@@ -24,12 +24,16 @@ import Unity.Application 0.1
2424SpreadDelegate {
2525 id: root
2626
27+ // Set this to true when this tile is selected in the spread. The animation will change to bring the tile to front.
28+ property bool selected: false
29+ // Set this to true when another tile in the spread is selected. The animation will change to fade this tile out.
30+ property bool otherSelected: false
31+ // Set this to true when this tile a currently active on either the MS or the SS.
2732 property bool active: false
33+
2834 property int zIndex
2935 property real progress: 0
3036 property real animatedProgress: 0
31− property bool selected: false
32− property bool otherSelected: false
3337
3438 property real startDistance: units.gu(5)
3539 property real endDistance: units.gu(.5)