/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.0 AnimationController { signal animationCompletedAtBeginning() signal animationCompletedAtEnd() readonly property bool completed: progress == 1.0 || progress == 0.0 property bool completing: false function __completeAtBeginning() { completing = false; animationCompletedAtBeginning(); } function __completeAtEnd() { completing = false; animationCompletedAtEnd(); } function completeToBeginningWithSignal() { if (progress == 0.0) { __completeAtBeginning() } else { completing = true; completeToBeginning(); } } function completeToEndWithSignal() { if (progress == 1.0) { __completeAtEnd() } else { completing = true; completeToEnd(); } } onProgressChanged: { if (!completing) { return; } if (progress == 0.0) { __completeAtBeginning() } else if (progress == 1.0) { __completeAtEnd() } } }