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Add content_type property to category models.
32db1eaMichal Hruby
plugins/Unity/categories.cpp+26−17
@@ -30,6 +30,7 @@ Categories::Categories(QObject* parent)
30 m_roles[Categories::RoleName] = "name";
30 m_roles[Categories::RoleName] = "name";
31 m_roles[Categories::RoleIcon] = "icon";
31 m_roles[Categories::RoleIcon] = "icon";
32 m_roles[Categories::RoleRenderer] = "renderer";
32 m_roles[Categories::RoleRenderer] = "renderer";
33+ m_roles[Categories::RoleContentType] = "content_type";
33 m_roles[Categories::RoleHints] = "hints";
34 m_roles[Categories::RoleHints] = "hints";
34 m_roles[Categories::RoleResults] = "results";
35 m_roles[Categories::RoleResults] = "results";
35 m_roles[Categories::RoleCount] = "count";
36 m_roles[Categories::RoleCount] = "count";
@@ -111,22 +112,30 @@ Categories::data(const QModelIndex& index, int role) const
111 return QVariant();
112 return QVariant();
112 }
113 }
113
114
115+ switch (role) {
114− if (role == RoleId) {
116+ case RoleId:
115− return QVariant::fromValue(index.row());
117+ return QVariant::fromValue(index.row());
116− } else if (role == RoleName) {
118+ case RoleName:
117− return QVariant::fromValue(DeeListModel::data(index, 1)); //DISPLAY_NAME
119+ return QVariant::fromValue(DeeListModel::data(index, 1)); //DISPLAY_NAME
118− } else if (role == RoleIcon) {
120+ case RoleIcon:
119− return QVariant::fromValue(DeeListModel::data(index, 2)); //ICON_HINT
121+ return QVariant::fromValue(DeeListModel::data(index, 2)); //ICON_HINT
120− } else if (role == RoleRenderer) {
122+ case RoleRenderer:
121− return QVariant::fromValue(DeeListModel::data(index, 3)); //RENDERER_NAME
123+ return QVariant::fromValue(DeeListModel::data(index, 3)); //RENDERER_NAME
124+ case RoleContentType:
125+ {
126+ auto hints = QVariant::fromValue(DeeListModel::data(index, 4)).toHash();
127+ return hints.contains("content-type") ? hints["content-type"] : QVariant(QString("default"));
128+ }
122− } else if (role == RoleHints) {
129+ case RoleHints:
123− return QVariant::fromValue(DeeListModel::data(index, 4)); //HINTS
130+ return QVariant::fromValue(DeeListModel::data(index, 4)); //HINTS
124− } else if (role == RoleResults) {
131+ case RoleResults:
125− return QVariant::fromValue(getFilter(index.row()));
132+ return QVariant::fromValue(getFilter(index.row()));
126− } else if (role == RoleCount) {
133+ case RoleCount:
134+ {
127− CategoryFilter* filter = getFilter(index.row());
135+ CategoryFilter* filter = getFilter(index.row());
128− return QVariant::fromValue(filter->rowCount());
136+ return QVariant::fromValue(filter->rowCount());
129− } else {
137+ }
138+ default:
130− return QVariant();
139+ return QVariant();
131 }
140 }
132}
141}
plugins/Unity/categories.h+1
@@ -46,6 +46,7 @@ public:
46 RoleName,
46 RoleName,
47 RoleIcon,
47 RoleIcon,
48 RoleRenderer,
48 RoleRenderer,
49+ RoleContentType,
49 RoleHints,
50 RoleHints,
50 RoleResults,
51 RoleResults,
51 RoleCount
52 RoleCount