/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Authors:
* Alberto Ruiz
* Renato Araujo Oliveira Filho
*/
#ifndef NETWORKAGENT_H
#define NETWORKAGENT_H
#include "secret-agent.h"
#include
class NetworkAgentToken;
class NetworkAgent : public QObject
{
Q_OBJECT
public:
NetworkAgent(QObject *parent=0);
~NetworkAgent();
Q_INVOKABLE void authenticate(const QVariant &token, const QString &key);
Q_INVOKABLE void cancel(const QVariant &token);
Q_SIGNALS:
void secretRequested(const QVariant &token);
void secretRequestCancelled();
private:
UnitySettingsSecretAgent *m_agent;
static void onSecretRequested(UnitySettingsSecretAgent *agent,
guint id,
NMConnection *connection,
const char *setting_name,
const char **hints,
NMSecretAgentGetSecretsFlags flags,
NetworkAgent *self);
static void onSecretRequestCancelled(UnitySettingsSecretAgent *agent,
guint id,
NMConnection *connection,
const char *setting_name,
const char **hints,
NMSecretAgentGetSecretsFlags flags,
NetworkAgent *self);
};
#endif