/* * Copyright (C) 2016 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.4 import QtGraphicalEffects 1.0 import Ubuntu.Components 1.3 Label { property real fadeDistance: units.gu(8) layer.enabled: contentWidth > width layer.effect: ShaderEffect { property real fadeThreshold: Math.min(1, Math.max(0, 1 - fadeDistance / width)) fragmentShader: " varying highp vec2 qt_TexCoord0; uniform lowp float qt_Opacity; uniform sampler2D source; uniform lowp float fadeThreshold; void main(void) { highp vec4 sourceColor = texture2D(source, qt_TexCoord0); lowp float alpha = 1.0; if (qt_TexCoord0.x > fadeThreshold && fadeThreshold < 1.0) alpha = (1.0 - qt_TexCoord0.x) / (1.0 - fadeThreshold); gl_FragColor = sourceColor * alpha * qt_Opacity; }" } }