@@ -26,7 +26,6 @@ Showable {
26 property alias hideDragHandle: __hideDragHandle
26 property alias hideDragHandle: __hideDragHandle
27 property alias overFlowWidth: bar.overFlowWidth
27 property alias overFlowWidth: bar.overFlowWidth
28 property alias verticalVelocityThreashold: yVelocityCalculator.velocityThreashold
28 property alias verticalVelocityThreashold: yVelocityCalculator.velocityThreashold
30 property int minimizedPanelHeight: units.gu(3)
29 property int minimizedPanelHeight: units.gu(3)
31 property int expandedPanelHeight: units.gu(7)
30 property int expandedPanelHeight: units.gu(7)
32 property real openedHeight: units.gu(71)
31 property real openedHeight: units.gu(71)
@@ -34,14 +33,12 @@ Showable {
34 readonly property bool fullyOpened: unitProgress >= 1
33 readonly property bool fullyOpened: unitProgress >= 1
35 readonly property bool partiallyOpened: unitProgress > 0 && unitProgress < 1.0
34 readonly property bool partiallyOpened: unitProgress > 0 && unitProgress < 1.0
36 readonly property bool fullyClosed: unitProgress == 0
35 readonly property bool fullyClosed: unitProgress == 0
38 property bool enableHint: true
36 property bool enableHint: true
39 property bool contentEnabled: true
37 property bool contentEnabled: true
40 property color panelColor: "black"
38 property color panelColor: "black"
42 signal showTapped(point position)
40 signal showTapped(point position)
45 // TODO: Perhaps we need a animation standard for showing/hiding? Each showable seems to
42 // TODO: Perhaps we need a animation standard for showing/hiding? Each showable seems to
46 // use its own values. Need to ask design about this.
43 // use its own values. Need to ask design about this.
47 showAnimation: StandardAnimation {
44 showAnimation: StandardAnimation {