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unity8/qml/Components/InputMethod.qml
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1/*
2 * Copyright (C) 2014-2016 Canonical, Ltd.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
17import QtQuick 2.4
18import Unity.Application 0.1
19import Ubuntu.Gestures 0.1
21Item {
22 id: root
24 readonly property rect visibleRect: surfaceItem.surface && visible ? surfaceItem.surface.inputBounds : Qt.rect(0, 0, 0, 0)
26 property var surface
28 MirSurfaceItem {
29 id: surfaceItem
30 anchors.fill: parent
32 consumesInput: true
34 surfaceWidth: root.enabled ? width : -1
35 surfaceHeight: root.enabled ? height : -1
36 surface: root.surface
38 onLiveChanged: {
39 if (surface !== null && !live) {
40 surface = null;
41 }
42 }
43 }
45 TouchGate {
46 x: root.visibleRect.x
47 y: root.visibleRect.y
48 width: root.visibleRect.width
49 height: root.visibleRect.height
51 targetItem: surfaceItem
52 }
54 visible: surfaceItem.surface &&
55 surfaceItem.surface.visible &&
56 root.enabled