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DesktopStage - fix focus switch when user taps on window
df43250Daniel d'Andrada
plugins/Utils/windowstatestorage.cpp+20−1
@@ -18,6 +18,7 @@
18
18
19#include <QtConcurrent>
19#include <QtConcurrent>
20#include <QDebug>
20#include <QDebug>
21+#include <QFutureSynchronizer>
21#include <QSqlQuery>
22#include <QSqlQuery>
22#include <QSqlError>
23#include <QSqlError>
23#include <QSqlResult>
24#include <QSqlResult>
@@ -36,6 +37,16 @@ WindowStateStorage::WindowStateStorage(QObject *parent):
36 initdb();
37 initdb();
37}
38}
38
39
40+WindowStateStorage::~WindowStateStorage()
41+{
42+ QFutureSynchronizer<void> futureSync;
43+ for (int i = 0; i < m_asyncQueries.count(); ++i) {
44+ futureSync.addFuture(m_asyncQueries[i]);
45+ }
46+ futureSync.waitForFinished();
47+ m_db.close();
48+}
49+
39void WindowStateStorage::saveGeometry(const QString &windowId, const QRect &rect)
50void WindowStateStorage::saveGeometry(const QString &windowId, const QRect &rect)
40{
51{
41 QString queryString = QString("INSERT OR REPLACE INTO geometry (windowId, x, y, width, height) values ('%1', '%2', '%3', '%4', '%5');")
52 QString queryString = QString("INSERT OR REPLACE INTO geometry (windowId, x, y, width, height) values ('%1', '%2', '%3', '%4', '%5');")
@@ -45,7 +56,15 @@ void WindowStateStorage::saveGeometry(const QString &windowId, const QRect &rect
45 .arg(rect.width())
56 .arg(rect.width())
46 .arg(rect.height());
57 .arg(rect.height());
47
58
48− QtConcurrent::run(executeAsyncQuery, queryString);
59+ QFuture<void> future = QtConcurrent::run(executeAsyncQuery, queryString);
60+ m_asyncQueries.append(future);
61+
62+ QFutureWatcher<void> *futureWatcher = new QFutureWatcher<void>();
63+ futureWatcher->setFuture(future);
64+ connect(futureWatcher, &QFutureWatcher<void>::finished,
65+ this,
66+ [=](){ m_asyncQueries.removeAll(futureWatcher->future());
67+ futureWatcher->deleteLater(); });
49}
68}
50
69
51void WindowStateStorage::executeAsyncQuery(const QString &queryString)
70void WindowStateStorage::executeAsyncQuery(const QString &queryString)
plugins/Utils/windowstatestorage.h+4
@@ -17,12 +17,14 @@
17#include <QObject>
17#include <QObject>
18#include <QSqlDatabase>
18#include <QSqlDatabase>
19#include <QMutex>
19#include <QMutex>
20+#include <QFuture>
20
21
21class WindowStateStorage: public QObject
22class WindowStateStorage: public QObject
22{
23{
23 Q_OBJECT
24 Q_OBJECT
24public:
25public:
25 WindowStateStorage(QObject *parent = 0);
26 WindowStateStorage(QObject *parent = 0);
27+ virtual ~WindowStateStorage();
26
28
27 Q_INVOKABLE void saveGeometry(const QString &windowId, const QRect &rect);
29 Q_INVOKABLE void saveGeometry(const QString &windowId, const QRect &rect);
28 Q_INVOKABLE QRect getGeometry(const QString &windowId, const QRect &defaultValue);
30 Q_INVOKABLE QRect getGeometry(const QString &windowId, const QRect &defaultValue);
@@ -35,4 +37,6 @@ private:
35
37
36 // NB: This is accessed from threads. Make sure to mutex it.
38 // NB: This is accessed from threads. Make sure to mutex it.
37 QSqlDatabase m_db;
39 QSqlDatabase m_db;
40+
41+ QList< QFuture<void> > m_asyncQueries;
38};
42};
qml/Stages/DecoratedWindow.qml+5−4
@@ -1,5 +1,5 @@
1/*
1/*
2− * Copyright (C) 2014 Canonical, Ltd.
2+ * Copyright (C) 2014-2015 Canonical, Ltd.
3 *
3 *
4 * This program is free software; you can redistribute it and/or modify
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
5 * it under the terms of the GNU General Public License as published by
@@ -20,13 +20,12 @@ import QtQuick 2.3
20import Ubuntu.Components 1.1
20import Ubuntu.Components 1.1
21import Unity.Application 0.1
21import Unity.Application 0.1
22
22
23−Item {
23+FocusScope {
24 id: root
24 id: root
25
25
26 property alias application: applicationWindow.application
26 property alias application: applicationWindow.application
27 property alias active: decoration.active
27 property alias active: decoration.active
28
28
29− signal requestFocus();
30 signal close();
29 signal close();
31 signal maximize();
30 signal maximize();
32 signal minimize();
31 signal minimize();
@@ -53,8 +52,10 @@ Item {
53
52
54 ApplicationWindow {
53 ApplicationWindow {
55 id: applicationWindow
54 id: applicationWindow
55+ objectName: application ? "appWindow_" + application.appId : "appWindow_null"
56 anchors.fill: parent
56 anchors.fill: parent
57 anchors.topMargin: units.gu(3)
57 anchors.topMargin: units.gu(3)
58− interactive: index == 0
58+ interactive: true
59+ focus: true
59 }
60 }
60}
61}
qml/Stages/DesktopStage.qml+14−3
@@ -1,5 +1,5 @@
1/*
1/*
2− * Copyright (C) 2014 Canonical, Ltd.
2+ * Copyright (C) 2014-2015 Canonical, Ltd.
3 *
3 *
4 * This program is free software; you can redistribute it and/or modify
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
5 * it under the terms of the GNU General Public License as published by
@@ -20,14 +20,17 @@ import QtQuick 2.3
20import Ubuntu.Components 1.1
20import Ubuntu.Components 1.1
21import Unity.Application 0.1
21import Unity.Application 0.1
22import "../Components/PanelState"
22import "../Components/PanelState"
23+import Utils 0.1
23
24
24−Item {
25+FocusScope {
25 id: root
26 id: root
26
27
27 anchors.fill: parent
28 anchors.fill: parent
28
29
29 property alias background: wallpaper.source
30 property alias background: wallpaper.source
30
31
32+ property var windowStateStorage: WindowStateStorage
33+
31 CrossFadeImage {
34 CrossFadeImage {
32 id: wallpaper
35 id: wallpaper
33 anchors.fill: parent
36 anchors.fill: parent
@@ -116,20 +119,28 @@ Item {
116 ]
119 ]
117
120
118 WindowMoveResizeArea {
121 WindowMoveResizeArea {
122+ windowStateStorage: root.windowStateStorage
119 target: appDelegate
123 target: appDelegate
120 minWidth: appDelegate.minWidth
124 minWidth: appDelegate.minWidth
121 minHeight: appDelegate.minHeight
125 minHeight: appDelegate.minHeight
122 resizeHandleWidth: units.gu(0.5)
126 resizeHandleWidth: units.gu(0.5)
123 windowId: model.appId // FIXME: Change this to point to windowId once we have such a thing
127 windowId: model.appId // FIXME: Change this to point to windowId once we have such a thing
124
128
125− onPressed: ApplicationManager.requestFocusApplication(model.appId)
129+ onPressed: decoratedWindow.focus = true;
126 }
130 }
127
131
128 DecoratedWindow {
132 DecoratedWindow {
133+ id: decoratedWindow
129 anchors.fill: parent
134 anchors.fill: parent
130 application: ApplicationManager.get(index)
135 application: ApplicationManager.get(index)
131 active: ApplicationManager.focusedApplicationId === model.appId
136 active: ApplicationManager.focusedApplicationId === model.appId
132
137
138+ onFocusChanged: {
139+ if (focus) {
140+ ApplicationManager.requestFocusApplication(model.appId);
141+ }
142+ }
143+
133 onClose: ApplicationManager.stopApplication(model.appId)
144 onClose: ApplicationManager.stopApplication(model.appId)
134 onMaximize: appDelegate.state = (appDelegate.state == "maximized" ? "normal" : "maximized")
145 onMaximize: appDelegate.state = (appDelegate.state == "maximized" ? "normal" : "maximized")
135 onMinimize: appDelegate.state = "minimized"
146 onMinimize: appDelegate.state = "minimized"
qml/Stages/WindowMoveResizeArea.qml+5−3
@@ -1,5 +1,5 @@
1/*
1/*
2− * Copyright (C) 2014 Canonical, Ltd.
2+ * Copyright (C) 2014-2015 Canonical, Ltd.
3 *
3 *
4 * This program is free software; you can redistribute it and/or modify
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
5 * it under the terms of the GNU General Public License as published by
@@ -25,6 +25,8 @@ MouseArea {
25 anchors.fill: target
25 anchors.fill: target
26 anchors.margins: -resizeHandleWidth
26 anchors.margins: -resizeHandleWidth
27
27
28+ property var windowStateStorage: WindowStateStorage
29+
28 // The target item managed by this. Must be a parent or a sibling
30 // The target item managed by this. Must be a parent or a sibling
29 // The area will anchor to it and manage move and resize events
31 // The area will anchor to it and manage move and resize events
30 property Item target: null
32 property Item target: null
@@ -48,7 +50,7 @@ MouseArea {
48 }
50 }
49
51
50 Component.onCompleted: {
52 Component.onCompleted: {
51− var windowState = WindowStateStorage.getGeometry(root.windowId, Qt.rect(target.x, target.y, target.width, target.height))
53+ var windowState = windowStateStorage.getGeometry(root.windowId, Qt.rect(target.x, target.y, target.width, target.height))
52 if (windowState !== undefined) {
54 if (windowState !== undefined) {
53 target.x = windowState.x
55 target.x = windowState.x
54 target.y = windowState.y
56 target.y = windowState.y
@@ -102,6 +104,6 @@ MouseArea {
102 }
104 }
103
105
104 Component.onDestruction: {
106 Component.onDestruction: {
105− WindowStateStorage.saveGeometry(root.windowId, Qt.rect(target.x, target.y, target.width, target.height))
107+ windowStateStorage.saveGeometry(root.windowId, Qt.rect(target.x, target.y, target.width, target.height))
106 }
108 }
107}
109}
tests/qmltests/CMakeLists.txt+1
@@ -85,6 +85,7 @@ add_qml_test(Panel/Indicators IndicatorsLight ENVIRONMENT "LD_LIBRARY_PATH=${CMA
85add_qml_test(Panel/Indicators MenuItemFactory IMPORT_PATHS ${CMAKE_BINARY_DIR}/tests/mocks ${qmltest_DEFAULT_IMPORT_PATHS})
85add_qml_test(Panel/Indicators MenuItemFactory IMPORT_PATHS ${CMAKE_BINARY_DIR}/tests/mocks ${qmltest_DEFAULT_IMPORT_PATHS})
86add_qml_test(Panel/Indicators MessageMenuItemFactory IMPORT_PATHS ${CMAKE_BINARY_DIR}/tests/mocks ${qmltest_DEFAULT_IMPORT_PATHS})
86add_qml_test(Panel/Indicators MessageMenuItemFactory IMPORT_PATHS ${CMAKE_BINARY_DIR}/tests/mocks ${qmltest_DEFAULT_IMPORT_PATHS})
87add_qml_test(Stages ApplicationWindow)
87add_qml_test(Stages ApplicationWindow)
88+add_qml_test(Stages DesktopStage)
88add_qml_test(Stages PhoneStage ENVIRONMENT)
89add_qml_test(Stages PhoneStage ENVIRONMENT)
89add_qml_test(Stages SpreadDelegate ENVIRONMENT)
90add_qml_test(Stages SpreadDelegate ENVIRONMENT)
90add_qml_test(Stages SurfaceContainer ENVIRONMENT)
91add_qml_test(Stages SurfaceContainer ENVIRONMENT)
tests/qmltests/Stages/tst_DesktopStage.qmlnew file+174
@@ -0,0 +1,174 @@
1+/*
2+ * Copyright (C) 2015 Canonical, Ltd.
3+ *
4+ * This program is free software; you can redistribute it and/or modify
5+ * it under the terms of the GNU General Public License as published by
6+ * the Free Software Foundation; version 3.
7+ *
8+ * This program is distributed in the hope that it will be useful,
9+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
10+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11+ * GNU General Public License for more details.
12+ *
13+ * You should have received a copy of the GNU General Public License
14+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
15+ */
16+
17+import QtQuick 2.0
18+import QtTest 1.0
19+import Ubuntu.Components 1.1
20+import Ubuntu.Components.ListItems 1.0 as ListItem
21+import Unity.Application 0.1
22+import Unity.Test 0.1
23+
24+import "../../../qml/Stages"
25+
26+Rectangle {
27+ id: root
28+ color: "darkblue"
29+ width: desktopStageLoader.width + controls.width
30+ height: desktopStageLoader.height
31+
32+ QtObject {
33+ id: fakeWindowStateStorage
34+
35+ property var storedGeom: [
36+ ["unity8-dash", Qt.rect(units.gu(2), units.gu(2), units.gu(50), units.gu(50))],
37+ ["webbrowser-app", Qt.rect(units.gu(60), units.gu(2), units.gu(50), units.gu(50))]
38+ ]
39+
40+ function saveGeometry(windowId, geometry) {
41+ for (var i = 0; i < storedGeom.length; ++i) {
42+ if (storedGeom[i][0] === windowId) {
43+ storedGeom[i][1] = geometry;
44+ return;
45+ }
46+ }
47+ // if new
48+ storedGeom[storedGeom.length] = [windowId, geometry];
49+ }
50+ function getGeometry(windowId, defaultGeometry) {
51+ for (var i = 0; i < storedGeom.length; ++i) {
52+ if (storedGeom[i][0] === windowId) {
53+ return storedGeom[i][1];
54+ }
55+ }
56+ return defaultGeometry;
57+ }
58+ }
59+
60+ Loader {
61+ id: desktopStageLoader
62+ x: ((root.width - controls.width) - width) / 2
63+ y: (root.height - height) / 2
64+ width: units.gu(160*0.9)
65+ height: units.gu(100*0.9)
66+
67+ focus: true
68+
69+ property bool itemDestroyed: false
70+ sourceComponent: Component {
71+ DesktopStage {
72+ anchors.fill: parent
73+ windowStateStorage: fakeWindowStateStorage
74+ Component.onDestruction: {
75+ desktopStageLoader.itemDestroyed = true;
76+ }
77+ focus: true
78+ }
79+ }
80+ }
81+
82+ Rectangle {
83+ id: controls
84+ color: "darkgrey"
85+ width: units.gu(30)
86+ anchors {
87+ top: parent.top
88+ bottom: parent.bottom
89+ right: parent.right
90+ }
91+
92+ Column {
93+ anchors { left: parent.left; right: parent.right; top: parent.top; margins: units.gu(1) }
94+ spacing: units.gu(1)
95+ ApplicationCheckBox {
96+ id: webbrowserCheckBox
97+ appId: "webbrowser-app"
98+ }
99+ ApplicationCheckBox {
100+ id: dialerCheckBox
101+ appId: "dialer-app"
102+ }
103+ }
104+ }
105+
106+ UnityTestCase {
107+ id: testCase
108+ name: "DesktopStage"
109+ when: windowShown
110+
111+ property Item desktopStage: desktopStageLoader.status === Loader.Ready ? desktopStageLoader.item : null
112+
113+ function init() {
114+ }
115+
116+ function cleanup() {
117+ desktopStageLoader.itemDestroyed = false;
118+ desktopStageLoader.active = false;
119+
120+ tryCompare(desktopStageLoader, "status", Loader.Null);
121+ tryCompare(desktopStageLoader, "item", null);
122+ // Loader.status might be Loader.Null and Loader.item might be null but the Loader
123+ // actually took place. Likely because Loader waits until the next event loop
124+ // iteration to do its work. So to ensure the reload, we will wait until the
125+ // Shell instance gets destroyed.
126+ tryCompare(desktopStageLoader, "itemDestroyed", true);
127+
128+ // kill all (fake) running apps
129+ webbrowserCheckBox.checked = false;
130+ dialerCheckBox.checked = false;
131+
132+ desktopStageLoader.active = true;
133+ tryCompare(desktopStageLoader, "status", Loader.Ready);
134+ }
135+
136+ function waitUntilAppSurfaceShowsUp(appId) {
137+ var appWindow = findChild(desktopStage, "appWindow_" + appId);
138+ verify(appWindow);
139+ var appWindowStates = findInvisibleChild(appWindow, "applicationWindowStateGroup");
140+ verify(appWindowStates);
141+ tryCompare(appWindowStates, "state", "surface");
142+ }
143+
144+ function rectsOverlap(aLocal, bLocal) {
145+
146+ var a = aLocal.mapToItem(null, 0, 0, aLocal.width, aLocal.height);
147+ var b = bLocal.mapToItem(null, 0, 0, bLocal.width, bLocal.height);
148+
149+ return !((a.y+a.height) < b.y
150+ || a.y > (b.y+b.height)
151+ || (a.x+a.width) < b.x
152+ || a.x > (b.x+b.width));
153+ }
154+
155+ function test_tappingOnWindowChangesFocusedApp() {
156+ webbrowserCheckBox.checked = true;
157+ waitUntilAppSurfaceShowsUp(webbrowserCheckBox.appId);
158+
159+ var webbrowserWindow = findChild(desktopStage, "appWindow_" + webbrowserCheckBox.appId);
160+ verify(webbrowserWindow);
161+ var dashWindow = findChild(desktopStage, "appWindow_unity8-dash");
162+ verify(dashWindow);
163+
164+ // some sanity check
165+ compare(rectsOverlap(dashWindow, webbrowserWindow), false);
166+
167+ tap(dashWindow);
168+ compare(dashWindow.application.session.surface.activeFocus, true);
169+
170+ tap(webbrowserWindow);
171+ compare(webbrowserWindow.application.session.surface.activeFocus, true);
172+ }
173+ }
174+}