@@ -18,6 +18,7 @@ import QtQuick 2.4
18import QtQuick.Window 2.2
18import QtQuick.Window 2.2
19import Unity.InputInfo 0.1
19import Unity.InputInfo 0.1
20import Unity.Session 0.1
20import Unity.Session 0.1
21+import Unity.Screens 0.1
21import GSettings 1.0
22import GSettings 1.0
22import "Components"
23import "Components"
23import "Rotation"
24import "Rotation"
@@ -78,6 +79,15 @@ Rectangle {
78 deviceFilter: InputInfo.Keyboard
79 deviceFilter: InputInfo.Keyboard
83+ id: touchScreensModel
84+ deviceFilter: InputInfo.TouchScreen
81 property int orientation
91 property int orientation
82 onPhysicalOrientationChanged: {
92 onPhysicalOrientationChanged: {
83 if (!orientationLocked) {
93 if (!orientationLocked) {
@@ -97,8 +107,7 @@ Rectangle {
98 // We need to manually update this on startup as the binding
108 // We need to manually update this on startup as the binding
99 // below doesn't seem to have any effect at that stage
109 // below doesn't seem to have any effect at that stage
100− oskSettings.stayHidden = keyboardsModel.count > 0
101− oskSettings.disableHeight = shell.usageScenario == "desktop"
110+ oskSettings.disableHeight = !shell.oskEnabled || shell.usageScenario == "desktop"
104 // we must rotate to a supported orientation regardless of shell's preference
113 // we must rotate to a supported orientation regardless of shell's preference
@@ -106,17 +115,10 @@ Rectangle {
106 (shell.orientation & supportedOrientations) === 0 ? true
115 (shell.orientation & supportedOrientations) === 0 ? true
107 : shell.orientationChangesEnabled
116 : shell.orientationChangesEnabled
112− property: "stayHidden"
113− value: keyboardsModel.count > 0
116 Binding {
118 Binding {
117 target: oskSettings
119 target: oskSettings
118 property: "disableHeight"
120 property: "disableHeight"
119− value: shell.usageScenario == "desktop"
121+ value: !shell.oskEnabled || shell.usageScenario == "desktop"
122 readonly property int supportedOrientations: shell.supportedOrientations
124 readonly property int supportedOrientations: shell.supportedOrientations
@@ -189,6 +191,11 @@ Rectangle {
189 nativeHeight: root.height
191 nativeHeight: root.height
190 mode: applicationArguments.mode
192 mode: applicationArguments.mode
191 hasMouse: miceModel.count + touchPadModel.count > 0
193 hasMouse: miceModel.count + touchPadModel.count > 0
194+ // TODO: Factor in if the current screen is a touch screen and if the user wants to
195+ // have multiple keyboards around. For now we only enable one keyboard at a time
196+ // thus hiding it here if there is a physical one around or if we have a second
197+ // screen (the virtual touchpad & osk on the phone) attached.
198+ oskEnabled: keyboardsModel.count === 0 && screens.count === 1
193 // TODO: Factor in the connected input devices (eg: physical keyboard, mouse, touchscreen),
200 // TODO: Factor in the connected input devices (eg: physical keyboard, mouse, touchscreen),
194 // what's the output device (eg: big TV, desktop monitor, phone display), etc.
201 // what's the output device (eg: big TV, desktop monitor, phone display), etc.