/* * Copyright (C) 2013,2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef APPLICATION_ARGUMENTS_H #define APPLICATION_ARGUMENTS_H #include #include #include #include "UnityCommandLineParser.h" class ApplicationArguments : public QObject, public UnityCommandLineParser { Q_OBJECT Q_PROPERTY(QString deviceName READ deviceName NOTIFY deviceNameChanged) Q_PROPERTY(QString mode READ mode CONSTANT) Q_PROPERTY(bool hasGeometry READ hasGeometry CONSTANT) Q_PROPERTY(QSize windowGeometry READ windowGeometry CONSTANT) Q_PROPERTY(bool hasTestability READ hasTestability CONSTANT) Q_PROPERTY(bool hasFrameless READ hasFrameless CONSTANT) Q_PROPERTY(bool hasFullscreen READ hasFullscreen CONSTANT) #ifdef UNITY8_ENABLE_TOUCH_EMULATION Q_PROPERTY(bool hasMouseToTouch READ hasMouseToTouch CONSTANT) #endif public: ApplicationArguments(QCoreApplication *app); void setDeviceName(const QString &deviceName); bool hasGeometry() const { return m_windowGeometry.isValid(); } Q_SIGNALS: void deviceNameChanged(const QString&); }; #endif // APPLICATION_ARGUMENTS_H