/* * Copyright (C) 2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.4 SequentialAnimation { id: root // set from outside property int fromAngle property int toAngle property var info property var shell readonly property bool flipShellDimensions: toAngle == 90 || toAngle == 270 ScriptAction { script: { info.transitioning = true; shell.orientationAngle = root.toAngle; shell.x = (orientedShell.width - shell.width) / 2 shell.y = (orientedShell.height - shell.height) / 2; shell.transformOriginX = shell.width / 2; shell.transformOriginY = shell.height / 2; shell.updateFocusedAppOrientation(); } } NumberAnimation { target: shell property: "transformRotationAngle" from: root.fromAngle; to: root.toAngle duration: rotationDuration; easing.type: rotationEasing } ScriptAction { script: { info.transitioning = false; } } }