/* * Copyright 2013 Canonical Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Authors: * Nick Dedekind */ import QtQuick 2.0 import QMenuModel 0.1 import Unity.Indicators 0.1 as Indicators // Make sure we don't duplicate models. Item { id: cachedModel property string busName property string actionsObjectPath property string menuObjectPath readonly property bool ready: busName!=="" && actionsObjectPath!=="" && menuObjectPath!=="" property UnityMenuModel model: { if (!ready) return null; var newModel = Indicators.UnityMenuModelCache.model(menuObjectPath); if (!newModel) { newModel = modelComponent.createObject(null, { "busName": cachedModel.busName, "menuObjectPath": cachedModel.menuObjectPath, "actions": { "indicator": cachedModel.actionsObjectPath }, }); Indicators.UnityMenuModelCache.registerModel(newModel.menuObjectPath, newModel); } return newModel; } QtObject { id: d property UnityMenuModel oldModel: null } onModelChanged: { if (model !== d.oldModel) { if (d.oldModel) Indicators.UnityMenuModelCache.deref(d.oldModel); if (model) Indicators.UnityMenuModelCache.ref(model); } d.oldModel = model; } Component.onDestruction: { if (model) Indicators.UnityMenuModelCache.deref(model); } Component { id: modelComponent UnityMenuModel {} } }