/* * Copyright (C) 2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.4 import Ubuntu.Components 1.3 /* An edge barrier for the mouse pointer The further you push against it, the stronger the visual hint. Until it's overcome, when passed() is emitted. */ Item { id: root // Supported values are: Qt.LeftEdge, Qt.RightEdge property int edge: Qt.LeftEdge property Item target: parent function push(amount) { controller.push(amount); } signal passed() anchors.top: (edge == Qt.LeftEdge || edge == Qt.RightEdge) ? target.top : undefined anchors.bottom: (edge == Qt.LeftEdge || edge == Qt.RightEdge) ? target.bottom : undefined anchors.left: edge == Qt.LeftEdge ? target.left : undefined anchors.right: edge == Qt.RightEdge ? target.right : undefined width: units.gu(0.5) property Component material Loader { id: materialContainer sourceComponent: root.material anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: root.edge == Qt.LeftEdge ? root.left : undefined anchors.right: root.edge == Qt.RightEdge ? root.right : undefined anchors.leftMargin: root.edge == Qt.LeftEdge ? -width * (1 - positionProgress) : 0 anchors.rightMargin: root.edge == Qt.RightEdge ? -width * (1 - positionProgress) : 0 property real positionProgress visible: positionProgress > 0 width: units.gu(2) } EdgeBarrierController { id: controller objectName: "edgeBarrierController" anchors.fill: parent onPassed: root.passed(); } state: { if (controller.progress === 0.0) { return ""; } else if (controller.progress < 1.0) { return "resisting"; } else { // controller.progress == 1.0 return "passed"; } } states: [ State { name: "" PropertyChanges { target: materialContainer; opacity: 0.0 } PropertyChanges { target: materialContainer; positionProgress: 0.0 } }, State { name: "resisting" PropertyChanges { target: materialContainer; opacity: controller.progress } PropertyChanges { target: materialContainer; positionProgress: controller.progress } }, State { name: "passed" PropertyChanges { target: materialContainer; opacity: 0.0 } PropertyChanges { target: materialContainer; positionProgress: 1.0 } } ] transitions: [ Transition { from: "passed"; to: "" }, Transition { from: "resisting"; to: "" UbuntuNumberAnimation { target: materialContainer; properties: "opacity,positionProgress" } }, Transition { from: "resisting"; to: "passed" UbuntuNumberAnimation { duration: UbuntuAnimation.BriskDuration; target: materialContainer; property: "opacity" } } ] }