2 * Copyright (C) 2013-2015 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18import QtQuick.Window 2.0
19import AccountsService 0.1
21import Unity.Application 0.1
22import Ubuntu.Components 0.1
23import Ubuntu.Components.Popups 1.0
24import Ubuntu.Gestures 0.1
25import Ubuntu.Telephony 0.1 as Telephony
26import Unity.Connectivity 0.1
27import Unity.Launcher 0.1
30import SessionBroadcast 0.1
39import Unity.Notifications 1.0 as NotificationBackend
40import Unity.Session 0.1
41import Unity.DashCommunicator 0.1
42import Unity.Indicators 0.1 as Indicators
47 // to be set from outside
48 property int orientationAngle: 0
49 property int orientation
50 property int primaryOrientation
51 property int nativeOrientation
52 property real nativeWidth
53 property real nativeHeight
54 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
55 property bool beingResized
56 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
57 property string mode: "full-greeter"
58 function updateFocusedAppOrientation() {
59 applicationsDisplayLoader.item.updateFocusedAppOrientation();
61 function updateFocusedAppOrientationAnimated() {
62 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
65 // to be read from outside
66 readonly property int mainAppWindowOrientationAngle:
67 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
69 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
70 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
71 && (!greeter || !greeter.animating)
73 readonly property bool showingGreeter: greeter && greeter.shown
75 property bool startingUp: true
76 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
78 property int supportedOrientations: {
80 // Ensure we don't rotate during start up
81 return Qt.PrimaryOrientation;
82 } else if (greeter && greeter.shown) {
83 return Qt.PrimaryOrientation;
85 return mainApp.supportedOrientations;
88 return Qt.PortraitOrientation
89 | Qt.LandscapeOrientation
90 | Qt.InvertedPortraitOrientation
91 | Qt.InvertedLandscapeOrientation;
95 // For autopilot consumption
96 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
98 // internal props from here onwards
99 readonly property var mainApp:
100 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
102 // Disable everything while greeter is waiting, so that the user can't swipe
103 // the greeter or launcher until we know whether the session is locked.
104 enabled: greeter && !greeter.waiting
106 property real edgeSize: units.gu(2)
107 property url defaultBackground: Qt.resolvedUrl(shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg")
108 property url background: asImageTester.status == Image.Ready ? asImageTester.source
109 : gsImageTester.status == Image.Ready ? gsImageTester.source : defaultBackground
111 readonly property alias greeter: greeterLoader.item
113 function activateApplication(appId) {
114 if (ApplicationManager.findApplication(appId)) {
115 ApplicationManager.requestFocusApplication(appId);
117 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
118 : ApplicationManager.NoFlag;
119 ApplicationManager.startApplication(appId, execFlags);
123 function startLockedApp(app) {
124 if (greeter.locked) {
125 greeter.lockedApp = app;
127 shell.activateApplication(app);
130 // This is a dummy image to detect if the custom AS set wallpaper loads successfully.
133 source: AccountsService.backgroundFile != undefined && AccountsService.backgroundFile.length > 0 ? AccountsService.backgroundFile : ""
141 id: backgroundSettings
142 schema.id: "org.gnome.desktop.background"
145 // This is a dummy image to detect if the custom GSettings set wallpaper loads successfully.
148 source: backgroundSettings.pictureUri != undefined && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : ""
156 target: LauncherModel
157 property: "applicationManager"
158 value: ApplicationManager
161 Component.onCompleted: {
162 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
163 if (ApplicationManager.count > 0) {
164 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
166 finishStartUpTimer.start();
171 fullLightDM: shell.mode === "greeter"
176 indicators: panel.indicators
181 objectName: "dashCommunicator"
185 id: physicalKeysMapper
186 objectName: "physicalKeysMapper"
188 onPowerKeyLongPressed: dialogs.showPowerDialog()
189 onVolumeDownTriggered: volumeControl.volumeDown();
190 onVolumeUpTriggered: volumeControl.volumeUp();
191 onScreenshotTriggered: screenGrabber.capture();
200 Keys.onPressed: physicalKeysMapper.onKeyPressed(event);
201 Keys.onReleased: physicalKeysMapper.onKeyReleased(event);
205 onActivated: { launcher.fadeOut(); shell.showHome(); }
212 height: parent.height
215 target: ApplicationManager
217 // This signal is also fired when we try to focus the current app
218 // again. We rely on this!
219 onFocusedApplicationIdChanged: {
220 var appId = ApplicationManager.focusedApplicationId;
222 if (tutorial.running && appId != "" && appId != "unity8-dash") {
223 // If this happens on first boot, we may be in edge
224 // tutorial or wizard while receiving a call. But a call
225 // is more important than wizard so just bail out of those.
230 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
231 // If we are in the middle of a call, make dialer lockedApp and show it.
232 // This can happen if user backs out of dialer back to greeter, then
233 // launches dialer again.
234 greeter.lockedApp = appId;
236 greeter.notifyAppFocused(appId);
238 panel.indicators.hide();
241 onApplicationAdded: {
247 id: applicationsDisplayLoader
248 objectName: "applicationsDisplayLoader"
251 // When we have a locked app, we only want to show that one app.
252 // FIXME: do this in a less traumatic way. We currently only allow
253 // locked apps in phone mode (see FIXME in Lockscreen component in
254 // this same file). When that changes, we need to do something
255 // nicer here. But this code is currently just to prevent a
256 // theoretical attack where user enters lockedApp mode, then makes
257 // the screen larger (maybe connects to monitor) and tries to enter
260 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
262 : shell.usageScenario
264 if(shell.mode === "greeter") {
265 return "Stages/ShimStage.qml"
266 } else if (applicationsDisplayLoader.usageScenario === "phone") {
267 return "Stages/PhoneStage.qml";
268 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
269 return "Stages/TabletStage.qml";
271 return "Stages/DesktopStage.qml";
275 property bool interactive: tutorial.spreadEnabled
276 && (!greeter || !greeter.shown)
277 && panel.indicators.fullyClosed
278 && launcher.progress == 0
279 && !notifications.useModal
281 onInteractiveChanged: { if (interactive) { focus = true; } }
284 target: applicationsDisplayLoader.item
285 property: "objectName"
289 target: applicationsDisplayLoader.item
290 property: "dragAreaWidth"
291 value: shell.edgeSize
294 target: applicationsDisplayLoader.item
295 property: "maximizedAppTopMargin"
296 // Not just using panel.panelHeight as that changes depending on the focused app.
297 value: panel.indicators.minimizedPanelHeight + units.dp(2) // dp(2) for orange line
300 target: applicationsDisplayLoader.item
301 property: "interactive"
302 value: applicationsDisplayLoader.interactive
305 target: applicationsDisplayLoader.item
306 property: "spreadEnabled"
307 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
310 target: applicationsDisplayLoader.item
311 property: "inverseProgress"
312 value: greeter && greeter.locked ? 0 : launcher.progress
315 target: applicationsDisplayLoader.item
316 property: "shellOrientationAngle"
317 value: shell.orientationAngle
320 target: applicationsDisplayLoader.item
321 property: "shellOrientation"
322 value: shell.orientation
325 target: applicationsDisplayLoader.item
326 property: "background"
327 value: shell.background
330 target: applicationsDisplayLoader.item
331 property: "shellPrimaryOrientation"
332 value: shell.primaryOrientation
335 target: applicationsDisplayLoader.item
336 property: "nativeOrientation"
337 value: shell.nativeOrientation
340 target: applicationsDisplayLoader.item
341 property: "nativeWidth"
342 value: shell.nativeWidth
345 target: applicationsDisplayLoader.item
346 property: "nativeHeight"
347 value: shell.nativeHeight
350 target: applicationsDisplayLoader.item
351 property: "beingResized"
352 value: shell.beingResized
355 target: applicationsDisplayLoader.item
356 property: "keepDashRunning"
357 value: launcher.shown || launcher.dashSwipe
360 target: applicationsDisplayLoader.item
361 property: "suspended"
365 target: applicationsDisplayLoader.item
366 property: "altTabPressed"
367 value: physicalKeysMapper.altTabPressed
373 objectName: "tutorial"
376 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
377 // we skip the tutorial on the Desktop to avoid using them. The
378 // Desktop doesn't use the same spread design anyway. The tutorial is
379 // all a bit of a placeholder on non-phone form factors right now.
380 // When the design team gives us more guidance, we can do something
382 active: usageScenario != "desktop" && AccountsService.demoEdges
384 paused: lightDM.greeter.active
387 edgeSize: shell.edgeSize
390 AccountsService.demoEdges = false;
391 active = false; // for immediate response / if AS is having problems
398 objectName: "inputMethod"
399 anchors { fill: parent; topMargin: panel.panelHeight }
400 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
404 target: SessionManager
406 if (!session.parentSession && !session.application) {
407 // nothing is using it. delete it right away
416 anchors.topMargin: panel.panelHeight
417 sourceComponent: shell.mode != "shell" ? integratedGreeter :
418 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
420 item.objectName = "greeter"
425 id: integratedGreeter
428 hides: [launcher, panel.indicators]
429 tabletMode: shell.usageScenario != "phone"
430 launcherOffset: launcher.progress
431 forcedUnlock: tutorial.running
432 fullLightDM: shell.mode === "greeter"
433 background: shell.background
435 // avoid overlapping with Launcher's edge drag area
436 // FIXME: Fix TouchRegistry & friends and remove this workaround
437 // Issue involves launcher's DDA getting disabled on a long
439 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
446 if (!tutorial.running) {
451 onEmergencyCall: startLockedApp("dialer-app")
456 // See powerConnection for why this is useful
457 id: showGreeterDelayed
469 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
470 // We just received an incoming call while locked. The
471 // indicator will have already launched dialer-app for us, but
472 // there is a race between "hasCalls" changing and the dialer
473 // starting up. So in case we lose that race, we'll start/
474 // focus the dialer ourselves here too. Even if the indicator
475 // didn't launch the dialer for some reason (or maybe a call
476 // started via some other means), if an active call is
477 // happening, we want to be in the dialer.
478 startLockedApp("dialer-app")
488 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
489 !callManager.hasCalls && !tutorial.running) {
490 // We don't want to simply call greeter.showNow() here, because
491 // that will take too long. Qt will delay button event
492 // handling until the greeter is done loading and may think the
493 // user held down the power button the whole time, leading to a
494 // power dialog being shown. Instead, delay showing the
495 // greeter until we've finished handling the event. We could
496 // make the greeter load asynchronously instead, but that
497 // introduces a whole host of timing issues, especially with
498 // its animations. So this is simpler.
499 showGreeterDelayed.start();
504 function showHome() {
505 if (tutorial.running) {
509 greeter.notifyAboutToFocusApp("unity8-dash");
511 var animate = !lightDM.greeter.active && !stages.shown
512 dash.setCurrentScope(0, animate, false)
513 ApplicationManager.requestFocusApplication("unity8-dash")
516 function showDash() {
517 if (greeter.notifyShowingDashFromDrag()) {
521 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
522 ApplicationManager.requestFocusApplication("unity8-dash")
536 anchors.fill: parent //because this draws indicator menus
539 available: tutorial.panelEnabled
540 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
541 && (!greeter || !greeter.hasLockedApp)
542 contentEnabled: tutorial.panelContentEnabled
543 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
545 minimizedPanelHeight: units.gu(3)
546 expandedPanelHeight: units.gu(7)
548 indicatorsModel: Indicators.IndicatorsModel {
549 // tablet and phone both use the same profile
550 profile: shell.usageScenario === "desktop" ? "desktop" : "phone"
551 Component.onCompleted: load();
556 greeterShown: greeter.shown
559 property bool topmostApplicationIsFullscreen:
560 ApplicationManager.focusedApplicationId &&
561 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
563 fullscreenMode: (topmostApplicationIsFullscreen && !lightDM.greeter.active && launcher.progress == 0)
564 || greeter.hasLockedApp
569 objectName: "launcher"
571 readonly property bool dashSwipe: progress > 0
573 anchors.top: parent.top
574 anchors.topMargin: inverted ? 0 : panel.panelHeight
575 anchors.bottom: parent.bottom
577 dragAreaWidth: shell.edgeSize
578 available: tutorial.launcherEnabled
579 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
580 && !greeter.hasLockedApp
581 inverted: shell.usageScenario !== "desktop"
582 shadeBackground: !tutorial.running
584 onShowDashHome: showHome()
586 onDashSwipeChanged: {
588 dash.setCurrentScope(0, false, true)
591 onLauncherApplicationSelected: {
592 if (!tutorial.running) {
593 greeter.notifyAboutToFocusApp(appId);
594 shell.activateApplication(appId)
599 panel.indicators.hide()
608 background: shell.background
609 deferred: shell.mode === "greeter"
611 function unlockWhenDoneWithWizard() {
613 Connectivity.unlockAllModems();
617 Component.onCompleted: unlockWhenDoneWithWizard()
618 onActiveChanged: unlockWhenDoneWithWizard()
622 id: modalNotificationBackground
624 visible: notifications.useModal
637 model: NotificationBackend.Model
640 y: topmostIsFullscreen ? 0 : panel.panelHeight
641 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
646 when: overlay.width <= units.gu(60)
648 target: notifications
649 anchors.left: parent.left
650 anchors.right: parent.right
655 when: overlay.width > units.gu(60)
657 target: notifications
658 anchors.left: undefined
659 anchors.right: parent.right
661 PropertyChanges { target: notifications; width: units.gu(38) }
669 objectName: "dialogs"
673 shutdownFadeOutRectangle.enabled = true;
674 shutdownFadeOutRectangle.visible = true;
675 shutdownFadeOut.start();
677 fullLightDM: shell.mode === "greeter"
682 target: SessionBroadcast
683 onShowHome: showHome()
687 id: shutdownFadeOutRectangle
688 z: screenGrabber.z + 10
694 NumberAnimation on opacity {
699 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
700 DBusUnitySessionService.Shutdown();
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