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hasAction -> clickable to reflect changes in unity-api
43894d4Michael Zanetti
plugins/Unity/Launcher/common/quicklistentry.cpp+1−1
@@ -53,7 +53,7 @@ void QuickListEntry::setIcon(const QString &icon)
53 m_icon = icon;
53 m_icon = icon;
54}
54}
55
55
56−bool QuickListEntry::hasAction() const
56+bool QuickListEntry::clickable() const
57{
57{
58 return !m_actionId.isEmpty();
58 return !m_actionId.isEmpty();
59}
59}
plugins/Unity/Launcher/common/quicklistentry.h+1−1
@@ -35,7 +35,7 @@ public:
35 QString icon() const;
35 QString icon() const;
36 void setIcon(const QString &icon);
36 void setIcon(const QString &icon);
37
37
38− bool hasAction() const;
38+ bool clickable() const;
39
39
40private:
40private:
41 QString m_actionId;
41 QString m_actionId;
plugins/Unity/Launcher/quicklistmodel.cpp+1−1
@@ -67,7 +67,7 @@ QVariant QuickListModel::data(const QModelIndex &index, int role) const
67 case RoleIcon:
67 case RoleIcon:
68 return m_list.at(index.row()).icon();
68 return m_list.at(index.row()).icon();
69 case RoleClickable:
69 case RoleClickable:
70− return m_list.at(index.row()).hasAction();
70+ return m_list.at(index.row()).clickable();
71 }
71 }
72 return QVariant();
72 return QVariant();
73}
73}