/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Authors:
* Nick Dedekind
*/
#include "unitymenumodelstack.h"
UnityMenuModelStack::UnityMenuModelStack(QObject* parent)
: QObject(parent)
{
}
UnityMenuModelStack::~UnityMenuModelStack()
{
}
UnityMenuModel* UnityMenuModelStack::head() const
{
return !m_menuModels.isEmpty() ? m_menuModels.first() : NULL;
}
void UnityMenuModelStack::setHead(UnityMenuModel* model)
{
if (head() != model) {
m_menuModels.clear();
push(model);
Q_EMIT headChanged(model);
}
}
UnityMenuModel* UnityMenuModelStack::tail() const
{
return !m_menuModels.isEmpty() ? m_menuModels.last() : NULL;
}
void UnityMenuModelStack::push(UnityMenuModel* model)
{
m_menuModels << model;
Q_EMIT tailChanged(model);
}
UnityMenuModel* UnityMenuModelStack::pop()
{
if (m_menuModels.isEmpty()) {
return NULL;
}
UnityMenuModel* model = m_menuModels.takeLast();
Q_EMIT tailChanged(tail());
if (m_menuModels.isEmpty()) {
Q_EMIT headChanged(NULL);
}
return model;
}