@@ -28,7 +28,17 @@ Item {
2828
2929 Greeter {
3030 id: greeter
31− anchors.fill: parent
31+ width: parent.width
32+ height: parent.height
33+ x: 0; y: 0
34+
35+ property int minX: 0
36+
37+ onXChanged: {
38+ if (x < minX) {
39+ minX = x;
40+ }
41+ }
3242 }
3343
3444 SignalSpy {
@@ -63,5 +73,34 @@ Item {
6373 tryCompare(greeter, "leftTeaserPressed", false)
6474 tryCompare(greeter, "rightTeaserPressed", false)
6575 }
76+
77+ function test_teaseLockedUnlocked_data() {
78+ return [
79+ {tag: "unlocked", locked: false},
80+ {tag: "locked", locked: true}
81+ ];
82+ }
83+
84+ function test_teaseLockedUnlocked(data) {
85+ tryCompare(greeter, "rightTeaserPressed", false);
86+ tryCompare(greeter, "x", 0);
87+ greeter.locked = data.locked;
88+
89+ mouseClick(greeter, greeter.width - units.gu(5), greeter.height - units.gu(1));
90+ greeter.minX = 0; // This is needed because the transition actually makes x jump once before animating
91+
92+ if (!data.locked) {
93+ // Check if it has been moved over by 2 GUs. Give it a 2 pixel grace area
94+ // because animation duration and teaseTimer are the same duration and
95+ // might cause slight offsets
96+ tryCompareFunction(function() { return greeter.minX <= -units.gu(2) + 2}, true);
97+ } else {
98+ // waiting 100ms to make sure nothing moves
99+ wait(100);
100+ compare(greeter.minX, 0, "Greeter moved even tho its locked");
101+ }
102+ // Wait until we're back to 0
103+ tryCompareFunction(function() { return greeter.x;}, 0);
104+ }
66105 }
67106}