@@ -1,138 +0,0 @@
2− * Copyright (C) 2013 Canonical, Ltd.
4− * This program is free software; you can redistribute it and/or modify
5− * it under the terms of the GNU General Public License as published by
6− * the Free Software Foundation; version 3.
8− * This program is distributed in the hope that it will be useful,
9− * but WITHOUT ANY WARRANTY; without even the implied warranty of
10− * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11− * GNU General Public License for more details.
13− * You should have received a copy of the GNU General Public License
14− * along with this program. If not, see <http://www.gnu.org/licenses/>.
21− property bool enabled: topGapPx != positionPx || bottomGapPx != positionPx
22− property alias live: effectSource.live
23− property Item sourceItem
24− property ShaderEffectSource source: ShaderEffectSource {
26− sourceItem: effect.enabled ? effect.sourceItem : null
27− hideSource: effect.enabled
30− if (effect.enabled) {
31− Qt.rect(0, -effect.topOverflow, sourceItem.width, sourceItem.height + effect.topOverflow + effect.bottomOverflow)
38− onEnabledChanged: if (!live && enabled) scheduleUpdate()
41− \qmlproperty real positionPx
42− The y coordinate of where to perform the split.
44− \qmlproperty real topGapPx
47− \qmlproperty real bottomGapPx
50− \qmlproperty real topOverflow
51− How much of the sourceItem should be sourced above its bounds.
53− \qmlproperty real bottomOverflow
54− How much of the sourceItem should be sourced below its bounds.
57− property real positionPx: 0
58− property real topGapPx: 0
59− property real bottomGapPx: height
60− property real topOverflow: 0.0
61− property real bottomOverflow: 0.0
62− property real topOpacity: 1.0
63− property real bottomOpacity: 1.0
65− property real __roundedPositionPx: Math.round(positionPx)
67− function scheduleUpdate() {
68− source.scheduleUpdate();
73− visible: effect.enabled
75− property ShaderEffectSource source: effect.source
76− property real positionPx: __roundedPositionPx
77− property real factor: effect.height / height
85− topMargin: -topOverflow - positionPx + topGapPx
87− height: topOverflow + positionPx
90− uniform highp mat4 qt_Matrix;
91− attribute highp vec4 qt_Vertex;
92− attribute highp vec2 qt_MultiTexCoord0;
93− varying highp vec2 qt_TexCoord0;
94− uniform highp float factor;
97− highp vec4 pos = qt_Vertex;
99− gl_Position = qt_Matrix * pos;
100− qt_TexCoord0 = qt_MultiTexCoord0;
107− visible: effect.enabled
108− opacity: bottomOpacity
109− property ShaderEffectSource source: effect.source
110− property real offset: effect.topOverflow + __roundedPositionPx
111− property real factor: effect.height / height
119− y: topOverflow + bottomGapPx
120− height: sourceItem.height - positionPx + bottomOverflow
123− uniform highp mat4 qt_Matrix;
124− attribute highp vec4 qt_Vertex;
125− attribute highp vec2 qt_MultiTexCoord0;
126− varying highp vec2 qt_TexCoord0;
127− uniform highp float factor;
128− uniform highp float offset;
131− highp vec4 pos = qt_Vertex;
132− pos.y = (pos.y * factor) - offset;
133− gl_Position = qt_Matrix * pos;
134− qt_TexCoord0 = qt_MultiTexCoord0;