientation
331 target: applicationsDisplayLoader.item
332 property: "nativeOrientation"
333 value: shell.nativeOrientation
336 target: applicationsDisplayLoader.item
337 property: "nativeWidth"
338 value: shell.nativeWidth
341 target: applicationsDisplayLoader.item
342 property: "nativeHeight"
343 value: shell.nativeHeight
346 target: applicationsDisplayLoader.item
347 property: "beingResized"
348 value: shell.beingResized
351 target: applicationsDisplayLoader.item
352 property: "keepDashRunning"
353 value: launcher.shown || launcher.dashSwipe
356 target: applicationsDisplayLoader.item
357 property: "suspended"
361 target: applicationsDisplayLoader.item
362 property: "altTabPressed"
363 value: physicalKeysMapper.altTabPressed
369 objectName: "tutorial"
371 active: AccountsService.demoEdges
372 paused: LightDM.Greeter.active
375 edgeSize: shell.edgeSize
377 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
378 // we'll tell the tutorial to avoid using them on the Desktop. The
379 // Desktop doesn't use the same spread design anyway. The tutorial is
380 // all a bit of a placeholder on non-phone form factors right now.
381 // When the design team gives us more guidance, we can do something
383 // TODO: use DeviceConfiguration instead of checking source
384 useEdgeDragArea: applicationsDisplayLoader.source != Qt.resolvedUrl("Stages/DesktopStage.qml")
387 AccountsService.demoEdges = false;
388 active = false; // for immediate response / if AS is having problems
395 objectName: "inputMethod"
396 anchors { fill: parent; topMargin: panel.panelHeight }
397 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
401 target: SurfaceManager
403 if (surface.type == MirSurfaceItem.InputMethod) {
404 inputMethod.surface = surface;
408 onSurfaceDestroyed: {
409 if (inputMethod.surface == surface) {
410 inputMethod.surface = null;
411 surface.parent = null;
413 if (!surface.parent) {
414 // there's no one displaying it. delete it right away
420 target: SessionManager
422 if (!session.parentSession && !session.application) {
423 // nothing is using it. delete it right away
432 anchors.topMargin: panel.panelHeight
433 sourceComponent: shell.mode != "shell" ? integratedGreeter :
434 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
436 item.objectName = "greeter"
441 id: integratedGreeter
444 hides: [launcher, panel.indicators]
445 tabletMode: shell.usageScenario != "phone"
446 launcherOffset: launcher.progress
447 forcedUnlock: tutorial.running
448 background: shell.background
450 // avoid overlapping with Launcher's edge drag area
451 // FIXME: Fix TouchRegistry & friends and remove this workaround
452 // Issue involves launcher's DDA getting disabled on a long
454 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
461 if (!tutorial.running) {
466 onEmergencyCall: startLockedApp("dialer-app")
471 // See powerConnection for why this is useful
472 id: showGreeterDelayed
484 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
485 // We just received an incoming call while locked. The
486 // indicator will have already launched dialer-app for us, but
487 // there is a race between "hasCalls" changing and the dialer
488 // starting up. So in case we lose that race, we'll start/
489 // focus the dialer ourselves here too. Even if the indicator
490 // didn't launch the dialer for some reason (or maybe a call
491 // started via some other means), if an active call is
492 // happening, we want to be in the dialer.
493 startLockedApp("dialer-app")
503 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
504 !callManager.hasCalls && !tutorial.running) {
505 // We don't want to simply call greeter.showNow() here, because
506 // that will take too long. Qt will delay button event
507 // handling until the greeter is done loading and may think the
508 // user held down the power button the whole time, leading to a
509 // power dialog being shown. Instead, delay showing the
510 // greeter until we've finished handling the event. We could
511 // make the greeter load asynchronously instead, but that
512 // introduces a whole host of timing issues, especially with
513 // its animations. So this is simpler.
514 showGreeterDelayed.start();
519 function showHome() {
520 if (tutorial.running) {
524 greeter.notifyAboutToFocusApp("unity8-dash");
526 var animate = !LightDM.Greeter.active && !stages.shown
527 dash.setCurrentScope(0, animate, false)
528 ApplicationManager.requestFocusApplication("unity8-dash")
531 function showDash() {
532 if (greeter.notifyShowingDashFromDrag()) {
536 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
537 ApplicationManager.requestFocusApplication("unity8-dash")
551 anchors.fill: parent //because this draws indicator menus
554 available: tutorial.panelEnabled
555 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
556 && (!greeter || !greeter.hasLockedApp)
557 contentEnabled: tutorial.panelContentEnabled
558 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
560 minimizedPanelHeight: units.gu(3)
561 expandedPanelHeight: units.gu(7)
563 indicatorsModel: Indicators.IndicatorsModel {
564 // tablet and phone both use the same profile
565 profile: shell.usageScenario === "desktop" ? "desktop" : "phone"
566 Component.onCompleted: load();
571 greeterShown: greeter.shown
574 property bool mainAppIsFullscreen: shell.mainApp && shell.mainApp.fullscreen
575 fullscreenMode: (mainAppIsFullscreen && !LightDM.Greeter.active && launcher.progress == 0)
576 || greeter.hasLockedApp
581 objectName: "launcher"
583 readonly property bool dashSwipe: progress > 0
585 anchors.top: parent.top
586 anchors.topMargin: inverted ? 0 : panel.panelHeight
587 anchors.bottom: parent.bottom
589 dragAreaWidth: shell.edgeSize
590 available: tutorial.launcherEnabled
591 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
592 && !greeter.hasLockedApp
593 inverted: shell.usageScenario !== "desktop"
594 shadeBackground: !tutorial.running
596 onShowDashHome: showHome()
598 onDashSwipeChanged: {
600 dash.setCurrentScope(0, false, true)
603 onLauncherApplicationSelected: {
604 if (!tutorial.running) {
605 greeter.notifyAboutToFocusApp(appId);
606 shell.activateApplication(appId)
611 panel.indicators.hide()
620 background: shell.background
622 function unlockWhenDoneWithWizard() {
624 Connectivity.unlockAllModems();
628 Component.onCompleted: unlockWhenDoneWithWizard()
629 onActiveChanged: unlockWhenDoneWithWizard()
633 id: modalNotificationBackground
635 visible: notifications.useModal
648 model: NotificationBackend.Model
651 y: topmostIsFullscreen ? 0 : panel.panelHeight
652 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
657 when: overlay.width <= units.gu(60)
659 target: notifications
660 anchors.left: parent.left
661 anchors.right: parent.right
666 when: overlay.width > units.gu(60)
668 target: notifications
669 anchors.left: undefined
670 anchors.right: parent.right
672 PropertyChanges { target: notifications; width: units.gu(38) }
680 objectName: "dialogs"
684 shutdownFadeOutRectangle.enabled = true;
685 shutdownFadeOutRectangle.visible = true;
686 shutdownFadeOut.start();
691 target: SessionBroadcast
692 onShowHome: showHome()
696 id: shutdownFadeOutRectangle
697 z: screenGrabber.z + 10
703 NumberAnimation on opacity {
708 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
709 DBusUnitySessionService.Shutdown();
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