2 * Copyright (C) 2013 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19import Ubuntu.Components 0.1
20import Ubuntu.Gestures 0.1
21import Unity.Launcher 0.1
26 property bool available: true // can be used to disable all interactions
28 property int panelWidth: units.gu(8)
29 property int dragAreaWidth: units.gu(1)
30 property int minimizeDistance: units.gu(26)
31 property real progress: dragArea.dragging && dragArea.touchX > panelWidth ?
32 (width * (dragArea.touchX-panelWidth) / (width - panelWidth)) : 0
34 readonly property bool shown: panel.x > -panel.width
36 // emitted when an application is selected
37 signal launcherApplicationSelected(string appId)
39 // emitted when the apps dash should be shown because of a swipe gesture
42 // emitted when the dash icon in the launcher has been tapped
43 signal dashItemSelected()
49 dismissTimer.restart()
57 function switchToNextState(state) {
58 animateTimer.nextState = state
77 if (!panel.preventHiding) {
80 dismissTimer.restart()
85 // Because the animation on x is disabled while dragging
86 // switching state directly in the drag handlers would not animate
87 // the completion of the hide/reveal gesture. Lets update the state
88 // machine and switch to the final state in the next event loop run
92 property string nextState: ""
94 // switching to an intermediate state here to make sure all the
95 // values are restored, even if we were already in the target state
97 root.state = nextState
103 enabled: root.state == "visible"
105 anchors.rightMargin: -units.gu(2)
113 if (panel.x < -panel.width/3) {
114 root.switchToNextState("")
116 root.switchToNextState("visible")
124 left: launcherDragArea.right
127 bottom: parent.bottom
129 enabled: root.state == "visible"
139 opacity: root.state == "visible" ? 0.6 : 0
141 Behavior on opacity { NumberAnimation { duration: UbuntuAnimation.BriskDuration } }
146 objectName: "launcherPanel"
147 enabled: root.available
148 width: root.panelWidth
151 bottom: parent.bottom
154 opacity: (x == -width && dragArea.status === DirectionalDragArea.WaitingForTouch) ? 0 : 1
157 property bool animate: true
159 onApplicationSelected: {
161 launcherApplicationSelected(appId)
163 onDashItemSelected: {
165 root.dashItemSelected(index)
168 onPreventHidingChanged: {
169 if (dismissTimer.running) {
170 dismissTimer.restart();
176 // Disabling animation when dragging
177 duration: dragArea.dragging || launcherDragArea.drag.active ? 0 : 300;
178 easing.type: Easing.OutCubic
182 Behavior on opacity {
184 duration: UbuntuAnimation.FastDuration; easing.type: Easing.OutCubic
192 direction: Direction.Rightwards
194 enabled: root.available
195 width: root.dragAreaWidth
199 if (status !== DirectionalDragArea.Recognized || launcher.state == "visible")
202 // When the gesture finally gets recognized, the finger will likely be
203 // reasonably far from the edge. If we made the panel immediately
204 // follow the finger position it would be visually unpleasant as it
205 // would appear right next to the user's finger out of nowhere.
206 // Instead, we make the panel go towards the user's finger in several
207 // steps. ie., in an animated way.
208 var targetPanelX = Math.min(0, touchX - panel.width)
209 var delta = targetPanelX - panel.x
210 // the trick is not to go all the way (1.0) as it would cause a sudden jump
211 panel.x += 0.4 * delta
216 if (distance > panel.width / 2) {
217 root.switchToNextState("visible")
218 if (distance > minimizeDistance) {
222 root.switchToNextState("")
230 name: "" // hidden state. Must be the default state ("") because "when:" falls back to this.
245 when: teaseTimer.running
248 x: -root.panelWidth + units.gu(2)
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