@@ -50,21 +50,30 @@ MouseArea {
50 property bool dragging
50 property bool dragging
56+ onTriggered: Mir.cursorName = "grabbing";
53 onPressedChanged: {
59 onPressedChanged: {
54 if (pressed && pressedButtons == Qt.LeftButton) {
60 if (pressed && pressedButtons == Qt.LeftButton) {
55 var pos = mapToItem(root.target, mouseX, mouseY);
61 var pos = mapToItem(root.target, mouseX, mouseY);
56 priv.distanceX = pos.x;
62 priv.distanceX = pos.x;
57 priv.distanceY = pos.y;
63 priv.distanceY = pos.y;
58 priv.dragging = true;
64 priv.dragging = true;
59− Mir.cursorName = "grabbing"
65+ mouseDownTimer.start();
61 priv.dragging = false;
67 priv.dragging = false;
68+ mouseDownTimer.stop();
62 Mir.cursorName = "";
69 Mir.cursorName = "";
66 onPositionChanged: {
73 onPositionChanged: {
67 if (priv.dragging) {
74 if (priv.dragging) {
75+ mouseDownTimer.stop();
76+ Mir.cursorName = "grabbing";
68 var pos = mapToItem(root.target.parent, mouseX, mouseY);
77 var pos = mapToItem(root.target.parent, mouseX, mouseY);
69 // Use integer coordinate values to ensure that target is left in a pixel-aligned
78 // Use integer coordinate values to ensure that target is left in a pixel-aligned
70 // position. Mouse movement could have subpixel precision, yielding a fractional
79 // position. Mouse movement could have subpixel precision, yielding a fractional