2 * Copyright (C) 2013-2015 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import QtQuick.Window 2.2
19import AccountsService 0.1
20import Unity.Application 0.1
21import Ubuntu.Components 1.3
22import Ubuntu.Components.Popups 1.3
23import Ubuntu.Gestures 0.1
24import Ubuntu.Telephony 0.1 as Telephony
25import Unity.Connectivity 0.1
26import Unity.Launcher 0.1
27import GlobalShortcut 1.0 // has to be before Utils, because of WindowKeysFilter
31import SessionBroadcast 0.1
40import Unity.Notifications 1.0 as NotificationBackend
41import Unity.Session 0.1
42import Unity.DashCommunicator 0.1
43import Unity.Indicators 0.1 as Indicators
50 // to be set from outside
51 property int orientationAngle: 0
52 property int orientation
53 property Orientations orientations
54 property real nativeWidth
55 property real nativeHeight
56 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
57 property bool beingResized
58 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
59 property string mode: "full-greeter"
60 property bool cursorVisible: false
61 function updateFocusedAppOrientation() {
62 applicationsDisplayLoader.item.updateFocusedAppOrientation();
64 function updateFocusedAppOrientationAnimated() {
65 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
67 property bool hasMouse: false
69 // to be read from outside
70 readonly property int mainAppWindowOrientationAngle:
71 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
73 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
74 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
75 && (!greeter || !greeter.animating)
77 readonly property bool showingGreeter: greeter && greeter.shown
79 property bool startingUp: true
80 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
82 property int supportedOrientations: {
84 // Ensure we don't rotate during start up
85 return Qt.PrimaryOrientation;
86 } else if (greeter && greeter.shown) {
87 return Qt.PrimaryOrientation;
89 return shell.orientations.map(mainApp.supportedOrientations);
92 return Qt.PortraitOrientation
93 | Qt.LandscapeOrientation
94 | Qt.InvertedPortraitOrientation
95 | Qt.InvertedLandscapeOrientation;
99 // For autopilot consumption
100 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
102 // internal props from here onwards
103 readonly property var mainApp:
104 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
106 // Disable everything while greeter is waiting, so that the user can't swipe
107 // the greeter or launcher until we know whether the session is locked.
108 enabled: greeter && !greeter.waiting
110 property real edgeSize: units.gu(2)
113 id: wallpaperResolver
117 readonly property alias greeter: greeterLoader.item
119 function activateApplication(appId) {
120 if (ApplicationManager.findApplication(appId)) {
121 ApplicationManager.requestFocusApplication(appId);
123 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
124 : ApplicationManager.NoFlag;
125 ApplicationManager.startApplication(appId, execFlags);
129 function startLockedApp(app) {
130 if (greeter.locked) {
131 greeter.lockedApp = app;
133 shell.activateApplication(app);
137 target: LauncherModel
138 property: "applicationManager"
139 value: ApplicationManager
142 Component.onCompleted: {
143 theme.name = "Ubuntu.Components.Themes.SuruGradient"
144 if (ApplicationManager.count > 0) {
145 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
147 finishStartUpTimer.start();
150 LightDM{id: lightDM} // Provide backend access
153 indicators: panel.indicators
158 objectName: "dashCommunicator"
162 id: physicalKeysMapper
163 objectName: "physicalKeysMapper"
165 onPowerKeyLongPressed: dialogs.showPowerDialog();
166 onVolumeDownTriggered: volumeControl.volumeDown();
167 onVolumeUpTriggered: volumeControl.volumeUp();
168 onScreenshotTriggered: screenGrabber.capture();
172 // dummy shortcut to force creation of GlobalShortcutRegistry before WindowKeyFilter
176 Keys.onPressed: physicalKeysMapper.onKeyPressed(event, currentEventTimestamp);
177 Keys.onReleased: physicalKeysMapper.onKeyReleased(event, currentEventTimestamp);
181 onActivated: { launcher.fadeOut(); shell.showHome(); }
186 schema.id: "com.canonical.Unity8"
193 height: parent.height
196 target: ApplicationManager
198 // This signal is also fired when we try to focus the current app
199 // again. We rely on this!
200 onFocusedApplicationIdChanged: {
201 var appId = ApplicationManager.focusedApplicationId;
203 if (tutorial.running && appId != "" && appId != "unity8-dash") {
204 // If this happens on first boot, we may be in edge
205 // tutorial or wizard while receiving a call. But a call
206 // is more important than wizard so just bail out of those.
211 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
212 // If we are in the middle of a call, make dialer lockedApp and show it.
213 // This can happen if user backs out of dialer back to greeter, then
214 // launches dialer again.
215 greeter.lockedApp = appId;
217 greeter.notifyAppFocused(appId);
219 panel.indicators.hide();
222 onApplicationAdded: {
228 id: applicationsDisplayLoader
229 objectName: "applicationsDisplayLoader"
232 // When we have a locked app, we only want to show that one app.
233 // FIXME: do this in a less traumatic way. We currently only allow
234 // locked apps in phone mode (see FIXME in Lockscreen component in
235 // this same file). When that changes, we need to do something
236 // nicer here. But this code is currently just to prevent a
237 // theoretical attack where user enters lockedApp mode, then makes
238 // the screen larger (maybe connects to monitor) and tries to enter
241 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
243 : shell.usageScenario
245 if(shell.mode === "greeter") {
246 return "Stages/ShimStage.qml"
247 } else if (applicationsDisplayLoader.usageScenario === "phone") {
248 return "Stages/PhoneStage.qml";
249 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
250 return "Stages/TabletStage.qml";
252 return "Stages/DesktopStage.qml";
256 property bool interactive: tutorial.spreadEnabled
257 && (!greeter || !greeter.shown)
258 && panel.indicators.fullyClosed
259 && launcher.progress == 0
260 && !notifications.useModal
262 onInteractiveChanged: { if (interactive) { focus = true; } }
265 target: applicationsDisplayLoader.item
266 property: "objectName"
270 target: applicationsDisplayLoader.item
271 property: "dragAreaWidth"
272 value: shell.edgeSize
275 target: applicationsDisplayLoader.item
276 property: "maximizedAppTopMargin"
277 // Not just using panel.panelHeight as that changes depending on the focused app.
278 value: panel.indicators.minimizedPanelHeight
281 target: applicationsDisplayLoader.item
282 property: "interactive"
283 value: applicationsDisplayLoader.interactive
286 target: applicationsDisplayLoader.item
287 property: "spreadEnabled"
288 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
291 target: applicationsDisplayLoader.item
292 property: "inverseProgress"
293 value: greeter && greeter.locked ? 0 : launcher.progress
296 target: applicationsDisplayLoader.item
297 property: "shellOrientationAngle"
298 value: shell.orientationAngle
301 target: applicationsDisplayLoader.item
302 property: "shellOrientation"
303 value: shell.orientation
306 target: applicationsDisplayLoader.item
307 property: "orientations"
308 value: shell.orientations
311 target: applicationsDisplayLoader.item
312 property: "background"
313 value: wallpaperResolver.background
316 target: applicationsDisplayLoader.item
317 property: "nativeWidth"
318 value: shell.nativeWidth
321 target: applicationsDisplayLoader.item
322 property: "nativeHeight"
323 value: shell.nativeHeight
326 target: applicationsDisplayLoader.item
327 property: "beingResized"
328 value: shell.beingResized
331 target: applicationsDisplayLoader.item
332 property: "keepDashRunning"
333 value: launcher.shown || launcher.dashSwipe
336 target: applicationsDisplayLoader.item
337 property: "suspended"
341 target: applicationsDisplayLoader.item
342 property: "altTabPressed"
343 value: physicalKeysMapper.altTabPressed
346 target: applicationsDisplayLoader.item
347 property: "leftMargin"
348 value: launcher.lockedVisible ? launcher.panelWidth: 0
354 objectName: "tutorial"
357 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
358 // we skip the tutorial on the Desktop to avoid using them. The
359 // Desktop doesn't use the same spread design anyway. The tutorial is
360 // all a bit of a placeholder on non-phone form factors right now.
361 // When the design team gives us more guidance, we can do something
363 active: usageScenario != "desktop" && AccountsService.demoEdges
365 paused: lightDM.greeter.active
368 edgeSize: shell.edgeSize
371 AccountsService.demoEdges = false;
372 active = false; // for immediate response / if AS is having problems
379 objectName: "inputMethod"
382 topMargin: panel.panelHeight
383 leftMargin: launcher.lockedVisible ? launcher.panelWidth : 0
385 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
389 target: SessionManager
391 if (!session.parentSession && !session.application) {
392 // nothing is using it. delete it right away
401 anchors.topMargin: panel.panelHeight
402 sourceComponent: shell.mode != "shell" ? integratedGreeter :
403 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
405 item.objectName = "greeter"
410 id: integratedGreeter
413 hides: [launcher, panel.indicators]
414 tabletMode: shell.usageScenario != "phone"
415 launcherOffset: launcher.progress
416 forcedUnlock: tutorial.running
417 background: wallpaperResolver.background
419 // avoid overlapping with Launcher's edge drag area
420 // FIXME: Fix TouchRegistry & friends and remove this workaround
421 // Issue involves launcher's DDA getting disabled on a long
423 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
430 if (!tutorial.running) {
435 onEmergencyCall: startLockedApp("dialer-app")
440 // See powerConnection for why this is useful
441 id: showGreeterDelayed
453 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
454 // We just received an incoming call while locked. The
455 // indicator will have already launched dialer-app for us, but
456 // there is a race between "hasCalls" changing and the dialer
457 // starting up. So in case we lose that race, we'll start/
458 // focus the dialer ourselves here too. Even if the indicator
459 // didn't launch the dialer for some reason (or maybe a call
460 // started via some other means), if an active call is
461 // happening, we want to be in the dialer.
462 startLockedApp("dialer-app")
472 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
473 !callManager.hasCalls && !tutorial.running) {
474 // We don't want to simply call greeter.showNow() here, because
475 // that will take too long. Qt will delay button event
476 // handling until the greeter is done loading and may think the
477 // user held down the power button the whole time, leading to a
478 // power dialog being shown. Instead, delay showing the
479 // greeter until we've finished handling the event. We could
480 // make the greeter load asynchronously instead, but that
481 // introduces a whole host of timing issues, especially with
482 // its animations. So this is simpler.
483 showGreeterDelayed.start();
488 function showHome() {
489 if (tutorial.running) {
493 greeter.notifyAboutToFocusApp("unity8-dash");
495 var animate = !lightDM.greeter.active && !stages.shown
496 dash.setCurrentScope(0, animate, false)
497 ApplicationManager.requestFocusApplication("unity8-dash")
500 function showDash() {
501 if (greeter.notifyShowingDashFromDrag()) {
505 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
506 ApplicationManager.requestFocusApplication("unity8-dash")
520 anchors.fill: parent //because this draws indicator menus
523 available: tutorial.panelEnabled
524 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
525 && (!greeter || !greeter.hasLockedApp)
526 contentEnabled: tutorial.panelContentEnabled
527 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
529 minimizedPanelHeight: units.gu(3)
530 expandedPanelHeight: units.gu(7)
532 indicatorsModel: Indicators.IndicatorsModel {
533 // tablet and phone both use the same profile
535 Component.onCompleted: load();
540 greeterShown: greeter.shown
543 readonly property bool topmostApplicationIsFullscreen:
544 ApplicationManager.focusedApplicationId &&
545 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
547 fullscreenMode: (topmostApplicationIsFullscreen && !lightDM.greeter.active && launcher.progress == 0)
548 || greeter.hasLockedApp
549 locked: greeter && greeter.active
554 objectName: "launcher"
556 readonly property bool dashSwipe: progress > 0
558 anchors.top: parent.top
559 anchors.topMargin: inverted ? 0 : panel.panelHeight
560 anchors.bottom: parent.bottom
562 dragAreaWidth: shell.edgeSize
563 available: tutorial.launcherEnabled
564 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
565 && !greeter.hasLockedApp
566 inverted: shell.usageScenario !== "desktop"
567 shadeBackground: !tutorial.running
568 superPressed: physicalKeysMapper.superPressed
569 superTabPressed: physicalKeysMapper.superTabPressed
570 panelWidth: units.gu(launcherSettings.launcherWidth)
571 lockedVisible: shell.usageScenario == "desktop" && !settings.autohideLauncher
573 onShowDashHome: showHome()
575 onDashSwipeChanged: {
577 dash.setCurrentScope(0, false, true)
580 onLauncherApplicationSelected: {
581 if (!tutorial.running) {
582 greeter.notifyAboutToFocusApp(appId);
583 shell.activateApplication(appId)
588 panel.indicators.hide()
593 applicationsDisplayLoader.focus = true;
598 shortcut: Qt.AltModifier | Qt.Key_F1
600 launcher.openForKeyboardNavigation();
604 shortcut: Qt.MetaModifier | Qt.Key_0
606 if (LauncherModel.get(9)) {
607 activateApplication(LauncherModel.get(9).appId);
614 shortcut: Qt.MetaModifier | (Qt.Key_1 + index)
616 if (LauncherModel.get(index)) {
617 activateApplication(LauncherModel.get(index).appId);
628 background: wallpaperResolver.background
630 function unlockWhenDoneWithWizard() {
632 Connectivity.unlockAllModems();
636 Component.onCompleted: unlockWhenDoneWithWizard()
637 onActiveChanged: unlockWhenDoneWithWizard()
641 id: modalNotificationBackground
643 visible: notifications.useModal
656 model: NotificationBackend.Model
658 hasMouse: shell.hasMouse
659 background: wallpaperResolver.background
661 y: topmostIsFullscreen ? 0 : panel.panelHeight
662 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
667 when: overlay.width <= units.gu(60)
669 target: notifications
670 anchors.left: parent.left
671 anchors.right: parent.right
676 when: overlay.width > units.gu(60)
678 target: notifications
679 anchors.left: undefined
680 anchors.right: parent.right
682 PropertyChanges { target: notifications; width: units.gu(38) }
690 objectName: "dialogs"
693 usageScenario: shell.usageScenario
695 shutdownFadeOutRectangle.enabled = true;
696 shutdownFadeOutRectangle.visible = true;
697 shutdownFadeOut.start();
702 target: SessionBroadcast
703 onShowHome: showHome()
708 rotationAngle: -shell.orientationAngle
714 visible: shell.hasMouse
715 z: screenGrabber.z + 1
717 onPushedLeftBoundary: {
718 if (buttons === Qt.NoButton) {
719 launcher.pushEdge(amount);
723 onPushedRightBoundary: {
724 if (buttons === Qt.NoButton && applicationsDisplayLoader.item
725 && applicationsDisplayLoader.item.pushRightEdge) {
726 applicationsDisplayLoader.item.pushRightEdge(amount);
732 id: shutdownFadeOutRectangle
739 NumberAnimation on opacity {
744 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
745 DBusUnitySessionService.shutdown();
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