2 * Copyright (C) 2013-2015 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import QtQuick.Window 2.0
19import AccountsService 0.1
20import Unity.Application 0.1
21import Ubuntu.Components 0.1
22import Ubuntu.Components.Popups 1.0
23import Ubuntu.Gestures 0.1
24import Ubuntu.Telephony 0.1 as Telephony
25import Unity.Connectivity 0.1
26import Unity.Launcher 0.1
27import GlobalShortcut 1.0 // has to be before Utils, because of WindowKeysFilter
30import SessionBroadcast 0.1
39import Unity.Notifications 1.0 as NotificationBackend
40import Unity.Session 0.1
41import Unity.DashCommunicator 0.1
42import Unity.Indicators 0.1 as Indicators
49 // to be set from outside
50 property int orientationAngle: 0
51 property int orientation
52 property int primaryOrientation
53 property int nativeOrientation
54 property real nativeWidth
55 property real nativeHeight
56 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
57 property bool beingResized
58 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
59 property string mode: "full-greeter"
60 function updateFocusedAppOrientation() {
61 applicationsDisplayLoader.item.updateFocusedAppOrientation();
63 function updateFocusedAppOrientationAnimated() {
64 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
66 property bool hasMouse: false
68 // to be read from outside
69 readonly property int mainAppWindowOrientationAngle:
70 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
72 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
73 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
74 && (!greeter || !greeter.animating)
76 readonly property bool showingGreeter: greeter && greeter.shown
78 property bool startingUp: true
79 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
81 property int supportedOrientations: {
83 // Ensure we don't rotate during start up
84 return Qt.PrimaryOrientation;
85 } else if (greeter && greeter.shown) {
86 return Qt.PrimaryOrientation;
88 return mainApp.supportedOrientations;
91 return Qt.PortraitOrientation
92 | Qt.LandscapeOrientation
93 | Qt.InvertedPortraitOrientation
94 | Qt.InvertedLandscapeOrientation;
98 // For autopilot consumption
99 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
101 // internal props from here onwards
102 readonly property var mainApp:
103 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
105 // Disable everything while greeter is waiting, so that the user can't swipe
106 // the greeter or launcher until we know whether the session is locked.
107 enabled: greeter && !greeter.waiting
109 property real edgeSize: units.gu(2)
112 id: wallpaperResolver
116 readonly property alias greeter: greeterLoader.item
118 function activateApplication(appId) {
119 if (ApplicationManager.findApplication(appId)) {
120 ApplicationManager.requestFocusApplication(appId);
122 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
123 : ApplicationManager.NoFlag;
124 ApplicationManager.startApplication(appId, execFlags);
128 function startLockedApp(app) {
129 if (greeter.locked) {
130 greeter.lockedApp = app;
132 shell.activateApplication(app);
136 target: LauncherModel
137 property: "applicationManager"
138 value: ApplicationManager
141 Component.onCompleted: {
142 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
143 if (ApplicationManager.count > 0) {
144 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
146 finishStartUpTimer.start();
149 LightDM{id: lightDM} // Provide backend access
152 indicators: panel.indicators
157 objectName: "dashCommunicator"
161 id: physicalKeysMapper
162 objectName: "physicalKeysMapper"
164 onPowerKeyLongPressed: dialogs.showPowerDialog();
165 onVolumeDownTriggered: volumeControl.volumeDown();
166 onVolumeUpTriggered: volumeControl.volumeUp();
167 onScreenshotTriggered: screenGrabber.capture();
171 // dummy shortcut to force creation of GlobalShortcutRegistry before WindowKeyFilter
175 Keys.onPressed: physicalKeysMapper.onKeyPressed(event);
176 Keys.onReleased: physicalKeysMapper.onKeyReleased(event);
180 onActivated: { launcher.fadeOut(); shell.showHome(); }
187 height: parent.height
190 target: ApplicationManager
192 // This signal is also fired when we try to focus the current app
193 // again. We rely on this!
194 onFocusedApplicationIdChanged: {
195 var appId = ApplicationManager.focusedApplicationId;
197 if (tutorial.running && appId != "" && appId != "unity8-dash") {
198 // If this happens on first boot, we may be in edge
199 // tutorial or wizard while receiving a call. But a call
200 // is more important than wizard so just bail out of those.
205 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
206 // If we are in the middle of a call, make dialer lockedApp and show it.
207 // This can happen if user backs out of dialer back to greeter, then
208 // launches dialer again.
209 greeter.lockedApp = appId;
211 greeter.notifyAppFocused(appId);
213 panel.indicators.hide();
216 onApplicationAdded: {
222 id: applicationsDisplayLoader
223 objectName: "applicationsDisplayLoader"
226 // When we have a locked app, we only want to show that one app.
227 // FIXME: do this in a less traumatic way. We currently only allow
228 // locked apps in phone mode (see FIXME in Lockscreen component in
229 // this same file). When that changes, we need to do something
230 // nicer here. But this code is currently just to prevent a
231 // theoretical attack where user enters lockedApp mode, then makes
232 // the screen larger (maybe connects to monitor) and tries to enter
235 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
237 : shell.usageScenario
239 if(shell.mode === "greeter") {
240 return "Stages/ShimStage.qml"
241 } else if (applicationsDisplayLoader.usageScenario === "phone") {
242 return "Stages/PhoneStage.qml";
243 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
244 return "Stages/TabletStage.qml";
246 return "Stages/DesktopStage.qml";
250 property bool interactive: tutorial.spreadEnabled
251 && (!greeter || !greeter.shown)
252 && panel.indicators.fullyClosed
253 && launcher.progress == 0
254 && !notifications.useModal
256 onInteractiveChanged: { if (interactive) { focus = true; } }
259 target: applicationsDisplayLoader.item
260 property: "objectName"
264 target: applicationsDisplayLoader.item
265 property: "dragAreaWidth"
266 value: shell.edgeSize
269 target: applicationsDisplayLoader.item
270 property: "maximizedAppTopMargin"
271 // Not just using panel.panelHeight as that changes depending on the focused app.
272 value: panel.indicators.minimizedPanelHeight + units.dp(2) // dp(2) for orange line
275 target: applicationsDisplayLoader.item
276 property: "interactive"
277 value: applicationsDisplayLoader.interactive
280 target: applicationsDisplayLoader.item
281 property: "spreadEnabled"
282 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
285 target: applicationsDisplayLoader.item
286 property: "inverseProgress"
287 value: greeter && greeter.locked ? 0 : launcher.progress
290 target: applicationsDisplayLoader.item
291 property: "shellOrientationAngle"
292 value: shell.orientationAngle
295 target: applicationsDisplayLoader.item
296 property: "shellOrientation"
297 value: shell.orientation
300 target: applicationsDisplayLoader.item
301 property: "background"
302 value: wallpaperResolver.background
305 target: applicationsDisplayLoader.item
306 property: "shellPrimaryOrientation"
307 value: shell.primaryOrientation
310 target: applicationsDisplayLoader.item
311 property: "nativeOrientation"
312 value: shell.nativeOrientation
315 target: applicationsDisplayLoader.item
316 property: "nativeWidth"
317 value: shell.nativeWidth
320 target: applicationsDisplayLoader.item
321 property: "nativeHeight"
322 value: shell.nativeHeight
325 target: applicationsDisplayLoader.item
326 property: "beingResized"
327 value: shell.beingResized
330 target: applicationsDisplayLoader.item
331 property: "keepDashRunning"
332 value: launcher.shown || launcher.dashSwipe
335 target: applicationsDisplayLoader.item
336 property: "suspended"
340 target: applicationsDisplayLoader.item
341 property: "altTabPressed"
342 value: physicalKeysMapper.altTabPressed
348 objectName: "tutorial"
351 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
352 // we skip the tutorial on the Desktop to avoid using them. The
353 // Desktop doesn't use the same spread design anyway. The tutorial is
354 // all a bit of a placeholder on non-phone form factors right now.
355 // When the design team gives us more guidance, we can do something
357 active: usageScenario != "desktop" && AccountsService.demoEdges
359 paused: lightDM.greeter.active
362 edgeSize: shell.edgeSize
365 AccountsService.demoEdges = false;
366 active = false; // for immediate response / if AS is having problems
373 objectName: "inputMethod"
374 anchors { fill: parent; topMargin: panel.panelHeight }
375 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
379 target: SessionManager
381 if (!session.parentSession && !session.application) {
382 // nothing is using it. delete it right away
391 anchors.topMargin: panel.panelHeight
392 sourceComponent: shell.mode != "shell" ? integratedGreeter :
393 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
395 item.objectName = "greeter"
400 id: integratedGreeter
403 hides: [launcher, panel.indicators]
404 tabletMode: shell.usageScenario != "phone"
405 launcherOffset: launcher.progress
406 forcedUnlock: tutorial.running
407 background: wallpaperResolver.background
409 // avoid overlapping with Launcher's edge drag area
410 // FIXME: Fix TouchRegistry & friends and remove this workaround
411 // Issue involves launcher's DDA getting disabled on a long
413 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
420 if (!tutorial.running) {
425 onEmergencyCall: startLockedApp("dialer-app")
430 // See powerConnection for why this is useful
431 id: showGreeterDelayed
443 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
444 // We just received an incoming call while locked. The
445 // indicator will have already launched dialer-app for us, but
446 // there is a race between "hasCalls" changing and the dialer
447 // starting up. So in case we lose that race, we'll start/
448 // focus the dialer ourselves here too. Even if the indicator
449 // didn't launch the dialer for some reason (or maybe a call
450 // started via some other means), if an active call is
451 // happening, we want to be in the dialer.
452 startLockedApp("dialer-app")
462 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
463 !callManager.hasCalls && !tutorial.running) {
464 // We don't want to simply call greeter.showNow() here, because
465 // that will take too long. Qt will delay button event
466 // handling until the greeter is done loading and may think the
467 // user held down the power button the whole time, leading to a
468 // power dialog being shown. Instead, delay showing the
469 // greeter until we've finished handling the event. We could
470 // make the greeter load asynchronously instead, but that
471 // introduces a whole host of timing issues, especially with
472 // its animations. So this is simpler.
473 showGreeterDelayed.start();
478 function showHome() {
479 if (tutorial.running) {
483 greeter.notifyAboutToFocusApp("unity8-dash");
485 var animate = !lightDM.greeter.active && !stages.shown
486 dash.setCurrentScope(0, animate, false)
487 ApplicationManager.requestFocusApplication("unity8-dash")
490 function showDash() {
491 if (greeter.notifyShowingDashFromDrag()) {
495 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
496 ApplicationManager.requestFocusApplication("unity8-dash")
510 anchors.fill: parent //because this draws indicator menus
513 available: tutorial.panelEnabled
514 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
515 && (!greeter || !greeter.hasLockedApp)
516 contentEnabled: tutorial.panelContentEnabled
517 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
519 minimizedPanelHeight: units.gu(3)
520 expandedPanelHeight: units.gu(7)
522 indicatorsModel: Indicators.IndicatorsModel {
523 // tablet and phone both use the same profile
524 profile: shell.usageScenario === "desktop" ? "desktop" : "phone"
525 Component.onCompleted: load();
530 greeterShown: greeter.shown
533 property bool topmostApplicationIsFullscreen:
534 ApplicationManager.focusedApplicationId &&
535 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
537 fullscreenMode: (topmostApplicationIsFullscreen && !lightDM.greeter.active && launcher.progress == 0)
538 || greeter.hasLockedApp
543 objectName: "launcher"
545 readonly property bool dashSwipe: progress > 0
547 anchors.top: parent.top
548 anchors.topMargin: inverted ? 0 : panel.panelHeight
549 anchors.bottom: parent.bottom
551 dragAreaWidth: shell.edgeSize
552 available: tutorial.launcherEnabled
553 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
554 && !greeter.hasLockedApp
555 inverted: shell.usageScenario !== "desktop"
556 shadeBackground: !tutorial.running
558 onShowDashHome: showHome()
560 onDashSwipeChanged: {
562 dash.setCurrentScope(0, false, true)
565 onLauncherApplicationSelected: {
566 if (!tutorial.running) {
567 greeter.notifyAboutToFocusApp(appId);
568 shell.activateApplication(appId)
573 panel.indicators.hide()
582 background: wallpaperResolver.background
584 function unlockWhenDoneWithWizard() {
586 Connectivity.unlockAllModems();
590 Component.onCompleted: unlockWhenDoneWithWizard()
591 onActiveChanged: unlockWhenDoneWithWizard()
595 id: modalNotificationBackground
597 visible: notifications.useModal
610 model: NotificationBackend.Model
612 hasMouse: shell.hasMouse
613 background: wallpaperResolver.background
615 y: topmostIsFullscreen ? 0 : panel.panelHeight
616 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
621 when: overlay.width <= units.gu(60)
623 target: notifications
624 anchors.left: parent.left
625 anchors.right: parent.right
630 when: overlay.width > units.gu(60)
632 target: notifications
633 anchors.left: undefined
634 anchors.right: parent.right
636 PropertyChanges { target: notifications; width: units.gu(38) }
644 objectName: "dialogs"
647 usageScenario: shell.usageScenario
649 shutdownFadeOutRectangle.enabled = true;
650 shutdownFadeOutRectangle.visible = true;
651 shutdownFadeOut.start();
656 target: SessionBroadcast
657 onShowHome: showHome()
662 rotationAngle: -shell.orientationAngle
668 visible: shell.hasMouse
669 z: screenGrabber.z + 1
673 id: shutdownFadeOutRectangle
680 NumberAnimation on opacity {
685 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
686 DBusUnitySessionService.shutdown();
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