2 * Copyright (C) 2013 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import AccountsService 0.1
20import Unity.Application 0.1
21import Ubuntu.Components 0.1
22import Ubuntu.Gestures 0.1
23import Unity.Launcher 0.1
24import LightDM 0.1 as LightDM
26import SessionBroadcast 0.1
33import Unity.Notifications 1.0 as NotificationBackend
38 // this is only here to select the width / height of the window if not running fullscreen
39 property bool tablet: false
40 width: tablet ? units.gu(160) : applicationArguments.hasGeometry() ? applicationArguments.width() : units.gu(40)
41 height: tablet ? units.gu(100) : applicationArguments.hasGeometry() ? applicationArguments.height() : units.gu(71)
43 property real edgeSize: units.gu(2)
44 property url defaultBackground: Qt.resolvedUrl(shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg")
45 property url background
46 readonly property real panelHeight: panel.panelHeight
48 property bool dashShown: dash.shown
50 property bool sideStageEnabled: shell.width >= units.gu(100)
51 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
53 function activateApplication(appId) {
54 if (ApplicationManager.findApplication(appId)) {
55 ApplicationManager.requestFocusApplication(appId);
57 if (stages.locked && ApplicationManager.focusedApplicationId == appId) {
58 applicationsDisplayLoader.item.select(appId);
61 var execFlags = shell.sideStageEnabled ? ApplicationManager.NoFlag : ApplicationManager.ForceMainStage;
62 ApplicationManager.startApplication(appId, execFlags);
69 property: "applicationManager"
70 value: ApplicationManager
73 Component.onCompleted: {
74 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
78 id: backgroundSettings
79 schema.id: "org.gnome.desktop.background"
81 property url gSettingsPicture: backgroundSettings.pictureUri != undefined && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : shell.defaultBackground
82 onGSettingsPictureChanged: {
83 shell.background = gSettingsPicture
90 Keys.onVolumeUpPressed: volumeControl.volumeUp()
91 Keys.onVolumeDownPressed: volumeControl.volumeDown()
96 anchors.rightMargin: stages.overlayWidth
97 clip: stages.overlayMode && !stages.painting
101 blockInput: parent.clip
106 objectName: "underlay"
108 anchors.rightMargin: -parent.anchors.rightMargin
110 // Whether the underlay is fully covered by opaque UI elements.
111 property bool fullyCovered: panel.indicators.fullyOpened && shell.width <= panel.indicatorsMenuWidth
113 // Whether the user should see the topmost application surface (if there's one at all).
114 readonly property bool applicationSurfaceShouldBeSeen: stages.shown && !stages.painting && !stages.overlayMode
116 // NB! Application surfaces are stacked behind the shell one. So they can only be seen by the user
117 // through the translucent parts of the shell surface.
118 visible: !fullyCovered && !applicationSurfaceShouldBeSeen
122 objectName: "backgroundImage"
125 source: shell.background
126 fillMode: Image.PreserveAspectCrop
132 opacity: dash.disappearingAnimationProgress
137 source: shell.width > shell.height ? "Dash/graphics/paper_landscape.png" : "Dash/graphics/paper_portrait.png"
138 fillMode: Image.PreserveAspectCrop
139 horizontalAlignment: Image.AlignRight
140 verticalAlignment: Image.AlignTop
147 available: !greeter.shown && !lockscreen.shown
148 hides: [stages, launcher, panel.indicators]
149 shown: disappearingAnimationProgress !== 1.0 && greeterWrapper.showProgress !== 1.0
150 enabled: disappearingAnimationProgress === 0.0 && greeterWrapper.showProgress === 0.0 && edgeDemo.dashEnabled
154 topMargin: panel.panelHeight
157 contentScale: 1.0 - 0.2 * disappearingAnimationProgress
158 opacity: 1.0 - disappearingAnimationProgress
159 property real disappearingAnimationProgress: {
160 if (stages.overlayMode) {
163 return stages.showProgress
167 // FIXME: only necessary because stages.showProgress is not animated
168 Behavior on disappearingAnimationProgress { SmoothedAnimation { velocity: 5 }}
175 direction: Direction.Leftwards
177 anchors { top: parent.top; right: parent.right; bottom: parent.bottom }
178 width: shell.edgeSize
180 property real progress: stages.width
183 if (status == DirectionalDragArea.Recognized) {
184 if (ApplicationManager.count == 0) {
185 progress = Math.max(stages.width - stagesDragHandle.width + touchX, stages.width * .3)
187 progress = stages.width - stagesDragHandle.width + touchX
194 if (ApplicationManager.count > 0 && progress < stages.width - units.gu(10)) {
197 stagesDragHandle.progress = stages.width;
206 height: parent.height
210 if (overlayMode || locked) {
213 return launcher.progress
215 return stagesDragHandle.progress
219 Behavior on x { SmoothedAnimation { velocity: 600; duration: UbuntuAnimation.FastDuration } }
221 property bool shown: false
223 property real showProgress: overlayMode ? 0 : MathUtils.clamp(1 - x / shell.width, 0, 1)
225 property bool fullyShown: x == 0
226 property bool fullyHidden: x == width
228 property bool painting: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.painting : false
229 property bool fullscreen: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.fullscreen : false
230 property bool overlayMode: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.overlayMode : false
231 property int overlayWidth: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.overlayWidth : false
232 property bool locked: applicationsDisplayLoader.item ? applicationsDisplayLoader.item.locked : false
234 function show(focusApp) {
236 panel.indicators.hide();
239 if (!ApplicationManager.focusedApplicationId && ApplicationManager.count > 0 && focusApp) {
240 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
246 if (ApplicationManager.focusedApplicationId) {
247 ApplicationManager.unfocusCurrentApplication();
252 target: ApplicationManager
258 onFocusedApplicationIdChanged: {
259 if (ApplicationManager.focusedApplicationId.length > 0) {
262 if (!stages.overlayMode) {
268 onApplicationAdded: {
272 onApplicationRemoved: {
273 if (ApplicationManager.focusedApplicationId.length == 0) {
280 id: applicationsDisplayLoader
283 source: shell.sideStageEnabled ? "Stages/StageWithSideStage.qml" : "Stages/PhoneStage.qml"
286 target: applicationsDisplayLoader.item
288 value: !stages.fullyShown
291 target: applicationsDisplayLoader.item
296 target: applicationsDisplayLoader.item
297 property: "dragAreaWidth"
298 value: shell.edgeSize
305 objectName: "lockscreen"
307 readonly property int backgroundTopMargin: -panel.panelHeight
309 hides: [launcher, panel.indicators]
312 showAnimation: StandardAnimation { property: "opacity"; to: 1 }
313 hideAnimation: StandardAnimation { property: "opacity"; to: 0 }
315 x: required ? 0 : - width
317 height: parent.height - panel.panelHeight
318 background: shell.background
321 onEntered: LightDM.Greeter.respond(passphrase);
322 onCancel: greeter.show()
324 Component.onCompleted: {
325 if (LightDM.Users.count == 1) {
326 LightDM.Greeter.authenticate(LightDM.Users.data(0, LightDM.UserRoles.NameRole))
332 target: LightDM.Greeter
335 if (LightDM.Users.count == 1) {
336 // TODO: There's no better way for now to determine if its a PIN or a passphrase.
338 lockscreen.alphaNumeric = false
340 lockscreen.alphaNumeric = true
342 lockscreen.placeholderText = i18n.tr("Please enter %1").arg(text);
347 onAuthenticationComplete: {
348 if (LightDM.Greeter.promptless) {
351 if (LightDM.Greeter.authenticated) {
354 lockscreen.clear(true);
362 opacity: greeterWrapper.showProgress * 0.8
366 // Just a tiny wrapper to adjust greeter's x without messing with its own dragging
371 height: parent.height - panel.panelHeight
373 Behavior on x {SmoothedAnimation{velocity: 600}}
375 readonly property real showProgress: MathUtils.clamp((1 - x/width) + greeter.showProgress - 1, 0, 1)
379 objectName: "greeter"
382 hides: [launcher, panel.indicators]
385 defaultBackground: shell.background
388 height: parent.height
390 dragHandleWidth: shell.edgeSize
395 // If there is only one user, we start authenticating with that one here.
396 // If there are more users, the Greeter will handle that
397 if (LightDM.Users.count == 1) {
398 LightDM.Greeter.authenticate(LightDM.Users.data(0, LightDM.UserRoles.NameRole));
400 greeter.forceActiveFocus();
404 onUnlocked: greeter.hide()
406 // Update launcher items for new user
407 var user = LightDM.Users.data(uid, LightDM.UserRoles.NameRole);
408 AccountsService.user = user;
409 LauncherModel.setUser(user);
412 onTease: launcher.tease()
415 target: ApplicationManager
416 property: "suspended"
417 value: greeter.shown && greeterWrapper.showProgress == 1
424 blockInput: ApplicationManager.focusedApplicationId.length === 0 || greeter.shown || lockscreen.shown || launcher.shown
425 || panel.indicators.shown
432 onDisplayPowerStateChange: {
433 // We ignore any display-off signals when the proximity sensor
434 // is active. This usually indicates something like a phone call.
435 if (status == Powerd.Off && (flags & Powerd.UseProximity) == 0) {
439 // No reason to chew demo CPU when user isn't watching
440 if (status == Powerd.Off) {
441 edgeDemo.paused = true;
442 } else if (status == Powerd.On) {
443 edgeDemo.paused = false;
448 function showHome() {
449 var animate = !greeter.shown && !stages.shown
451 dash.setCurrentScope("clickscope", animate, false)
455 function hideIndicatorMenu(delay) {
456 panel.hideIndicatorMenu(delay);
466 anchors.fill: parent //because this draws indicator menus
467 indicatorsMenuWidth: parent.width > units.gu(60) ? units.gu(40) : parent.width
470 available: edgeDemo.panelEnabled
471 contentEnabled: edgeDemo.panelContentEnabled
473 property string focusedAppId: ApplicationManager.focusedApplicationId
474 property var focusedApplication: ApplicationManager.findApplication(focusedAppId)
475 fullscreenMode: focusedApplication && stages.fullscreen && !greeter.shown && !lockscreen.shown
476 searchVisible: !greeter.shown && !lockscreen.shown && dash.shown && dash.searchable
484 height: (panel.fullscreenMode) ? shell.edgeSize : panel.panelHeight
490 blockInput: launcher.shown
493 bottom: parent.bottom
496 width: launcher.width
502 readonly property bool dashSwipe: progress > 0
504 anchors.top: parent.top
505 anchors.bottom: parent.bottom
507 dragAreaWidth: shell.edgeSize
508 available: edgeDemo.launcherEnabled
511 if (edgeDemo.running)
517 if (stages.shown && !stages.overlayMode) {
518 if (!stages.locked) {
528 onDashSwipeChanged: if (dashSwipe && stages.shown) dash.setCurrentScope("clickscope", false, true)
529 onLauncherApplicationSelected: {
530 if (!edgeDemo.running)
531 shell.activateApplication(appId)
535 panel.indicators.hide()
541 id: modalNotificationBackground
543 visible: notifications.useModal && !greeter.shown && (notifications.state == "narrow")
554 blockInput: modalNotificationBackground.visible
561 model: NotificationBackend.Model
567 bottom: parent.bottom
568 topMargin: panel.panelHeight
573 when: overlay.width <= units.gu(60)
574 AnchorChanges { target: notifications; anchors.left: parent.left }
578 when: overlay.width > units.gu(60)
579 AnchorChanges { target: notifications; anchors.left: undefined }
580 PropertyChanges { target: notifications; width: units.gu(38) }
585 anchors { left: parent.left; right: parent.right }
586 height: parent.contentHeight
587 blockInput: height > 0
593 onFocusChanged: if (!focus) forceActiveFocus();
598 bottom: parent.bottom
601 width: shell.edgeSize
608 bottom: parent.bottom
611 width: shell.edgeSize
622 anchors.topMargin: panel.panelHeight
623 anchors.fill: parent // as needs to know the geometry of the shell
626 //FIXME: This should be handled in the input stack, keyboard shouldnt propagate
628 anchors.bottom: parent.bottom
629 anchors.left: parent.left
630 anchors.right: parent.right
631 height: ApplicationManager.keyboardVisible ? ApplicationManager.keyboardHeight : 0
633 enabled: ApplicationManager.keyboardVisible
637 anchors.centerIn: parent
638 visible: ApplicationManager.fake ? ApplicationManager.fake : false
639 text: "EARLY ALPHA\nNOT READY FOR USE"
642 font.weight: Font.Black
643 horizontalAlignment: Text.AlignHCenter
644 verticalAlignment: Text.AlignVCenter
645 fontSizeMode: Text.Fit
647 scale: Math.min(parent.width, parent.height) / width
655 indicators: panel.indicators
660 target: SessionBroadcast
661 onShowHome: showHome()
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