/* * Copyright (C) 2013-2014 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.4 import QtQuick.Layouts 1.1 import Ubuntu.Components 1.3 import Unity.Indicators 0.1 as Indicators import Utils 0.1 import "../Components" import "Indicators" Rectangle { id: content property QtObject model: null property int currentMenuIndex: -1 property Component pageDelegate color: theme.palette.normal.background width: units.gu(40) height: units.gu(42) onCurrentMenuIndexChanged: { listViewContent.currentIndex = currentMenuIndex; } ListView { id: listViewContent objectName: "indicatorsContentListView" anchors.fill: parent model: content.model highlightFollowsCurrentItem: false contentX: currentIndex * width interactive: false orientation: ListView.Horizontal // Load all the indicator menus (a big number) cacheBuffer: 1073741823 // for additions/removals. onCountChanged: { listViewContent.currentIndex = content.currentMenuIndex; } delegate: Loader { id: loader width: ListView.view.width height: ListView.view.height asynchronous: true visible: ListView.isCurrentItem property var modelData: model property var modelIndex: index sourceComponent: pageDelegate onVisibleChanged: { // Reset the indicator states if (!visible && status == Loader.Ready) { item.reset(); } } } } }