Add a cursor name fallback mapping "grabbing" -> "closedhand" for Breeze
Approved by: Daniel d'Andrada, Unity8 CI Bot
commitea9234cccab9cd9d4995f7ba1144b72d706f9688
authorLukáš Tinkl <lukas.tinkl@canonical.com>
dateTue 21 Mar 2017, 10:52 (10 years ago)
parent74ca9790c17e4b
plugins/Cursor/CursorImageProvider.cpp+2
@@ -174,6 +174,8 @@ CursorImageProvider::CursorImageProvider()
174174 m_fallbackNames[QStringLiteral("forbidden")].append(QStringLiteral("not-allowed"));
175175 m_fallbackNames[QStringLiteral("forbidden")].append(QStringLiteral("circle"));
176176
177+ m_fallbackNames[QStringLiteral("grabbing")].append(QStringLiteral("closedhand")); // Breeze
178+
177179 m_fallbackNames[QStringLiteral("hand")].append(QStringLiteral("pointing_hand"));
178180 m_fallbackNames[QStringLiteral("hand")].append(QStringLiteral("pointer"));
179181