/* * Copyright (C) 2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef UNITY_HOMEKEYWATCHER_H #define UNITY_HOMEKEYWATCHER_H #include #include #include "Timer.h" #include "ElapsedTimer.h" /* Signals when the home key seems to be have been intentionally tapped. It only says the home key has been activated if it has been tapped in isolation, that is, without being accompanied by touches on the screen. Home key taps that happen along with (or immediately after, or immediately before) touches on the screen are considered to have happened unintentionally and are thus ignored. Rationale being that it's easy to accidentally hit the home key while performing a swipe from a screen edge, for instance. That's particularly the case when the home key is a capacitive key. */ class HomeKeyWatcher : public QQuickItem { Q_OBJECT public: HomeKeyWatcher(QQuickItem *parent = 0); // for testing HomeKeyWatcher(UnityUtil::AbstractTimer *timer, UnityUtil::AbstractElapsedTimer *elapsedTimer, QQuickItem *parent = 0); virtual ~HomeKeyWatcher(); bool eventFilter(QObject *watched, QEvent *event); void update(QEvent *event); const qint64 msecsWithoutTouches = 150; Q_SIGNALS: // Emitted when the home key has been intentionally tapped void activated(); private Q_SLOTS: void setupFilterOnWindow(QQuickWindow *window); void emitActivatedIfNoTouchesAround(); private: QPointer m_filteredWindow; bool m_windowBeingTouched; bool m_homeKeyPressed; UnityUtil::AbstractElapsedTimer *m_windowLastTouchedTimer; UnityUtil::AbstractTimer *m_activationTimer; }; #endif // UNITY_HOMEKEYWATCHER_H