@@ -103,7 +103,7 @@ Item {
103 mouseClick(greeter, greeter.width - units.gu(5), greeter.height - units.gu(1));
103 mouseClick(greeter, greeter.width - units.gu(5), greeter.height - units.gu(1));
104 greeter.minX = 0; // This is needed because the transition actually makes x jump once before animating
104 greeter.minX = 0; // This is needed because the transition actually makes x jump once before animating
106− if (!data.locked && !data.moved) {
106+ if (!data.moved) {
107 // Check if it has been moved over by 2 GUs. Give it a 2 pixel grace area
107 // Check if it has been moved over by 2 GUs. Give it a 2 pixel grace area
108 // because animation duration and teaseTimer are the same duration and
108 // because animation duration and teaseTimer are the same duration and
109 // might cause slight offsets
109 // might cause slight offsets