/*
* Copyright (C) 2013 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef DIRECTIONAL_DRAG_AREA_H
#define DIRECTIONAL_DRAG_AREA_H
#include
#include "AxisVelocityCalculator.h"
#include "UbuntuGesturesGlobal.h"
#include "Damper.h"
#include "Direction.h"
namespace UbuntuGestures {
/* Defines an interface for a Timer. */
class UBUNTUGESTURES_EXPORT AbstractTimer : public QObject {
Q_OBJECT
public:
AbstractTimer(QObject *parent) : QObject(parent), m_isRunning(false) {}
virtual int interval() const = 0;
virtual void setInterval(int msecs) = 0;
virtual void start() { m_isRunning = true; };
virtual void stop() { m_isRunning = false; }
bool isRunning() const { return m_isRunning; }
Q_SIGNALS:
void timeout();
private:
bool m_isRunning;
};
}
/*
An area that detects axis-aligned single-finger drag gestures
If a drag deviates too much from the components' direction recognition will
fail. It will also fail if the drag or flick is too short. E.g. a noisy or
fidgety click
See doc/DirectionalDragArea.svg
*/
class UBUNTUGESTURES_EXPORT DirectionalDragArea : public QQuickItem {
Q_OBJECT
// The direction in which the gesture should move in order to be recognized.
Q_PROPERTY(Direction::Type direction READ direction WRITE setDirection NOTIFY directionChanged)
// The distance travelled by the finger along the axis specified by
// DirectionalDragArea's direction.
Q_PROPERTY(qreal distance READ distance NOTIFY distanceChanged)
// The distance travelled by the finger along the axis specified by
// DirectionalDragArea's direction in scene coordinates
Q_PROPERTY(qreal sceneDistance READ sceneDistance NOTIFY sceneDistanceChanged)
// Position of the touch point performing the drag relative to this item.
Q_PROPERTY(qreal touchX READ touchX NOTIFY touchXChanged)
Q_PROPERTY(qreal touchY READ touchY NOTIFY touchYChanged)
// Position of the touch point performing the drag, in scene's coordinate system
Q_PROPERTY(qreal touchSceneX READ touchSceneX NOTIFY touchSceneXChanged)
Q_PROPERTY(qreal touchSceneY READ touchSceneY NOTIFY touchSceneYChanged)
// The current status of the directional drag gesture area.
Q_PROPERTY(Status status READ status NOTIFY statusChanged)
// Whether a drag gesture is taking place
// This will be true as long as status is Undecided or Recognized
// When a gesture gets rejected, dragging turns to false.
Q_PROPERTY(bool dragging READ dragging NOTIFY draggingChanged)
/////
// stuff that will be set in stone at some point
// How far the touch point can move away from its expected position before
// it causes a rejection in the gesture recognition. This is to compensate
// for both noise in the touch input signal and for the natural irregularities
// in the finger movement.
// Proper value is likely device-specific.
Q_PROPERTY(qreal maxDeviation READ maxDeviation WRITE setMaxDeviation NOTIFY maxDeviationChanged)
// Widening angle, in degrees
// It's roughly the maximum angle a touch point can make relative to the
// axis defined by the compoment's direction for it to be recognized as a
// directional drag.
Q_PROPERTY(qreal wideningAngle READ wideningAngle WRITE setWideningAngle
NOTIFY wideningAngleChanged)
// How far a touch point has to move from its initial position in order for
// it to be recognized as a directional drag.
Q_PROPERTY(qreal distanceThreshold READ distanceThreshold WRITE setDistanceThreshold
NOTIFY distanceThresholdChanged)
// Minimum speed a gesture needs to have in order to be recognized as a
// directional drag.
// In pixels per second
Q_PROPERTY(qreal minSpeed READ minSpeed WRITE setMinSpeed NOTIFY minSpeedChanged)
// A gesture will be rejected if more than maxSilenceTime milliseconds has
// passed since we last got an input event from it (during Undecided state).
//
// Silence (i.e., lack of new input events) doesn't necessarily mean that the user's
// finger is still (zero drag speed). In some cases the finger might be moving but
// the driver's high noise filtering might cause those silence periods, specially
// in the moments succeeding a press (talking about Galaxy Nexus here).
Q_PROPERTY(int maxSilenceTime READ maxSilenceTime
WRITE setMaxSilenceTime
NOTIFY maxSilenceTimeChanged)
//
/////
// Maximum time (in milliseconds) after the start of a given touch point where
// subsequent touch starts are grouped with the first one into an N-touches gesture
// (e.g. a two-fingers tap or drag).
Q_PROPERTY(int compositionTime READ compositionTime
WRITE setCompositionTime
NOTIFY compositionTimeChanged)
Q_ENUMS(Direction)
Q_ENUMS(Status)
public:
DirectionalDragArea(QQuickItem *parent = 0);
Direction::Type direction() const;
void setDirection(Direction::Type);
// Describes the state of the directional drag gesture.
enum Status {
// Waiting for a new touch point to land on this area. No gesture is being processed
// or tracked.
WaitingForTouch,
// A touch point has landed on this area but it's not know yet whether it is
// performing a drag in the correct direction.
// If it's decided that the touch point is not performing a directional drag gesture,
// it will be rejected/ignored and status will return to WaitingForTouch.
Undecided, //Recognizing,
// There's a touch point in this area and it performed a drag in the correct
// direction.
//
// Once recognized, the gesture state will move back to WaitingForTouch only once
// that touch point ends. The gesture will remain in the Recognized state even if
// the touch point starts moving in other directions or halts.
Recognized,
};
Status status() const { return m_status; }
qreal distance() const;
qreal sceneDistance() const;
void updateSceneDistance();
qreal touchX() const;
qreal touchY() const;
qreal touchSceneX() const;
qreal touchSceneY() const;
bool dragging() const { return (m_status == Undecided) || (m_status == Recognized); }
qreal maxDeviation() const { return m_dampedScenePos.maxDelta(); }
void setMaxDeviation(qreal value);
qreal wideningAngle() const;
void setWideningAngle(qreal value);
qreal distanceThreshold() const { return m_distanceThreshold; }
void setDistanceThreshold(qreal value);
qreal minSpeed() const { return m_minSpeed; }
void setMinSpeed(qreal value);
int maxSilenceTime() const { return m_maxSilenceTime; }
void setMaxSilenceTime(int value);
int compositionTime() const { return m_compositionTime; }
void setCompositionTime(int value);
// Replaces the existing Timer with the given one.
//
// Useful for providing a fake timer when testing.
void setRecognitionTimer(UbuntuGestures::AbstractTimer *timer);
// Useful for testing, where a fake time source can be supplied
void setTimeSource(const UbuntuGestures::SharedTimeSource &timeSource);
Q_SIGNALS:
void directionChanged(Direction::Type direction);
void statusChanged(Status value);
void draggingChanged(bool value);
void distanceChanged(qreal value);
void sceneDistanceChanged(qreal value);
void maxDeviationChanged(qreal value);
void wideningAngleChanged(qreal value);
void distanceThresholdChanged(qreal value);
void minSpeedChanged(qreal value);
void maxSilenceTimeChanged(int value);
void compositionTimeChanged(int value);
void touchXChanged(qreal value);
void touchYChanged(qreal value);
void touchSceneXChanged(qreal value);
void touchSceneYChanged(qreal value);
protected:
virtual void touchEvent(QTouchEvent *event);
private Q_SLOTS:
void checkSpeed();
void onEnabledChanged();
private:
void touchEvent_absent(QTouchEvent *event);
void touchEvent_undecided(QTouchEvent *event);
void touchEvent_recognized(QTouchEvent *event);
bool pointInsideAllowedArea() const;
bool movingInRightDirection() const;
bool movedFarEnough(const QPointF &point) const;
const QTouchEvent::TouchPoint *fetchTargetTouchPoint(QTouchEvent *event);
void setStatus(Status newStatus);
void setPreviousPos(const QPointF &point);
void setPreviousScenePos(const QPointF &point);
void updateVelocityCalculator(const QPointF &point);
bool isWithinTouchCompositionWindow();
void updateSceneDirectionVector();
// returns the scalar projection between the given vector (in scene coordinates)
// and m_sceneDirectionVector
qreal projectOntoDirectionVector(const QPointF &sceneVector) const;
Status m_status;
QPointF m_startPos;
QPointF m_startScenePos;
QPointF m_previousPos;
QPointF m_previousScenePos;
qreal m_sceneDistance;
int m_touchId;
// A movement damper is used in some of the gesture recognition calculations
// to get rid of noise or small oscillations in the touch position.
DampedPointF m_dampedScenePos;
QPointF m_previousDampedScenePos;
// Unit vector in scene coordinates describing the direction of the gesture recognition
QPointF m_sceneDirectionVector;
Direction::Type m_direction;
qreal m_wideningAngle; // in degrees
qreal m_wideningFactor; // it's pow(cosine(m_wideningAngle), 2)
qreal m_distanceThreshold;
qreal m_distanceThresholdSquared; // it's pow(m_distanceThreshold, 2)
qreal m_minSpeed;
int m_maxSilenceTime; // in milliseconds
int m_silenceTime; // in milliseconds
int m_compositionTime; // in milliseconds
int m_numSamplesOnLastSpeedCheck;
UbuntuGestures::AbstractTimer *m_recognitionTimer;
AxisVelocityCalculator *m_velocityCalculator;
UbuntuGestures::SharedTimeSource m_timeSource;
// Information about an active touch point
struct ActiveTouchInfo {
ActiveTouchInfo() : id(-1), startTime(-1) {}
bool isValid() const { return id != -1; }
void reset() { id = -1; }
int id;
qint64 startTime;
};
class ActiveTouchesInfo {
public:
ActiveTouchesInfo(const UbuntuGestures::SharedTimeSource &timeSource);
void update(QTouchEvent *event);
ActiveTouchInfo &touchInfo(int id);
qint64 mostRecentStartTime();
UbuntuGestures::SharedTimeSource m_timeSource;
bool isEmpty() const { return m_lastUsedIndex == -1; }
private:
void addTouchPoint(const QTouchEvent::TouchPoint &touchPoint);
ActiveTouchInfo &getEmptySlot();
void freeSlot(int index);
void removeTouchPoint(const QTouchEvent::TouchPoint &touchPoint);
QVector m_vector;
int m_lastUsedIndex;
} m_activeTouches;
};
#endif // DIRECTIONAL_DRAG_AREA_H