2 * Copyright (C) 2013 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import AccountsService 0.1
20import Unity.Application 0.1
21import Ubuntu.Components 0.1
22import Ubuntu.Gestures 0.1
23import Unity.Launcher 0.1
24import LightDM 0.1 as LightDM
26import SessionBroadcast 0.1
35import Unity.Notifications 1.0 as NotificationBackend
40 // this is only here to select the width / height of the window if not running fullscreen
41 property bool tablet: false
42 width: tablet ? units.gu(160) : applicationArguments.hasGeometry() ? applicationArguments.width() : units.gu(40)
43 height: tablet ? units.gu(100) : applicationArguments.hasGeometry() ? applicationArguments.height() : units.gu(71)
45 property real edgeSize: units.gu(2)
46 property url defaultBackground: Qt.resolvedUrl(shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg")
47 property url background
48 readonly property real panelHeight: panel.panelHeight
50 property bool dashShown: dash.shown
52 property bool sideStageEnabled: shell.width >= units.gu(60)
54 function activateApplication(appId) {
55 if (ApplicationManager.findApplication(appId)) {
56 ApplicationManager.requestFocusApplication(appId);
58 if (stages.locked && ApplicationManager.focusedApplicationId == appId) {
59 applicationsDisplayLoader.item.select(appId);
62 var execFlags = shell.sideStageEnabled ? ApplicationManager.NoFlag : ApplicationManager.ForceMainStage;
63 ApplicationManager.startApplication(appId, execFlags);
70 property: "applicationManager"
71 value: ApplicationManager
74 Component.onCompleted: {
75 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
79 id: backgroundSettings
80 schema.id: "org.gnome.desktop.background"
82 property url gSettingsPicture: backgroundSettings.pictureUri != undefined && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : shell.defaultBackground
83 onGSettingsPictureChanged: {
84 shell.background = gSettingsPicture
87 // This is a dummy image that is needed to determine if the picture url
88 // in backgroundSettings points to a valid picture file.
89 // We can't do this with the real background image because setting a
90 // new source in onStatusChanged triggers a binding loop detection
91 // inside Image, which causes it not to render even though a valid source
92 // would be set. We don't mind about this image staying black and just
93 // use it for verification to populate the source for the real
96 source: shell.background
102 if (status == Image.Error && source != shell.defaultBackground) {
103 shell.background = defaultBackground
112 Keys.onVolumeUpPressed: volumeControl.volumeUp()
113 Keys.onVolumeDownPressed: volumeControl.volumeDown()
118 anchors.rightMargin: stages.overlayWidth
119 clip: stages.overlayMode && !stages.painting
123 objectName: "underlay"
125 anchors.rightMargin: -parent.anchors.rightMargin
127 // Whether the underlay is fully covered by opaque UI elements.
128 property bool fullyCovered: panel.indicators.fullyOpened && shell.width <= panel.indicatorsMenuWidth
130 // Whether the user should see the topmost application surface (if there's one at all).
131 readonly property bool applicationSurfaceShouldBeSeen: stages.shown && !stages.painting && !stages.overlayMode
133 // NB! Application surfaces are stacked behind the shell one. So they can only be seen by the user
134 // through the translucent parts of the shell surface.
135 visible: !fullyCovered && !applicationSurfaceShouldBeSeen
139 objectName: "backgroundImage"
142 source: shell.background
143 fillMode: Image.PreserveAspectCrop
149 opacity: dash.disappearingAnimationProgress
156 available: !greeter.shown && !lockscreen.shown
157 hides: [stages, launcher, panel.indicators]
158 shown: disappearingAnimationProgress !== 1.0
159 enabled: disappearingAnimationProgress === 0.0 && edgeDemo.dashEnabled
163 topMargin: panel.panelHeight
166 contentScale: 1.0 - 0.2 * disappearingAnimationProgress
167 opacity: 1.0 - disappearingAnimationProgress
168 property real disappearingAnimationProgress: {
170 return greeter.showProgress;
172 if (stages.overlayMode) {
175 return stages.showProgress
179 // FIXME: only necessary because stages.showProgress and
180 // greeterRevealer.animatedProgress are not animated
181 Behavior on disappearingAnimationProgress { SmoothedAnimation { velocity: 5 }}
188 direction: Direction.Leftwards
190 anchors { top: parent.top; right: parent.right; bottom: parent.bottom }
191 width: shell.edgeSize
193 property real progress: stages.width
196 if (status == DirectionalDragArea.Recognized) {
197 if (ApplicationManager.count == 0) {
198 progress = Math.max(stages.width - stagesDragHandle.width + touchX, stages.width * .3)
200 progress = stages.width - stagesDragHandle.width + touchX
207 if (ApplicationManager.count > 0 && progress < stages.width - units.gu(10)) {
210 stagesDragHandle.progress = stages.width;
219 height: parent.height
223 if (overlayMode || locked) {
226 return launcher.progress
228 return stagesDragHandle.progress
232 Behavior on x { SmoothedAnimation { velocity: 600; duration: UbuntuAnimation.FastDuration } }
234 property bool shown: false
236 property real showProgress: overlayMode ? 0 : MathUtils.clamp(1 - x / shell.width, 0, 1)
238 property bool fullyShown: x == 0
239 property bool fullyHidden: x == width
241 property bool painting: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.painting : false
242 property bool fullscreen: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.fullscreen : false
243 property bool overlayMode: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.overlayMode : false
244 property int overlayWidth: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.overlayWidth : false
245 property bool locked: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.locked : false
249 panel.indicators.hide();
250 if (!ApplicationManager.focusedApplicationId && ApplicationManager.count > 0) {
251 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
257 if (ApplicationManager.focusedApplicationId) {
258 ApplicationManager.unfocusCurrentApplication();
263 target: ApplicationManager
269 onFocusedApplicationIdChanged: {
270 if (ApplicationManager.focusedApplicationId.length > 0) {
273 if (!stages.overlayMode) {
279 onApplicationAdded: {
285 id: applicationsDisplayLoader
288 source: shell.sideStageEnabled ? "Stages/StageWithSideStage.qml" : "Stages/PhoneStage.qml"
291 target: applicationsDisplayLoader.item
293 value: !stages.fullyShown
296 target: applicationsDisplayLoader.item
301 target: applicationsDisplayLoader.item
302 property: "dragAreaWidth"
303 value: shell.edgeSize
310 objectName: "lockscreen"
312 readonly property int backgroundTopMargin: -panel.panelHeight
314 hides: [launcher, panel.indicators, hud]
317 showAnimation: StandardAnimation { property: "opacity"; to: 1 }
318 hideAnimation: StandardAnimation { property: "opacity"; to: 0 }
320 x: required ? 0 : - width
322 height: parent.height - panel.panelHeight
323 background: shell.background
326 onEntered: LightDM.Greeter.respond(passphrase);
327 onCancel: greeter.show()
329 Component.onCompleted: {
330 if (LightDM.Users.count == 1) {
331 LightDM.Greeter.authenticate(LightDM.Users.data(0, LightDM.UserRoles.NameRole))
337 target: LightDM.Greeter
340 if (LightDM.Users.count == 1) {
341 // TODO: There's no better way for now to determine if its a PIN or a passphrase.
343 lockscreen.alphaNumeric = false
345 lockscreen.alphaNumeric = true
347 lockscreen.placeholderText = i18n.tr("Please enter %1").arg(text);
352 onAuthenticationComplete: {
353 if (LightDM.Greeter.promptless) {
356 if (LightDM.Greeter.authenticated) {
359 lockscreen.clear(true);
366 objectName: "greeter"
369 hides: [launcher, panel.indicators, hud]
372 defaultBackground: shell.background
376 height: parent.height - panel.panelHeight
378 dragHandleWidth: shell.edgeSize
383 // If there is only one user, we start authenticating with that one here.
384 // If there are more users, the Greeter will handle that
385 if (LightDM.Users.count == 1) {
386 LightDM.Greeter.authenticate(LightDM.Users.data(0, LightDM.UserRoles.NameRole));
388 greeter.forceActiveFocus();
392 onUnlocked: greeter.hide()
394 // Update launcher items for new user
395 var user = LightDM.Users.data(uid, LightDM.UserRoles.NameRole);
396 AccountsService.user = user;
397 LauncherModel.setUser(user);
400 onLeftTeaserPressedChanged: {
401 if (leftTeaserPressed) {
407 target: ApplicationManager
408 property: "suspended"
409 value: greeter.shown && greeter.showProgress == 1
415 blockInput: ApplicationManager.focusedApplicationId.length === 0 || greeter.shown || lockscreen.shown || launcher.shown
416 || panel.indicators.shown || hud.shown
423 onDisplayPowerStateChange: {
424 // We ignore any display-off signals when the proximity sensor
425 // is active. This usually indicates something like a phone call.
426 if (status == Powerd.Off && (flags & Powerd.UseProximity) == 0) {
430 // No reason to chew demo CPU when user isn't watching
431 if (status == Powerd.Off) {
432 edgeDemo.paused = true;
433 } else if (status == Powerd.On) {
434 edgeDemo.paused = false;
439 function showHome() {
440 var animate = !greeter.shown && !stages.shown
442 dash.setCurrentScope("home.scope", animate, false)
446 function hideIndicatorMenu(delay) {
447 panel.hideIndicatorMenu(delay);
457 anchors.fill: parent //because this draws indicator menus
458 indicatorsMenuWidth: parent.width > units.gu(60) ? units.gu(40) : parent.width
461 available: edgeDemo.panelEnabled
462 contentEnabled: edgeDemo.panelContentEnabled
464 property string focusedAppId: ApplicationManager.focusedApplicationId
465 property var focusedApplication: ApplicationManager.findApplication(focusedAppId)
466 fullscreenMode: focusedApplication && stages.fullscreen && !greeter.shown && !lockscreen.shown
467 searchVisible: !greeter.shown && !lockscreen.shown && dash.shown && dash.searchable
475 height: (panel.fullscreenMode) ? shell.edgeSize : panel.panelHeight
483 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
484 height: parent.height
486 available: !greeter.shown && !panel.indicators.shown && !lockscreen.shown && edgeDemo.dashEnabled
488 showAnimation: StandardAnimation { property: "y"; duration: hud.showableAnimationDuration; to: 0; easing.type: Easing.Linear }
489 hideAnimation: StandardAnimation { property: "y"; duration: hud.showableAnimationDuration; to: hudRevealer.closedValue; easing.type: Easing.Linear }
492 target: ApplicationManager
493 onFocusedApplicationIdChanged: hud.hide()
502 anchors.left: hud.left
503 height: parent.height
504 target: hud.revealerTarget
507 direction: Qt.RightToLeft
508 orientation: Qt.Vertical
509 handleSize: hud.handleHeight
510 onCloseClicked: target.hide()
517 enabled: hud.available
518 applicationIsOnForeground: ApplicationManager.focusedApplicationId
522 blockInput: launcher.shown
525 bottom: parent.bottom
528 width: launcher.width
534 readonly property bool dashSwipe: progress > 0
536 anchors.top: parent.top
537 anchors.bottom: parent.bottom
539 dragAreaWidth: shell.edgeSize
540 available: (!greeter.shown || greeter.narrowMode) && edgeDemo.launcherEnabled
543 if (edgeDemo.running)
549 if (stages.shown && !stages.overlayMode) {
550 if (!stages.locked) {
556 onDashSwipeChanged: if (dashSwipe && stages.shown) dash.setCurrentScope("applications.scope", false, true)
557 onLauncherApplicationSelected:{
558 if (edgeDemo.running)
562 shell.activateApplication(appId)
566 panel.indicators.hide()
576 model: NotificationBackend.Model
582 bottom: parent.bottom
583 topMargin: panel.panelHeight
588 when: overlay.width <= units.gu(60)
589 AnchorChanges { target: notifications; anchors.left: parent.left }
593 when: overlay.width > units.gu(60)
594 AnchorChanges { target: notifications; anchors.left: undefined }
595 PropertyChanges { target: notifications; width: units.gu(38) }
600 anchors { left: parent.left; right: parent.right }
601 height: parent.contentHeight
602 blockInput: height > 0
608 onFocusChanged: if (!focus) forceActiveFocus();
613 bottom: parent.bottom
616 width: shell.edgeSize
623 bottom: parent.bottom
626 width: shell.edgeSize
637 anchors.topMargin: panel.panelHeight
638 anchors.fill: parent // as needs to know the geometry of the shell
641 //FIXME: This should be handled in the input stack, keyboard shouldnt propagate
643 anchors.bottom: parent.bottom
644 anchors.left: parent.left
645 anchors.right: parent.right
646 height: ApplicationManager.keyboardVisible ? ApplicationManager.keyboardHeight : 0
648 enabled: ApplicationManager.keyboardVisible
652 anchors.centerIn: parent
653 visible: ApplicationManager.fake ? ApplicationManager.fake : false
654 text: "EARLY ALPHA\nNOT READY FOR USE"
657 font.weight: Font.Black
658 horizontalAlignment: Text.AlignHCenter
659 verticalAlignment: Text.AlignVCenter
660 fontSizeMode: Text.Fit
662 scale: Math.min(parent.width, parent.height) / width
670 indicators: panel.indicators
675 target: SessionBroadcast
676 onShowHome: showHome()
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