/*
* Copyright (C) 2014 Canonical, Ltd.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License version 3, as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranties of MERCHANTABILITY,
* SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
#include "dashcommunicator.h"
#include
#include
#include
#include
#include
#include
#include
using namespace unity::shell::application;
DashCommunicator::DashCommunicator(QObject *parent):
QObject(parent),
m_dashInterface(nullptr),
m_applicationManager(nullptr),
m_dash(nullptr)
{
}
DashCommunicator::~DashCommunicator()
{
}
void DashCommunicator::setCurrentScope(const QString &scopeId, bool animate, bool isSwipe)
{
// Connection not up... Try to connect
if (!m_dashInterface || !m_dashInterface->isValid()) {
connectToDash();
}
if (m_dashInterface && m_dashInterface->isValid()) {
// Using an async call just in case the Dash would fail to wake up from suspend
// We don't want to hang the whole shell waiting for reply.
m_dashInterface->asyncCall("SetCurrentScope", scopeId, animate, isSwipe);
}
}
void DashCommunicator::connectToDash()
{
if (m_dashInterface) {
m_dashInterface->deleteLater();
m_dashInterface = nullptr;
}
if (m_applicationManager) {
ApplicationInfoInterface *dash = m_applicationManager->findApplication("unity8-dash");
// Don't try to connect to the Dash while its suspended, it would hang the shell waiting for a reply.
if (dash && dash->state() == ApplicationInfoInterface::Running) {
QDBusConnection connection = QDBusConnection::sessionBus();
m_dashInterface = new QDBusInterface("com.canonical.UnityDash",
"/com/canonical/UnityDash",
"",
connection);
} else {
qWarning() << "Dash is suspended or not running. Can't connect.";
}
}
}
unity::shell::application::ApplicationManagerInterface* DashCommunicator::applicationManager() const
{
return m_applicationManager;
}
void DashCommunicator::setApplicationManager(unity::shell::application::ApplicationManagerInterface *appManager)
{
if (m_applicationManager != appManager) {
m_applicationManager = appManager;
Q_EMIT applicationManagerChanged();
connect(m_applicationManager, &unity::shell::application::ApplicationManagerInterface::applicationAdded, this, &DashCommunicator::applicationAdded);
connect(m_applicationManager, &unity::shell::application::ApplicationManagerInterface::applicationRemoved, this, &DashCommunicator::applicationRemoved);
// If the Dash is around already, immediately try to connect
if (m_applicationManager->findApplication("unity8-dash")) {
connectToDash();
}
}
}
void DashCommunicator::applicationAdded(const QString &appId)
{
if (appId != "unity8-dash") {
return;
}
ApplicationInfoInterface *app = m_applicationManager->findApplication(appId);
if (!app) {
qWarning() << "DashCommunicator received an applicationAdded signal for the dash, but there's no dash around!";
return;
}
connectToDash();
}
void DashCommunicator::applicationRemoved(const QString &appId)
{
if (appId != "unity8-dash") {
return;
}
if (m_dashInterface) {
m_dashInterface->deleteLater();
m_dashInterface = nullptr;
}
}