/* * Copyright (C) 2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef UNITY_INPUTWATCHER_H #define UNITY_INPUTWATCHER_H #include #include /* Monitors the target object for input events to figure out whether it's pressed or not. */ class InputWatcher : public QObject { Q_OBJECT Q_PROPERTY(QObject* target READ target WRITE setTarget NOTIFY targetChanged) // Whether the target object is pressed (by either touch or mouse) Q_PROPERTY(bool targetPressed READ targetPressed NOTIFY targetPressedChanged) public: InputWatcher(QObject *parent = nullptr); QObject *target() const; void setTarget(QObject *value); bool targetPressed() const; bool eventFilter(QObject *watched, QEvent *event) override; Q_SIGNALS: void targetChanged(QObject *value); void targetPressedChanged(bool value); private: void setMousePressed(bool value); void setTouchPressed(bool value); bool m_mousePressed; bool m_touchPressed; QPointer m_target; }; #endif // UNITY_INPUTWATCHER_H