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don't hint the whole launcher when an alert appears, we're peeking single items now
c9aaa2bMichael Zanetti
plugins/Unity/Launcher/launchermodel.cpp−1
@@ -385,7 +385,6 @@ void LauncherModel::countVisibleChanged(const QString &appId, bool countVisible)
385 beginInsertRows(QModelIndex(), m_list.count(), m_list.count());
385 beginInsertRows(QModelIndex(), m_list.count(), m_list.count());
386 m_list.append(item);
386 m_list.append(item);
387 endInsertRows();
387 endInsertRows();
388− Q_EMIT hint();
389 }
388 }
390 }
389 }
391 m_asAdapter->syncItems(m_list);
390 m_asAdapter->syncItems(m_list);