pkg_check_modules(GSETTINGS_QT REQUIRED gsettings-qt) pkg_check_modules(LAUNCHER_API REQUIRED unity-shell-launcher=6) pkg_check_modules(APPLICATION_API REQUIRED unity-shell-application=5) include_directories( ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_SOURCE_DIR}/plugins/Unity/Launcher ${GSETTINGS_QT_INCLUDE_DIRS} ${libunity8-private_SOURCE_DIR} ) add_definitions(-DSM_BUSNAME=sessionBus) add_definitions(-DSRCDIR="${CMAKE_CURRENT_SOURCE_DIR}") add_definitions(-DLAUNCHER_TESTING) ### LauncherModelTest set(testModelCommand dbus-test-runner --task ${CMAKE_CURRENT_BINARY_DIR}/launchermodeltestExec --parameter -o --parameter ${CMAKE_BINARY_DIR}/launchermodeltest.xml,xunitxml --parameter -o --parameter -,txt) add_test(NAME launchermodeltest COMMAND ${testModelCommand}) add_custom_target(launchermodeltest ${testModelCommand}) add_executable(launchermodeltestExec launchermodeltest.cpp gsettings.cpp AccountsServiceDBusAdaptor.cpp ${CMAKE_SOURCE_DIR}/plugins/Unity/Launcher/launchermodel.cpp ${CMAKE_SOURCE_DIR}/plugins/Unity/Launcher/asadapter.cpp ${CMAKE_SOURCE_DIR}/plugins/Unity/Launcher/launcheritem.cpp ${CMAKE_SOURCE_DIR}/plugins/Unity/Launcher/quicklistmodel.cpp ${CMAKE_SOURCE_DIR}/plugins/Unity/Launcher/dbusinterface.cpp ${CMAKE_SOURCE_DIR}/plugins/Unity/Launcher/desktopfilehandler.cpp ${CMAKE_SOURCE_DIR}/plugins/Unity/Launcher/quicklistentry.cpp ${LAUNCHER_API_INCLUDEDIR}/unity/shell/launcher/LauncherItemInterface.h ${LAUNCHER_API_INCLUDEDIR}/unity/shell/launcher/LauncherModelInterface.h ${LAUNCHER_API_INCLUDEDIR}/unity/shell/launcher/QuickListModelInterface.h ${APPLICATION_API_INCLUDEDIR}/unity/shell/application/ApplicationManagerInterface.h ${LAUNCHER_API_INCLUDEDIR}/unity/shell/application/ApplicationInfoInterface.h ) target_link_libraries(launchermodeltestExec unity8-private ${GSETTINGS_QT_LDFLAGS} ) qt5_use_modules(launchermodeltestExec Test Core DBus Xml Gui) # copy .desktop files into build directory for shadow builds file(GLOB DESKTOP_FILES *.desktop) foreach(DESKTOP_FILE ${DESKTOP_FILES}) file(COPY "${DESKTOP_FILE}" DESTINATION ${CMAKE_CURRENT_BINARY_DIR} ) endforeach() # copy .svg files into build directory for shadow builds file(GLOB DESKTOP_FILES *.svg) foreach(DESKTOP_FILE ${DESKTOP_FILES}) file(COPY "${DESKTOP_FILE}" DESTINATION ${CMAKE_CURRENT_BINARY_DIR} ) endforeach()